Package org.joml

Class Vector4d

java.lang.Object
org.joml.Vector4d
All Implemented Interfaces:
Externalizable, Serializable, Cloneable, Vector4dc

public class Vector4d extends Object implements Externalizable, Cloneable, Vector4dc
Contains the definition of a Vector comprising 4 doubles and associated transformations.
Author:
Richard Greenlees, Kai Burjack, F. Neurath
See Also:
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    double
    The w component of the vector.
    double
    The x component of the vector.
    double
    The y component of the vector.
    double
    The z component of the vector.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Create a new Vector4d of (0, 0, 0, 1).
    Vector4d(double d)
    Create a new Vector4d and initialize all four components with the given value.
    Vector4d(double[] xyzw)
    Create a new Vector4d and initialize its four components from the first four elements of the given array.
    Vector4d(double x, double y, double z, double w)
    Create a new Vector4d with the given component values.
    Vector4d(float[] xyzw)
    Create a new Vector4d and initialize its four components from the first four elements of the given array.
    Vector4d(int index, ByteBuffer buffer)
    Create a new Vector4d and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
    Vector4d(int index, DoubleBuffer buffer)
    Create a new Vector4d and read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.
    Create a new Vector4d and read this vector from the supplied ByteBuffer at the current buffer position.
    Create a new Vector4d and read this vector from the supplied DoubleBuffer at the current buffer position.
    Vector4d(Vector2dc v, double z, double w)
    Create a new Vector4d with the first two components from the given v and the given z and w.
    Vector4d(Vector2fc v, double z, double w)
    Create a new Vector4d with the x and y components from the given v and the z and w components from the given z and w.
    Vector4d(Vector2ic v, double z, double w)
    Create a new Vector4d with the first two components from the given v and the given z and w.
    Vector4d(Vector3dc v, double w)
    Create a new Vector4d with the first three components from the given v and the given w.
    Vector4d(Vector3fc v, double w)
    Create a new Vector4d with the x, y, and z components from the given v and the w component from the given w.
    Vector4d(Vector3ic v, double w)
    Create a new Vector4d with the first three components from the given v and the given w.
    Create a new Vector4d with the same values as v.
    Create a new Vector4d with the same values as v.
    Create a new Vector4d with the same values as v.
  • Method Summary

    Modifier and Type
    Method
    Description
    Compute the absolute of each of this vector's components.
    Compute the absolute of each of this vector's components and store the result into dest.
    add(double x, double y, double z, double w)
    Add (x, y, z, w) to this.
    add(double x, double y, double z, double w, Vector4d dest)
    Add (x, y, z, w) to this and store the result in dest.
    Add the supplied vector to this one.
    Add the supplied vector to this one and store the result in dest.
    Add the supplied vector to this one.
    Add the supplied vector to this one and store the result in dest.
    double
    Return the angle between this vector and the supplied vector.
    double
    Return the cosine of the angle between this vector and the supplied vector.
    Set each component of this vector to the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer.
    ceil(Vector4d dest)
    Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
     
    double
    distance(double x, double y, double z, double w)
    Return the distance between this vector and (x, y, z, w).
    static double
    distance(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
    Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
    double
    Return the distance between this Vector and v.
    double
    distanceSquared(double x, double y, double z, double w)
    Return the square of the distance between this vector and (x, y, z, w).
    static double
    distanceSquared(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
    Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
    double
    Return the square of the distance between this vector and v.
    div(double scalar)
    Divide this Vector4d by the given scalar value.
    div(double scalar, Vector4d dest)
    Divide this Vector4d by the given scalar value and store the result in dest.
    Divide this Vector4d component-wise by the given Vector4dc.
    Divide this Vector4d component-wise by the given Vector4dc and store the result in dest.
    double
    dot(double x, double y, double z, double w)
    Compute the dot product (inner product) of this vector and (x, y, z, w).
    double
    Compute the dot product (inner product) of this vector and v.
    boolean
    equals(double x, double y, double z, double w)
    Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
    boolean
     
    boolean
    equals(Vector4dc v, double delta)
    Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.
    Set each component of this vector to the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer.
    Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
    fma(double a, Vector4dc b)
    Add the component-wise multiplication of a * b to this vector.
    fma(double a, Vector4dc b, Vector4d dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    Add the component-wise multiplication of a * b to this vector.
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    double
    get(int component)
    Get the value of the specified component of this vector.
    get(int index, ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
    get(int index, DoubleBuffer buffer)
    Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.
    get(int index, FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.
    get(int mode, Vector4i dest)
    Set the components of the given vector dest to those of this vector using the given RoundingMode.
    get(ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer at the current buffer position.
    get(DoubleBuffer buffer)
    Store this vector into the supplied DoubleBuffer at the current buffer position.
    get(FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer at the current buffer position.
    get(Vector4d dest)
    Set the components of the given vector dest to those of this vector.
    get(Vector4f dest)
    Set the components of the given vector dest to those of this vector.
    getf(int index, ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
    getf(ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer at the current buffer position.
    getToAddress(long address)
    Store this vector at the given off-heap memory address.
    int
     
    hermite(Vector4dc t0, Vector4dc v1, Vector4dc t1, double t, Vector4d dest)
    Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
    boolean
    Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
    double
    Return the length of this vector.
    static double
    length(double x, double y, double z, double w)
    Get the length of a 4-dimensional double-precision vector.
    double
    Return the length squared of this vector.
    static double
    lengthSquared(double x, double y, double z, double w)
    Get the length squared of a 4-dimensional double-precision vector.
    lerp(Vector4dc other, double t)
    Linearly interpolate this and other using the given interpolation factor t and store the result in this.
    lerp(Vector4dc other, double t, Vector4d dest)
    Linearly interpolate this and other using the given interpolation factor t and store the result in dest.
    Set the components of this vector to be the component-wise maximum of this and the other vector.
    Set the components of dest to be the component-wise maximum of this and the other vector.
    int
    Determine the component with the biggest absolute value.
    Set the components of this vector to be the component-wise minimum of this and the other vector.
    Set the components of dest to be the component-wise minimum of this and the other vector.
    int
    Determine the component with the smallest (towards zero) absolute value.
    mul(double scalar)
    Multiply this Vector4d by the given scalar value.
    mul(double scalar, Vector4d dest)
    Multiply this Vector4d by the given scalar value and store the result in dest.
    Multiply the given matrix mat with this Vector4d.
    mul(Matrix4dc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    Multiply the given matrix mat with this Vector4d.
    mul(Matrix4fc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    Multiply the given matrix mat with this Vector4d and store the result in this.
    mul(Matrix4x3dc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    Multiply the given matrix mat with this Vector4d and store the result in this.
    mul(Matrix4x3fc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    Multiply this Vector4d component-wise by the given Vector4d.
    Multiply this Vector4d component-wise by the given Vector4dc and store the result in dest.
    Multiply this Vector4d component-wise by the given Vector4fc.
    Multiply this Vector4d component-wise by the given Vector4fc and store the result in dest.
    mulAdd(double a, Vector4dc b)
    Add the component-wise multiplication of this * a to b and store the result in this.
    mulAdd(double a, Vector4dc b, Vector4d dest)
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Add the component-wise multiplication of this * a to b and store the result in this.
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Multiply the given affine matrix mat with this Vector4d and store the result in dest.
    Multiply the transpose of the given affine matrix mat with this Vector4d and store the result in dest.
    Multiply the given matrix mat with this Vector4d, perform perspective division.
    Multiply the given matrix mat with this Vector4d, perform perspective division and store the (x, y, z) result in dest.
    Multiply the given matrix mat with this Vector4d, perform perspective division and store the result in dest.
    Multiply the transpose of the given matrix mat with this Vector4f and store the result in this.
    Multiply the transpose of the given matrix mat with this Vector4d and store the result in dest.
    Negate this vector.
    Negate this vector and store the result in dest.
    Normalizes this vector.
    normalize(double length)
    Scale this vector to have the given length.
    normalize(double length, Vector4d dest)
    Scale this vector to have the given length and store the result in dest.
    Normalizes this vector and store the result in dest.
    Normalize this vector by computing only the norm of (x, y, z).
    Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
    void
     
    Transform this vector by the given quaternion quat and store the result in this.
    Transform this vector by the given quaternion quat and store the result in dest.
    rotateAxis(double angle, double x, double y, double z)
    Rotate this vector the specified radians around the given rotation axis.
    rotateAxis(double angle, double aX, double aY, double aZ, Vector4d dest)
    Rotate this vector the specified radians around the given rotation axis and store the result into dest.
    rotateX(double angle)
    Rotate this vector the specified radians around the X axis.
    rotateX(double angle, Vector4d dest)
    Rotate this vector the specified radians around the X axis and store the result into dest.
    rotateY(double angle)
    Rotate this vector the specified radians around the Y axis.
    rotateY(double angle, Vector4d dest)
    Rotate this vector the specified radians around the Y axis and store the result into dest.
    rotateZ(double angle)
    Rotate this vector the specified radians around the Z axis.
    rotateZ(double angle, Vector4d dest)
    Rotate this vector the specified radians around the Z axis and store the result into dest.
    Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.
    Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
    set(double d)
    Set the x, y, z, and w components to the supplied value.
    set(double[] xyzw)
    Set the four components of this vector to the first four elements of the given array.
    set(double x, double y, double z)
    Set the x, y, z components to the supplied values.
    set(double x, double y, double z, double w)
    Set the x, y, z, and w components to the supplied values.
    set(float[] xyzw)
    Set the four components of this vector to the first four elements of the given array.
    set(int index, ByteBuffer buffer)
    Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
    set(int index, DoubleBuffer buffer)
    Read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.
    set(ByteBuffer buffer)
    Read this vector from the supplied ByteBuffer at the current buffer position.
    set(DoubleBuffer buffer)
    Read this vector from the supplied DoubleBuffer at the current buffer position.
    set(Vector2dc v, double z, double w)
    Set the x and y components from the given v and the z and w components to the given z and w.
    set(Vector2fc v, double z, double w)
    Set the x and y components from the given v and the z and w components to the given z and w.
    set(Vector2ic v, double z, double w)
    Set the x and y components from the given v and the z and w components to the given z and w.
    set(Vector3dc v, double w)
    Set the x, y, and z components of this to the components of v and the w component to w.
    set(Vector3fc v, double w)
    Set the x, y, and z components of this to the components of v and the w component to w.
    set(Vector3ic v, double w)
    Set the x, y, and z components of this to the components of v and the w component to w.
    Set this Vector4d to the values of the given v.
    Set this Vector4d to the values of the given v.
    Set this Vector4d to the values of the given v.
    setComponent(int component, double value)
    Set the value of the specified component of this vector.
    setFromAddress(long address)
    Set the values of this vector by reading 4 double values from off-heap memory, starting at the given address.
    smoothStep(Vector4dc v, double t, Vector4d dest)
    Compute a smooth-step (i.e.
    sub(double x, double y, double z, double w)
    Subtract (x, y, z, w) from this.
    sub(double x, double y, double z, double w, Vector4d dest)
    Subtract (x, y, z, w) from this and store the result in dest.
    Subtract the supplied vector from this one.
    Subtract the supplied vector from this one and store the result in dest.
    Subtract the supplied vector from this one.
    Subtract the supplied vector from this one and store the result in dest.
    Return a string representation of this vector.
    Return a string representation of this vector by formatting the vector components with the given NumberFormat.
    double
    w()
     
    void
     
    double
    x()
     
    double
    y()
     
    double
    z()
     
    Set all components to zero.

    Methods inherited from class java.lang.Object

    finalize, getClass, notify, notifyAll, wait, wait, wait
  • Field Details

    • x

      public double x
      The x component of the vector.
    • y

      public double y
      The y component of the vector.
    • z

      public double z
      The z component of the vector.
    • w

      public double w
      The w component of the vector.
  • Constructor Details

    • Vector4d

      public Vector4d()
      Create a new Vector4d of (0, 0, 0, 1).
    • Vector4d

      public Vector4d(Vector4dc v)
      Create a new Vector4d with the same values as v.
      Parameters:
      v - the Vector4dc to copy the values from
    • Vector4d

      public Vector4d(Vector4ic v)
      Create a new Vector4d with the same values as v.
      Parameters:
      v - the Vector4ic to copy the values from
    • Vector4d

      public Vector4d(Vector3dc v, double w)
      Create a new Vector4d with the first three components from the given v and the given w.
      Parameters:
      v - the Vector3dc
      w - the w component
    • Vector4d

      public Vector4d(Vector3ic v, double w)
      Create a new Vector4d with the first three components from the given v and the given w.
      Parameters:
      v - the Vector3ic
      w - the w component
    • Vector4d

      public Vector4d(Vector2dc v, double z, double w)
      Create a new Vector4d with the first two components from the given v and the given z and w.
      Parameters:
      v - the Vector2dc
      z - the z component
      w - the w component
    • Vector4d

      public Vector4d(Vector2ic v, double z, double w)
      Create a new Vector4d with the first two components from the given v and the given z and w.
      Parameters:
      v - the Vector2ic
      z - the z component
      w - the w component
    • Vector4d

      public Vector4d(double d)
      Create a new Vector4d and initialize all four components with the given value.
      Parameters:
      d - the value of all four components
    • Vector4d

      public Vector4d(Vector4fc v)
      Create a new Vector4d with the same values as v.
      Parameters:
      v - the Vector4fc to copy the values from
    • Vector4d

      public Vector4d(Vector3fc v, double w)
      Create a new Vector4d with the x, y, and z components from the given v and the w component from the given w.
      Parameters:
      v - the Vector3fc
      w - the w component
    • Vector4d

      public Vector4d(Vector2fc v, double z, double w)
      Create a new Vector4d with the x and y components from the given v and the z and w components from the given z and w.
      Parameters:
      v - the Vector2fc
      z - the z component
      w - the w component
    • Vector4d

      public Vector4d(double x, double y, double z, double w)
      Create a new Vector4d with the given component values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      w - the w component
    • Vector4d

      public Vector4d(float[] xyzw)
      Create a new Vector4d and initialize its four components from the first four elements of the given array.
      Parameters:
      xyzw - the array containing at least four elements
    • Vector4d

      public Vector4d(double[] xyzw)
      Create a new Vector4d and initialize its four components from the first four elements of the given array.
      Parameters:
      xyzw - the array containing at least four elements
    • Vector4d

      public Vector4d(ByteBuffer buffer)
      Create a new Vector4d and read this vector from the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is read, use Vector4d(int, ByteBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      See Also:
    • Vector4d

      public Vector4d(int index, ByteBuffer buffer)
      Create a new Vector4d and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - values will be read in x, y, z, w order
    • Vector4d

      public Vector4d(DoubleBuffer buffer)
      Create a new Vector4d and read this vector from the supplied DoubleBuffer at the current buffer position.

      This method will not increment the position of the given DoubleBuffer.

      In order to specify the offset into the DoubleBuffer at which the vector is read, use Vector4d(int, DoubleBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      See Also:
    • Vector4d

      public Vector4d(int index, DoubleBuffer buffer)
      Create a new Vector4d and read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given DoubleBuffer.

      Parameters:
      index - the absolute position into the DoubleBuffer
      buffer - values will be read in x, y, z, w order
  • Method Details

    • x

      public double x()
      Specified by:
      x in interface Vector4dc
      Returns:
      the value of the x component
    • y

      public double y()
      Specified by:
      y in interface Vector4dc
      Returns:
      the value of the y component
    • z

      public double z()
      Specified by:
      z in interface Vector4dc
      Returns:
      the value of the z component
    • w

      public double w()
      Specified by:
      w in interface Vector4dc
      Returns:
      the value of the w component
    • set

      public Vector4d set(Vector4dc v)
      Set this Vector4d to the values of the given v.
      Parameters:
      v - the vector whose values will be copied into this
      Returns:
      this
    • set

      public Vector4d set(Vector4fc v)
      Set this Vector4d to the values of the given v.
      Parameters:
      v - the vector whose values will be copied into this
      Returns:
      this
    • set

      public Vector4d set(Vector4ic v)
      Set this Vector4d to the values of the given v.
      Parameters:
      v - the vector whose values will be copied into this
      Returns:
      this
    • set

      public Vector4d set(Vector3dc v, double w)
      Set the x, y, and z components of this to the components of v and the w component to w.
      Parameters:
      v - the Vector3dc to copy
      w - the w component
      Returns:
      this
    • set

      public Vector4d set(Vector3ic v, double w)
      Set the x, y, and z components of this to the components of v and the w component to w.
      Parameters:
      v - the Vector3ic to copy
      w - the w component
      Returns:
      this
    • set

      public Vector4d set(Vector3fc v, double w)
      Set the x, y, and z components of this to the components of v and the w component to w.
      Parameters:
      v - the Vector3fc to copy
      w - the w component
      Returns:
      this
    • set

      public Vector4d set(Vector2dc v, double z, double w)
      Set the x and y components from the given v and the z and w components to the given z and w.
      Parameters:
      v - the Vector2dc
      z - the z component
      w - the w component
      Returns:
      this
    • set

      public Vector4d set(Vector2ic v, double z, double w)
      Set the x and y components from the given v and the z and w components to the given z and w.
      Parameters:
      v - the Vector2ic
      z - the z component
      w - the w component
      Returns:
      this
    • set

      public Vector4d set(double d)
      Set the x, y, z, and w components to the supplied value.
      Parameters:
      d - the value of all four components
      Returns:
      this
    • set

      public Vector4d set(Vector2fc v, double z, double w)
      Set the x and y components from the given v and the z and w components to the given z and w.
      Parameters:
      v - the Vector2fc
      z - the z components
      w - the w components
      Returns:
      this
    • set

      public Vector4d set(double x, double y, double z, double w)
      Set the x, y, z, and w components to the supplied values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      w - the w component
      Returns:
      this
    • set

      public Vector4d set(double x, double y, double z)
      Set the x, y, z components to the supplied values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      Returns:
      this
    • set

      public Vector4d set(double[] xyzw)
      Set the four components of this vector to the first four elements of the given array.
      Parameters:
      xyzw - the array containing at least four elements
      Returns:
      this
    • set

      public Vector4d set(float[] xyzw)
      Set the four components of this vector to the first four elements of the given array.
      Parameters:
      xyzw - the array containing at least four elements
      Returns:
      this
    • set

      public Vector4d set(ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is read, use set(int, ByteBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      Returns:
      this
      See Also:
    • set

      public Vector4d set(int index, ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - values will be read in x, y, z, w order
      Returns:
      this
    • set

      public Vector4d set(DoubleBuffer buffer)
      Read this vector from the supplied DoubleBuffer at the current buffer position.

      This method will not increment the position of the given DoubleBuffer.

      In order to specify the offset into the DoubleBuffer at which the vector is read, use set(int, DoubleBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      Returns:
      this
      See Also:
    • set

      public Vector4d set(int index, DoubleBuffer buffer)
      Read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given DoubleBuffer.

      Parameters:
      index - the absolute position into the DoubleBuffer
      buffer - values will be read in x, y, z, w order
      Returns:
      this
    • setFromAddress

      public Vector4d setFromAddress(long address)
      Set the values of this vector by reading 4 double values from off-heap memory, starting at the given address.

      This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

      This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

      Parameters:
      address - the off-heap memory address to read the vector values from
      Returns:
      this
    • setComponent

      public Vector4d setComponent(int component, double value) throws IllegalArgumentException
      Set the value of the specified component of this vector.
      Parameters:
      component - the component whose value to set, within [0..3]
      value - the value to set
      Returns:
      this
      Throws:
      IllegalArgumentException - if component is not within [0..3]
    • get

      public ByteBuffer get(ByteBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector4dc.get(int, ByteBuffer), taking the absolute position as parameter.

      Specified by:
      get in interface Vector4dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      public ByteBuffer get(int index, ByteBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Specified by:
      get in interface Vector4dc
      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • get

      public DoubleBuffer get(DoubleBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied DoubleBuffer at the current buffer position.

      This method will not increment the position of the given DoubleBuffer.

      In order to specify the offset into the DoubleBuffer at which the vector is stored, use Vector4dc.get(int, DoubleBuffer), taking the absolute position as parameter.

      Specified by:
      get in interface Vector4dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      public DoubleBuffer get(int index, DoubleBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given DoubleBuffer.

      Specified by:
      get in interface Vector4dc
      Parameters:
      index - the absolute position into the DoubleBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • getf

      public ByteBuffer getf(ByteBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector4dc.get(int, ByteBuffer), taking the absolute position as parameter.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

      Specified by:
      getf in interface Vector4dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • getf

      public ByteBuffer getf(int index, ByteBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

      Specified by:
      getf in interface Vector4dc
      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • get

      public FloatBuffer get(FloatBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied FloatBuffer at the current buffer position.

      This method will not increment the position of the given FloatBuffer.

      In order to specify the offset into the FloatBuffer at which the vector is stored, use Vector4dc.get(int, FloatBuffer), taking the absolute position as parameter.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

      Specified by:
      get in interface Vector4dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      public FloatBuffer get(int index, FloatBuffer buffer)
      Description copied from interface: Vector4dc
      Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given FloatBuffer.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

      Specified by:
      get in interface Vector4dc
      Parameters:
      index - the absolute position into the FloatBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • getToAddress

      public Vector4dc getToAddress(long address)
      Description copied from interface: Vector4dc
      Store this vector at the given off-heap memory address.

      This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

      This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

      Specified by:
      getToAddress in interface Vector4dc
      Parameters:
      address - the off-heap address where to store this vector
      Returns:
      this
    • sub

      public Vector4d sub(Vector4dc v)
      Subtract the supplied vector from this one.
      Parameters:
      v - the vector to subtract
      Returns:
      this
    • sub

      public Vector4d sub(Vector4dc v, Vector4d dest)
      Subtract the supplied vector from this one and store the result in dest.
      Specified by:
      sub in interface Vector4dc
      Parameters:
      v - the vector to subtract
      dest - will hold the result
      Returns:
      dest
    • sub

      public Vector4d sub(Vector4fc v)
      Subtract the supplied vector from this one.
      Parameters:
      v - the vector to subtract
      Returns:
      this
    • sub

      public Vector4d sub(Vector4fc v, Vector4d dest)
      Subtract the supplied vector from this one and store the result in dest.
      Specified by:
      sub in interface Vector4dc
      Parameters:
      v - the vector to subtract
      dest - will hold the result
      Returns:
      dest
    • sub

      public Vector4d sub(double x, double y, double z, double w)
      Subtract (x, y, z, w) from this.
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      w - the w component to subtract
      Returns:
      this
    • sub

      public Vector4d sub(double x, double y, double z, double w, Vector4d dest)
      Description copied from interface: Vector4dc
      Subtract (x, y, z, w) from this and store the result in dest.
      Specified by:
      sub in interface Vector4dc
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      w - the w component to subtract
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector4d add(Vector4dc v)
      Add the supplied vector to this one.
      Parameters:
      v - the vector to add
      Returns:
      this
    • add

      public Vector4d add(Vector4dc v, Vector4d dest)
      Description copied from interface: Vector4dc
      Add the supplied vector to this one and store the result in dest.
      Specified by:
      add in interface Vector4dc
      Parameters:
      v - the vector to add
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector4d add(Vector4fc v, Vector4d dest)
      Description copied from interface: Vector4dc
      Add the supplied vector to this one and store the result in dest.
      Specified by:
      add in interface Vector4dc
      Parameters:
      v - the vector to add
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector4d add(double x, double y, double z, double w)
      Add (x, y, z, w) to this.
      Parameters:
      x - the x component to add
      y - the y component to add
      z - the z component to add
      w - the w component to add
      Returns:
      this
    • add

      public Vector4d add(double x, double y, double z, double w, Vector4d dest)
      Description copied from interface: Vector4dc
      Add (x, y, z, w) to this and store the result in dest.
      Specified by:
      add in interface Vector4dc
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      w - the w component to subtract
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector4d add(Vector4fc v)
      Add the supplied vector to this one.
      Parameters:
      v - the vector to add
      Returns:
      this
    • fma

      public Vector4d fma(Vector4dc a, Vector4dc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector4d fma(double a, Vector4dc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector4d fma(Vector4dc a, Vector4dc b, Vector4d dest)
      Description copied from interface: Vector4dc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector4dc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector4d fma(double a, Vector4dc b, Vector4d dest)
      Description copied from interface: Vector4dc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector4dc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      public Vector4d mulAdd(Vector4dc a, Vector4dc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Parameters:
      a - the multiplicand
      b - the addend
      Returns:
      this
    • mulAdd

      public Vector4d mulAdd(double a, Vector4dc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Parameters:
      a - the multiplicand
      b - the addend
      Returns:
      this
    • mulAdd

      public Vector4d mulAdd(Vector4dc a, Vector4dc b, Vector4d dest)
      Description copied from interface: Vector4dc
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Specified by:
      mulAdd in interface Vector4dc
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      public Vector4d mulAdd(double a, Vector4dc b, Vector4d dest)
      Description copied from interface: Vector4dc
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Specified by:
      mulAdd in interface Vector4dc
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4d mul(Vector4dc v)
      Multiply this Vector4d component-wise by the given Vector4d.
      Parameters:
      v - the vector to multiply by
      Returns:
      this
    • mul

      public Vector4d mul(Vector4dc v, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply this Vector4d component-wise by the given Vector4dc and store the result in dest.
      Specified by:
      mul in interface Vector4dc
      Parameters:
      v - the vector to multiply this by
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector4d div(Vector4dc v)
      Divide this Vector4d component-wise by the given Vector4dc.
      Parameters:
      v - the vector to divide by
      Returns:
      this
    • div

      public Vector4d div(Vector4dc v, Vector4d dest)
      Description copied from interface: Vector4dc
      Divide this Vector4d component-wise by the given Vector4dc and store the result in dest.
      Specified by:
      div in interface Vector4dc
      Parameters:
      v - the vector to divide this by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4d mul(Vector4fc v)
      Multiply this Vector4d component-wise by the given Vector4fc.
      Parameters:
      v - the vector to multiply by
      Returns:
      this
    • mul

      public Vector4d mul(Vector4fc v, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply this Vector4d component-wise by the given Vector4fc and store the result in dest.
      Specified by:
      mul in interface Vector4dc
      Parameters:
      v - the vector to multiply this by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4d mul(Matrix4dc mat)
      Multiply the given matrix mat with this Vector4d.
      Parameters:
      mat - the matrix to multiply by
      Returns:
      this
    • mul

      public Vector4d mul(Matrix4dc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Specified by:
      mul in interface Vector4dc
      Parameters:
      mat - the matrix to multiply this by
      dest - will hold the result
      Returns:
      dest
    • mulTranspose

      public Vector4d mulTranspose(Matrix4dc mat)
      Multiply the transpose of the given matrix mat with this Vector4f and store the result in this.
      Parameters:
      mat - the matrix whose transpose to multiply the vector with
      Returns:
      this
    • mulTranspose

      public Vector4d mulTranspose(Matrix4dc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the transpose of the given matrix mat with this Vector4d and store the result in dest.
      Specified by:
      mulTranspose in interface Vector4dc
      Parameters:
      mat - the matrix whose transpose to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulAffine

      public Vector4d mulAffine(Matrix4dc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the given affine matrix mat with this Vector4d and store the result in dest.
      Specified by:
      mulAffine in interface Vector4dc
      Parameters:
      mat - the affine matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulAffineTranspose

      public Vector4d mulAffineTranspose(Matrix4dc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the transpose of the given affine matrix mat with this Vector4d and store the result in dest.
      Specified by:
      mulAffineTranspose in interface Vector4dc
      Parameters:
      mat - the affine matrix whose transpose to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mul

      public Vector4d mul(Matrix4x3dc mat)
      Multiply the given matrix mat with this Vector4d and store the result in this.
      Parameters:
      mat - the matrix to multiply the vector with
      Returns:
      this
    • mul

      public Vector4d mul(Matrix4x3dc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Specified by:
      mul in interface Vector4dc
      Parameters:
      mat - the matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mul

      public Vector4d mul(Matrix4x3fc mat)
      Multiply the given matrix mat with this Vector4d and store the result in this.
      Parameters:
      mat - the matrix to multiply the vector with
      Returns:
      this
    • mul

      public Vector4d mul(Matrix4x3fc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Specified by:
      mul in interface Vector4dc
      Parameters:
      mat - the matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mul

      public Vector4d mul(Matrix4fc mat)
      Multiply the given matrix mat with this Vector4d.
      Parameters:
      mat - the matrix to multiply by
      Returns:
      this
    • mul

      public Vector4d mul(Matrix4fc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Specified by:
      mul in interface Vector4dc
      Parameters:
      mat - the matrix to multiply this by
      dest - will hold the result
      Returns:
      dest
    • mulProject

      public Vector4d mulProject(Matrix4dc mat, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply the given matrix mat with this Vector4d, perform perspective division and store the result in dest.
      Specified by:
      mulProject in interface Vector4dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulProject

      public Vector4d mulProject(Matrix4dc mat)
      Multiply the given matrix mat with this Vector4d, perform perspective division.
      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulProject

      public Vector3d mulProject(Matrix4dc mat, Vector3d dest)
      Description copied from interface: Vector4dc
      Multiply the given matrix mat with this Vector4d, perform perspective division and store the (x, y, z) result in dest.
      Specified by:
      mulProject in interface Vector4dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4d mul(double scalar)
      Multiply this Vector4d by the given scalar value.
      Parameters:
      scalar - the scalar to multiply by
      Returns:
      this
    • mul

      public Vector4d mul(double scalar, Vector4d dest)
      Description copied from interface: Vector4dc
      Multiply this Vector4d by the given scalar value and store the result in dest.
      Specified by:
      mul in interface Vector4dc
      Parameters:
      scalar - the factor to multiply by
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector4d div(double scalar)
      Divide this Vector4d by the given scalar value.
      Parameters:
      scalar - the scalar to divide by
      Returns:
      this
    • div

      public Vector4d div(double scalar, Vector4d dest)
      Description copied from interface: Vector4dc
      Divide this Vector4d by the given scalar value and store the result in dest.
      Specified by:
      div in interface Vector4dc
      Parameters:
      scalar - the factor to divide by
      dest - will hold the result
      Returns:
      dest
    • rotate

      public Vector4d rotate(Quaterniondc quat)
      Transform this vector by the given quaternion quat and store the result in this.
      Parameters:
      quat - the quaternion to transform this vector
      Returns:
      this
      See Also:
    • rotate

      public Vector4d rotate(Quaterniondc quat, Vector4d dest)
      Description copied from interface: Vector4dc
      Transform this vector by the given quaternion quat and store the result in dest.
      Specified by:
      rotate in interface Vector4dc
      Parameters:
      quat - the quaternion to transform this vector
      dest - will hold the result
      Returns:
      dest
      See Also:
    • rotateAxis

      public Vector4d rotateAxis(double angle, double x, double y, double z)
      Rotate this vector the specified radians around the given rotation axis.
      Parameters:
      angle - the angle in radians
      x - the x component of the rotation axis
      y - the y component of the rotation axis
      z - the z component of the rotation axis
      Returns:
      this
    • rotateAxis

      public Vector4d rotateAxis(double angle, double aX, double aY, double aZ, Vector4d dest)
      Description copied from interface: Vector4dc
      Rotate this vector the specified radians around the given rotation axis and store the result into dest.
      Specified by:
      rotateAxis in interface Vector4dc
      Parameters:
      angle - the angle in radians
      aX - the x component of the rotation axis
      aY - the y component of the rotation axis
      aZ - the z component of the rotation axis
      dest - will hold the result
      Returns:
      dest
    • rotateX

      public Vector4d rotateX(double angle)
      Rotate this vector the specified radians around the X axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateX

      public Vector4d rotateX(double angle, Vector4d dest)
      Description copied from interface: Vector4dc
      Rotate this vector the specified radians around the X axis and store the result into dest.
      Specified by:
      rotateX in interface Vector4dc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateY

      public Vector4d rotateY(double angle)
      Rotate this vector the specified radians around the Y axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateY

      public Vector4d rotateY(double angle, Vector4d dest)
      Description copied from interface: Vector4dc
      Rotate this vector the specified radians around the Y axis and store the result into dest.
      Specified by:
      rotateY in interface Vector4dc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateZ

      public Vector4d rotateZ(double angle)
      Rotate this vector the specified radians around the Z axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateZ

      public Vector4d rotateZ(double angle, Vector4d dest)
      Description copied from interface: Vector4dc
      Rotate this vector the specified radians around the Z axis and store the result into dest.
      Specified by:
      rotateZ in interface Vector4dc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • lengthSquared

      public double lengthSquared()
      Description copied from interface: Vector4dc
      Return the length squared of this vector.
      Specified by:
      lengthSquared in interface Vector4dc
      Returns:
      the length squared
    • lengthSquared

      public static double lengthSquared(double x, double y, double z, double w)
      Get the length squared of a 4-dimensional double-precision vector.
      Parameters:
      x - The vector's x component
      y - The vector's y component
      z - The vector's z component
      w - The vector's w component
      Returns:
      the length squared of the given vector
    • length

      public double length()
      Description copied from interface: Vector4dc
      Return the length of this vector.
      Specified by:
      length in interface Vector4dc
      Returns:
      the length
    • length

      public static double length(double x, double y, double z, double w)
      Get the length of a 4-dimensional double-precision vector.
      Parameters:
      x - The vector's x component
      y - The vector's y component
      z - The vector's z component
      w - The vector's w component
      Returns:
      the length of the given vector
    • normalize

      public Vector4d normalize()
      Normalizes this vector.
      Returns:
      this
    • normalize

      public Vector4d normalize(Vector4d dest)
      Description copied from interface: Vector4dc
      Normalizes this vector and store the result in dest.
      Specified by:
      normalize in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • normalize

      public Vector4d normalize(double length)
      Scale this vector to have the given length.
      Parameters:
      length - the desired length
      Returns:
      this
    • normalize

      public Vector4d normalize(double length, Vector4d dest)
      Description copied from interface: Vector4dc
      Scale this vector to have the given length and store the result in dest.
      Specified by:
      normalize in interface Vector4dc
      Parameters:
      length - the desired length
      dest - will hold the result
      Returns:
      dest
    • normalize3

      public Vector4d normalize3()
      Normalize this vector by computing only the norm of (x, y, z).
      Returns:
      this
    • normalize3

      public Vector4d normalize3(Vector4d dest)
      Description copied from interface: Vector4dc
      Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
      Specified by:
      normalize3 in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • distance

      public double distance(Vector4dc v)
      Description copied from interface: Vector4dc
      Return the distance between this Vector and v.
      Specified by:
      distance in interface Vector4dc
      Parameters:
      v - the other vector
      Returns:
      the distance
    • distance

      public double distance(double x, double y, double z, double w)
      Description copied from interface: Vector4dc
      Return the distance between this vector and (x, y, z, w).
      Specified by:
      distance in interface Vector4dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the euclidean distance
    • distanceSquared

      public double distanceSquared(Vector4dc v)
      Description copied from interface: Vector4dc
      Return the square of the distance between this vector and v.
      Specified by:
      distanceSquared in interface Vector4dc
      Parameters:
      v - the other vector
      Returns:
      the squared of the distance
    • distanceSquared

      public double distanceSquared(double x, double y, double z, double w)
      Description copied from interface: Vector4dc
      Return the square of the distance between this vector and (x, y, z, w).
      Specified by:
      distanceSquared in interface Vector4dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the square of the distance
    • distance

      public static double distance(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
      Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      Parameters:
      x1 - the x component of the first vector
      y1 - the y component of the first vector
      z1 - the z component of the first vector
      w1 - the w component of the first vector
      x2 - the x component of the second vector
      y2 - the y component of the second vector
      z2 - the z component of the second vector
      w2 - the 2 component of the second vector
      Returns:
      the euclidean distance
    • distanceSquared

      public static double distanceSquared(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
      Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      Parameters:
      x1 - the x component of the first vector
      y1 - the y component of the first vector
      z1 - the z component of the first vector
      w1 - the w component of the first vector
      x2 - the x component of the second vector
      y2 - the y component of the second vector
      z2 - the z component of the second vector
      w2 - the w component of the second vector
      Returns:
      the euclidean distance squared
    • dot

      public double dot(Vector4dc v)
      Description copied from interface: Vector4dc
      Compute the dot product (inner product) of this vector and v.
      Specified by:
      dot in interface Vector4dc
      Parameters:
      v - the other vector
      Returns:
      the dot product
    • dot

      public double dot(double x, double y, double z, double w)
      Description copied from interface: Vector4dc
      Compute the dot product (inner product) of this vector and (x, y, z, w).
      Specified by:
      dot in interface Vector4dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the dot product
    • angleCos

      public double angleCos(Vector4dc v)
      Description copied from interface: Vector4dc
      Return the cosine of the angle between this vector and the supplied vector.

      Use this instead of Math.cos(angle(v)).

      Specified by:
      angleCos in interface Vector4dc
      Parameters:
      v - the other vector
      Returns:
      the cosine of the angle
      See Also:
    • angle

      public double angle(Vector4dc v)
      Description copied from interface: Vector4dc
      Return the angle between this vector and the supplied vector.
      Specified by:
      angle in interface Vector4dc
      Parameters:
      v - the other vector
      Returns:
      the angle, in radians
      See Also:
    • zero

      public Vector4d zero()
      Set all components to zero.
      Returns:
      this
    • negate

      public Vector4d negate()
      Negate this vector.
      Returns:
      this
    • negate

      public Vector4d negate(Vector4d dest)
      Description copied from interface: Vector4dc
      Negate this vector and store the result in dest.
      Specified by:
      negate in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • min

      public Vector4d min(Vector4dc v)
      Set the components of this vector to be the component-wise minimum of this and the other vector.
      Parameters:
      v - the other vector
      Returns:
      this
    • min

      public Vector4d min(Vector4dc v, Vector4d dest)
      Description copied from interface: Vector4dc
      Set the components of dest to be the component-wise minimum of this and the other vector.
      Specified by:
      min in interface Vector4dc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • max

      public Vector4d max(Vector4dc v)
      Set the components of this vector to be the component-wise maximum of this and the other vector.
      Parameters:
      v - the other vector
      Returns:
      this
    • max

      public Vector4d max(Vector4dc v, Vector4d dest)
      Description copied from interface: Vector4dc
      Set the components of dest to be the component-wise maximum of this and the other vector.
      Specified by:
      max in interface Vector4dc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • toString

      public String toString()
      Return a string representation of this vector.

      This method creates a new DecimalFormat on every invocation with the format string "0.000E0;-".

      Overrides:
      toString in class Object
      Returns:
      the string representation
    • toString

      public String toString(NumberFormat formatter)
      Return a string representation of this vector by formatting the vector components with the given NumberFormat.
      Parameters:
      formatter - the NumberFormat used to format the vector components with
      Returns:
      the string representation
    • writeExternal

      public void writeExternal(ObjectOutput out) throws IOException
      Specified by:
      writeExternal in interface Externalizable
      Throws:
      IOException
    • readExternal

      public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException
      Specified by:
      readExternal in interface Externalizable
      Throws:
      IOException
      ClassNotFoundException
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equals

      public boolean equals(Vector4dc v, double delta)
      Description copied from interface: Vector4dc
      Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.

      Please note that this method is not used by any data structure such as ArrayList HashSet or HashMap and their operations, such as ArrayList.contains(Object) or HashSet.remove(Object), since those data structures only use the Object.equals(Object) and Object.hashCode() methods.

      Specified by:
      equals in interface Vector4dc
      Parameters:
      v - the other vector
      delta - the allowed maximum difference
      Returns:
      true whether all of the vector components are equal; false otherwise
    • equals

      public boolean equals(double x, double y, double z, double w)
      Description copied from interface: Vector4dc
      Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
      Specified by:
      equals in interface Vector4dc
      Parameters:
      x - the x component to compare to
      y - the y component to compare to
      z - the z component to compare to
      w - the w component to compare to
      Returns:
      true if all the vector components are equal
    • smoothStep

      public Vector4d smoothStep(Vector4dc v, double t, Vector4d dest)
      Description copied from interface: Vector4dc
      Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
      Specified by:
      smoothStep in interface Vector4dc
      Parameters:
      v - the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • hermite

      public Vector4d hermite(Vector4dc t0, Vector4dc v1, Vector4dc t1, double t, Vector4d dest)
      Description copied from interface: Vector4dc
      Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
      Specified by:
      hermite in interface Vector4dc
      Parameters:
      t0 - the tangent of this vector
      v1 - the other vector
      t1 - the tangent of the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • lerp

      public Vector4d lerp(Vector4dc other, double t)
      Linearly interpolate this and other using the given interpolation factor t and store the result in this.

      If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

      Parameters:
      other - the other vector
      t - the interpolation factor between 0.0 and 1.0
      Returns:
      this
    • lerp

      public Vector4d lerp(Vector4dc other, double t, Vector4d dest)
      Description copied from interface: Vector4dc
      Linearly interpolate this and other using the given interpolation factor t and store the result in dest.

      If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

      Specified by:
      lerp in interface Vector4dc
      Parameters:
      other - the other vector
      t - the interpolation factor between 0.0 and 1.0
      dest - will hold the result
      Returns:
      dest
    • get

      public double get(int component) throws IllegalArgumentException
      Description copied from interface: Vector4dc
      Get the value of the specified component of this vector.
      Specified by:
      get in interface Vector4dc
      Parameters:
      component - the component, within [0..3]
      Returns:
      the value
      Throws:
      IllegalArgumentException - if component is not within [0..3]
    • get

      public Vector4i get(int mode, Vector4i dest)
      Description copied from interface: Vector4dc
      Set the components of the given vector dest to those of this vector using the given RoundingMode.
      Specified by:
      get in interface Vector4dc
      Parameters:
      mode - the RoundingMode to use
      dest - will hold the result
      Returns:
      dest
    • get

      public Vector4f get(Vector4f dest)
      Description copied from interface: Vector4dc
      Set the components of the given vector dest to those of this vector.
      Specified by:
      get in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • get

      public Vector4d get(Vector4d dest)
      Description copied from interface: Vector4dc
      Set the components of the given vector dest to those of this vector.
      Specified by:
      get in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • maxComponent

      public int maxComponent()
      Description copied from interface: Vector4dc
      Determine the component with the biggest absolute value.
      Specified by:
      maxComponent in interface Vector4dc
      Returns:
      the component index, within [0..3]
    • minComponent

      public int minComponent()
      Description copied from interface: Vector4dc
      Determine the component with the smallest (towards zero) absolute value.
      Specified by:
      minComponent in interface Vector4dc
      Returns:
      the component index, within [0..3]
    • floor

      public Vector4d floor()
      Set each component of this vector to the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer.
      Returns:
      this
    • floor

      public Vector4d floor(Vector4d dest)
      Description copied from interface: Vector4dc
      Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Specified by:
      floor in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • ceil

      public Vector4d ceil()
      Set each component of this vector to the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer.
      Returns:
      this
    • ceil

      public Vector4d ceil(Vector4d dest)
      Description copied from interface: Vector4dc
      Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Specified by:
      ceil in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • round

      public Vector4d round()
      Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.
      Returns:
      this
    • round

      public Vector4d round(Vector4d dest)
      Description copied from interface: Vector4dc
      Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
      Specified by:
      round in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • isFinite

      public boolean isFinite()
      Description copied from interface: Vector4dc
      Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
      Specified by:
      isFinite in interface Vector4dc
      Returns:
      true if all components are finite floating-point values; false otherwise
    • absolute

      public Vector4d absolute()
      Compute the absolute of each of this vector's components.
      Returns:
      this
    • absolute

      public Vector4d absolute(Vector4d dest)
      Description copied from interface: Vector4dc
      Compute the absolute of each of this vector's components and store the result into dest.
      Specified by:
      absolute in interface Vector4dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • clone

      public Object clone() throws CloneNotSupportedException
      Overrides:
      clone in class Object
      Throws:
      CloneNotSupportedException