Package org.joml

Class Vector4f

  • All Implemented Interfaces:
    java.io.Externalizable, java.io.Serializable, Vector4fc

    public class Vector4f
    extends java.lang.Object
    implements java.io.Externalizable, Vector4fc
    Contains the definition of a Vector comprising 4 floats and associated transformations.
    Author:
    Richard Greenlees, Kai Burjack, F. Neurath
    See Also:
    Serialized Form
    • Field Summary

      Fields 
      Modifier and Type Field Description
      float w
      The w component of the vector.
      float x
      The x component of the vector.
      float y
      The y component of the vector.
      float z
      The z component of the vector.
    • Constructor Summary

      Constructors 
      Constructor Description
      Vector4f()
      Create a new Vector4f of (0, 0, 0, 1).
      Vector4f​(float d)
      Create a new Vector4f and initialize all four components with the given value.
      Vector4f​(float x, float y, float z, float w)
      Create a new Vector4f with the given component values.
      Vector4f​(int index, java.nio.ByteBuffer buffer)
      Create a new Vector4f and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
      Vector4f​(int index, java.nio.FloatBuffer buffer)
      Create a new Vector4f and read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.
      Vector4f​(java.nio.ByteBuffer buffer)
      Create a new Vector4f and read this vector from the supplied ByteBuffer at the current buffer position.
      Vector4f​(java.nio.FloatBuffer buffer)
      Create a new Vector4f and read this vector from the supplied FloatBuffer at the current buffer position.
      Vector4f​(Vector2fc v, float z, float w)
      Create a new Vector4f with the first two components from the given v and the given z, and w.
      Vector4f​(Vector2ic v, float z, float w)
      Create a new Vector4f with the first two components from the given v and the given z, and w.
      Vector4f​(Vector3fc v, float w)
      Create a new Vector4f with the first three components from the given v and the given w.
      Vector4f​(Vector3ic v, float w)
      Create a new Vector4f with the first three components from the given v and the given w.
      Vector4f​(Vector4fc v)
      Create a new Vector4f with the same values as v.
      Vector4f​(Vector4ic v)
      Create a new Vector4f with the same values as v.
    • Method Summary

      All Methods Static Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      Vector4f add​(float x, float y, float z, float w)
      Increment the components of this vector by the given values.
      Vector4f add​(float x, float y, float z, float w, Vector4f dest)
      Increment the components of this vector by the given values and store the result in dest.
      Vector4f add​(Vector4fc v)
      Add the supplied vector to this one.
      Vector4f add​(Vector4fc v, Vector4f dest)
      Add the supplied vector to this one and store the result in dest.
      float angle​(Vector4fc v)
      Return the angle between this vector and the supplied vector.
      float angleCos​(Vector4fc v)
      Return the cosine of the angle between this vector and the supplied vector.
      Vector4f ceil()
      Set each component of this vector to the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer.
      Vector4f ceil​(Vector4f dest)
      Compute for each component of this vector the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
      float distance​(float x, float y, float z, float w)
      Return the distance between this vector and (x, y, z, w).
      static float distance​(float x1, float y1, float z1, float w1, float x2, float y2, float z2, float w2)
      Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      float distance​(Vector4fc v)
      Return the distance between this Vector and v.
      float distanceSquared​(float x, float y, float z, float w)
      Return the square of the distance between this vector and (x, y, z, w).
      static float distanceSquared​(float x1, float y1, float z1, float w1, float x2, float y2, float z2, float w2)
      Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      float distanceSquared​(Vector4fc v)
      Return the square of the distance between this vector and v.
      Vector4f div​(float scalar)
      Divide all components of this Vector4f by the given scalar value.
      Vector4f div​(float x, float y, float z, float w)
      Divide the components of this Vector4f by the given scalar values and store the result in this.
      Vector4f div​(float x, float y, float z, float w, Vector4f dest)
      Divide the components of this Vector4f by the given scalar values and store the result in dest.
      Vector4f div​(float scalar, Vector4f dest)
      Divide all components of this Vector4f by the given scalar value and store the result in dest.
      Vector4f div​(Vector4fc v)
      Divide this Vector4f component-wise by another Vector4f.
      Vector4f div​(Vector4fc v, Vector4f dest)
      Divide this Vector4f component-wise by another Vector4f and store the result in dest.
      float dot​(float x, float y, float z, float w)
      Compute the dot product (inner product) of this vector and (x, y, z, w).
      float dot​(Vector4fc v)
      Compute the dot product (inner product) of this vector and v .
      boolean equals​(float x, float y, float z, float w)
      Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
      boolean equals​(java.lang.Object obj)  
      boolean equals​(Vector4fc v, float delta)
      Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.
      Vector4f floor()
      Set each component of this vector to the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer.
      Vector4f floor​(Vector4f dest)
      Compute for each component of this vector the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Vector4f fma​(float a, Vector4fc b)
      Add the component-wise multiplication of a * b to this vector.
      Vector4f fma​(float a, Vector4fc b, Vector4f dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Vector4f fma​(Vector4fc a, Vector4fc b)
      Add the component-wise multiplication of a * b to this vector.
      Vector4f fma​(Vector4fc a, Vector4fc b, Vector4f dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      float get​(int component)
      Get the value of the specified component of this vector.
      java.nio.ByteBuffer get​(int index, java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
      java.nio.FloatBuffer get​(int index, java.nio.FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.
      java.nio.ByteBuffer get​(java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer at the current buffer position.
      java.nio.FloatBuffer get​(java.nio.FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer at the current buffer position.
      Vector4fc getToAddress​(long address)
      Store this vector at the given off-heap memory address.
      int hashCode()  
      Vector4f hermite​(Vector4fc t0, Vector4fc v1, Vector4fc t1, float t, Vector4f dest)
      Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
      boolean isFinite()
      Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
      float length()
      Return the length of this vector.
      static float length​(float x, float y, float z, float w)
      Get the length of a 4-dimensional single-precision vector.
      float lengthSquared()
      Return the length squared of this vector.
      static float lengthSquared​(float x, float y, float z, float w)
      Get the length squared of a 4-dimensional single-precision vector.
      static float lengthSquared​(int x, int y, int z, int w)  
      Vector4f lerp​(Vector4fc other, float t)
      Linearly interpolate this and other using the given interpolation factor t and store the result in this.
      Vector4f lerp​(Vector4fc other, float t, Vector4f dest)
      Linearly interpolate this and other using the given interpolation factor t and store the result in dest.
      Vector4f max​(Vector4fc v)
      Set the components of this vector to be the component-wise maximum of this and the other vector.
      Vector4f max​(Vector4fc v, Vector4f dest)
      Set the components of dest to be the component-wise maximum of this and the other vector.
      int maxComponent()
      Determine the component with the biggest absolute value.
      Vector4f min​(Vector4fc v)
      Set the components of this vector to be the component-wise minimum of this and the other vector.
      Vector4f min​(Vector4fc v, Vector4f dest)
      Set the components of dest to be the component-wise minimum of this and the other vector.
      int minComponent()
      Determine the component with the smallest (towards zero) absolute value.
      Vector4f mul​(float scalar)
      Multiply all components of this Vector4f by the given scalar value.
      Vector4f mul​(float x, float y, float z, float w)
      Multiply the components of this Vector4f by the given scalar values and store the result in this.
      Vector4f mul​(float x, float y, float z, float w, Vector4f dest)
      Multiply the components of this Vector4f by the given scalar values and store the result in dest.
      Vector4f mul​(float scalar, Vector4f dest)
      Multiply all components of this Vector4f by the given scalar value and store the result in dest.
      Vector4f mul​(Matrix4fc mat)
      Multiply the given matrix mat with this Vector4f and store the result in this.
      Vector4f mul​(Matrix4fc mat, Vector4f dest)
      Multiply the given matrix mat with this Vector4f and store the result in dest.
      Vector4f mul​(Matrix4x3fc mat)
      Multiply the given matrix mat with this Vector4f and store the result in this.
      Vector4f mul​(Matrix4x3fc mat, Vector4f dest)
      Multiply the given matrix mat with this Vector4f and store the result in dest.
      Vector4f mul​(Vector4fc v)
      Multiply this Vector4f component-wise by another Vector4f.
      Vector4f mul​(Vector4fc v, Vector4f dest)
      Multiply this Vector4f component-wise by another Vector4f and store the result in dest.
      Vector4f mulAffine​(Matrix4fc mat, Vector4f dest)
      Multiply the given affine matrix mat with this Vector4f and store the result in dest.
      Vector4f mulProject​(Matrix4fc mat)
      Multiply the given matrix mat with this Vector4f, perform perspective division.
      Vector4f mulProject​(Matrix4fc mat, Vector4f dest)
      Multiply the given matrix mat with this Vector4f, perform perspective division and store the result in dest.
      Vector4f negate()
      Negate this vector.
      Vector4f negate​(Vector4f dest)
      Negate this vector and store the result in dest.
      Vector4f normalize()
      Normalizes this vector.
      Vector4f normalize​(float length)
      Scale this vector to have the given length.
      Vector4f normalize​(float length, Vector4f dest)
      Scale this vector to have the given length and store the result in dest.
      Vector4f normalize​(Vector4f dest)
      Normalizes this vector and store the result in dest.
      Vector4f normalize3()
      Normalize this vector by computing only the norm of (x, y, z).
      Vector4f normalize3​(Vector4f dest)  
      void readExternal​(java.io.ObjectInput in)  
      Vector4f rotate​(Quaternionfc quat)
      Rotate this vector by the given quaternion quat and store the result in this.
      Vector4f rotate​(Quaternionfc quat, Vector4f dest)
      Rotate this vector by the given quaternion quat and store the result in dest.
      Vector4f rotateAbout​(float angle, float x, float y, float z)
      Rotate this vector the specified radians around the given rotation axis.
      Vector4f rotateAxis​(float angle, float aX, float aY, float aZ, Vector4f dest)
      Rotate this vector the specified radians around the given rotation axis and store the result into dest.
      Vector4f rotateX​(float angle)
      Rotate this vector the specified radians around the X axis.
      Vector4f rotateX​(float angle, Vector4f dest)
      Rotate this vector the specified radians around the X axis and store the result into dest.
      Vector4f rotateY​(float angle)
      Rotate this vector the specified radians around the Y axis.
      Vector4f rotateY​(float angle, Vector4f dest)
      Rotate this vector the specified radians around the Y axis and store the result into dest.
      Vector4f rotateZ​(float angle)
      Rotate this vector the specified radians around the Z axis.
      Vector4f rotateZ​(float angle, Vector4f dest)
      Rotate this vector the specified radians around the Z axis and store the result into dest.
      Vector4f round()
      Set each component of this vector to the closest float that is equal to a mathematical integer, with ties rounding to positive infinity.
      Vector4f round​(Vector4f dest)
      Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
      Vector4f set​(float d)
      Set the x, y, z, and w components to the supplied value.
      Vector4f set​(float x, float y, float z, float w)
      Set the x, y, z, and w components to the supplied values.
      Vector4f set​(int index, java.nio.ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
      Vector4f set​(int index, java.nio.FloatBuffer buffer)
      Read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.
      Vector4f set​(java.nio.ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer at the current buffer position.
      Vector4f set​(java.nio.FloatBuffer buffer)
      Read this vector from the supplied FloatBuffer at the current buffer position.
      Vector4f set​(Vector2fc v, float z, float w)
      Sets the first two components of this to the components of given v and last two components to the given z, and w.
      Vector4f set​(Vector2ic v, float z, float w)
      Sets the first two components of this to the components of given v and last two components to the given z, and w.
      Vector4f set​(Vector3fc v, float w)
      Set the first three components of this to the components of v and the last component to w.
      Vector4f set​(Vector3ic v, float w)
      Set the first three components of this to the components of v and the last component to w.
      Vector4f set​(Vector4dc v)
      Set this Vector4f to the values of the given v.
      Vector4f set​(Vector4fc v)
      Set this Vector4f to the values of the given v.
      Vector4f set​(Vector4ic v)
      Set this Vector4f to the values of the given v.
      Vector4f setComponent​(int component, float value)
      Set the value of the specified component of this vector.
      Vector4f setFromAddress​(long address)
      Set the values of this vector by reading 4 float values from off-heap memory, starting at the given address.
      Vector4f smoothStep​(Vector4fc v, float t, Vector4f dest)
      Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
      Vector4f sub​(float x, float y, float z, float w)
      Subtract (x, y, z, w) from this.
      Vector4f sub​(float x, float y, float z, float w, Vector4f dest)
      Subtract (x, y, z, w) from this and store the result in dest.
      Vector4f sub​(Vector4fc v)
      Subtract the supplied vector from this one.
      Vector4f sub​(Vector4fc v, Vector4f dest)
      Subtract the supplied vector from this one and store the result in dest.
      java.lang.String toString()
      Return a string representation of this vector.
      java.lang.String toString​(java.text.NumberFormat formatter)
      Return a string representation of this vector by formatting the vector components with the given NumberFormat.
      float w()  
      void writeExternal​(java.io.ObjectOutput out)  
      float x()  
      float y()  
      float z()  
      Vector4f zero()
      Set all components to zero.
      • Methods inherited from class java.lang.Object

        clone, finalize, getClass, notify, notifyAll, wait, wait, wait
    • Field Detail

      • x

        public float x
        The x component of the vector.
      • y

        public float y
        The y component of the vector.
      • z

        public float z
        The z component of the vector.
      • w

        public float w
        The w component of the vector.
    • Constructor Detail

      • Vector4f

        public Vector4f()
        Create a new Vector4f of (0, 0, 0, 1).
      • Vector4f

        public Vector4f​(Vector4fc v)
        Create a new Vector4f with the same values as v.
        Parameters:
        v - the Vector4fc to copy the values from
      • Vector4f

        public Vector4f​(Vector4ic v)
        Create a new Vector4f with the same values as v.
        Parameters:
        v - the Vector4ic to copy the values from
      • Vector4f

        public Vector4f​(Vector3fc v,
                        float w)
        Create a new Vector4f with the first three components from the given v and the given w.
        Parameters:
        v - the Vector3fc
        w - the w component
      • Vector4f

        public Vector4f​(Vector3ic v,
                        float w)
        Create a new Vector4f with the first three components from the given v and the given w.
        Parameters:
        v - the Vector3ic
        w - the w component
      • Vector4f

        public Vector4f​(Vector2fc v,
                        float z,
                        float w)
        Create a new Vector4f with the first two components from the given v and the given z, and w.
        Parameters:
        v - the Vector2fc
        z - the z component
        w - the w component
      • Vector4f

        public Vector4f​(Vector2ic v,
                        float z,
                        float w)
        Create a new Vector4f with the first two components from the given v and the given z, and w.
        Parameters:
        v - the Vector2ic
        z - the z component
        w - the w component
      • Vector4f

        public Vector4f​(float d)
        Create a new Vector4f and initialize all four components with the given value.
        Parameters:
        d - the value of all four components
      • Vector4f

        public Vector4f​(float x,
                        float y,
                        float z,
                        float w)
        Create a new Vector4f with the given component values.
        Parameters:
        x - the x component
        y - the y component
        z - the z component
        w - the w component
      • Vector4f

        public Vector4f​(java.nio.ByteBuffer buffer)
        Create a new Vector4f and read this vector from the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is read, use Vector4f(int, ByteBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        See Also:
        Vector4f(int, ByteBuffer)
      • Vector4f

        public Vector4f​(int index,
                        java.nio.ByteBuffer buffer)
        Create a new Vector4f and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - values will be read in x, y, z, w order
      • Vector4f

        public Vector4f​(java.nio.FloatBuffer buffer)
        Create a new Vector4f and read this vector from the supplied FloatBuffer at the current buffer position.

        This method will not increment the position of the given FloatBuffer.

        In order to specify the offset into the FloatBuffer at which the vector is read, use Vector4f(int, FloatBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        See Also:
        Vector4f(int, FloatBuffer)
      • Vector4f

        public Vector4f​(int index,
                        java.nio.FloatBuffer buffer)
        Create a new Vector4f and read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given FloatBuffer.

        Parameters:
        index - the absolute position into the FloatBuffer
        buffer - values will be read in x, y, z, w order
    • Method Detail

      • x

        public float x()
        Specified by:
        x in interface Vector4fc
        Returns:
        the value of the x component
      • y

        public float y()
        Specified by:
        y in interface Vector4fc
        Returns:
        the value of the y component
      • z

        public float z()
        Specified by:
        z in interface Vector4fc
        Returns:
        the value of the z component
      • w

        public float w()
        Specified by:
        w in interface Vector4fc
        Returns:
        the value of the w component
      • set

        public Vector4f set​(Vector4fc v)
        Set this Vector4f to the values of the given v.
        Parameters:
        v - the vector whose values will be copied into this
        Returns:
        this
      • set

        public Vector4f set​(Vector4ic v)
        Set this Vector4f to the values of the given v.
        Parameters:
        v - the vector whose values will be copied into this
        Returns:
        this
      • set

        public Vector4f set​(Vector4dc v)
        Set this Vector4f to the values of the given v.

        Note that due to the given vector v storing the components in double-precision, there is the possibility to lose precision.

        Parameters:
        v - the vector whose values will be copied into this
        Returns:
        this
      • set

        public Vector4f set​(Vector3fc v,
                            float w)
        Set the first three components of this to the components of v and the last component to w.
        Parameters:
        v - the Vector3fc to copy
        w - the w component
        Returns:
        this
      • set

        public Vector4f set​(Vector3ic v,
                            float w)
        Set the first three components of this to the components of v and the last component to w.
        Parameters:
        v - the Vector3ic to copy
        w - the w component
        Returns:
        this
      • set

        public Vector4f set​(Vector2fc v,
                            float z,
                            float w)
        Sets the first two components of this to the components of given v and last two components to the given z, and w.
        Parameters:
        v - the Vector2fc
        z - the z component
        w - the w component
        Returns:
        this
      • set

        public Vector4f set​(Vector2ic v,
                            float z,
                            float w)
        Sets the first two components of this to the components of given v and last two components to the given z, and w.
        Parameters:
        v - the Vector2ic
        z - the z component
        w - the w component
        Returns:
        this
      • set

        public Vector4f set​(float d)
        Set the x, y, z, and w components to the supplied value.
        Parameters:
        d - the value of all four components
        Returns:
        this
      • set

        public Vector4f set​(float x,
                            float y,
                            float z,
                            float w)
        Set the x, y, z, and w components to the supplied values.
        Parameters:
        x - the x component
        y - the y component
        z - the z component
        w - the w component
        Returns:
        this
      • set

        public Vector4f set​(java.nio.ByteBuffer buffer)
        Read this vector from the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is read, use set(int, ByteBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        Returns:
        this
        See Also:
        set(int, ByteBuffer)
      • set

        public Vector4f set​(int index,
                            java.nio.ByteBuffer buffer)
        Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - values will be read in x, y, z, w order
        Returns:
        this
      • set

        public Vector4f set​(java.nio.FloatBuffer buffer)
        Read this vector from the supplied FloatBuffer at the current buffer position.

        This method will not increment the position of the given FloatBuffer.

        In order to specify the offset into the FloatBuffer at which the vector is read, use set(int, FloatBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        Returns:
        this
        See Also:
        set(int, FloatBuffer)
      • set

        public Vector4f set​(int index,
                            java.nio.FloatBuffer buffer)
        Read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given FloatBuffer.

        Parameters:
        index - the absolute position into the FloatBuffer
        buffer - values will be read in x, y, z, w order
        Returns:
        this
      • setFromAddress

        public Vector4f setFromAddress​(long address)
        Set the values of this vector by reading 4 float values from off-heap memory, starting at the given address.

        This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

        This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

        Parameters:
        address - the off-heap memory address to read the vector values from
        Returns:
        this
      • setComponent

        public Vector4f setComponent​(int component,
                                     float value)
                              throws java.lang.IllegalArgumentException
        Set the value of the specified component of this vector.
        Parameters:
        component - the component whose value to set, within [0..3]
        value - the value to set
        Returns:
        this
        Throws:
        java.lang.IllegalArgumentException - if component is not within [0..3]
      • get

        public java.nio.FloatBuffer get​(java.nio.FloatBuffer buffer)
        Description copied from interface: Vector4fc
        Store this vector into the supplied FloatBuffer at the current buffer position.

        This method will not increment the position of the given FloatBuffer.

        In order to specify the offset into the FloatBuffer at which the vector is stored, use Vector4fc.get(int, FloatBuffer), taking the absolute position as parameter.

        Specified by:
        get in interface Vector4fc
        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        Vector4fc.get(int, FloatBuffer)
      • get

        public java.nio.FloatBuffer get​(int index,
                                        java.nio.FloatBuffer buffer)
        Description copied from interface: Vector4fc
        Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given FloatBuffer.

        Specified by:
        get in interface Vector4fc
        Parameters:
        index - the absolute position into the FloatBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • get

        public java.nio.ByteBuffer get​(java.nio.ByteBuffer buffer)
        Description copied from interface: Vector4fc
        Store this vector into the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector4fc.get(int, ByteBuffer), taking the absolute position as parameter.

        Specified by:
        get in interface Vector4fc
        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        Vector4fc.get(int, ByteBuffer)
      • get

        public java.nio.ByteBuffer get​(int index,
                                       java.nio.ByteBuffer buffer)
        Description copied from interface: Vector4fc
        Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Specified by:
        get in interface Vector4fc
        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • getToAddress

        public Vector4fc getToAddress​(long address)
        Description copied from interface: Vector4fc
        Store this vector at the given off-heap memory address.

        This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

        This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

        Specified by:
        getToAddress in interface Vector4fc
        Parameters:
        address - the off-heap address where to store this vector
        Returns:
        this
      • sub

        public Vector4f sub​(Vector4fc v)
        Subtract the supplied vector from this one.
        Parameters:
        v - the vector to subtract
        Returns:
        a vector holding the result
      • sub

        public Vector4f sub​(float x,
                            float y,
                            float z,
                            float w)
        Subtract (x, y, z, w) from this.
        Parameters:
        x - the x component to subtract
        y - the y component to subtract
        z - the z component to subtract
        w - the w component to subtract
        Returns:
        a vector holding the result
      • sub

        public Vector4f sub​(Vector4fc v,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Subtract the supplied vector from this one and store the result in dest.
        Specified by:
        sub in interface Vector4fc
        Parameters:
        v - the vector to subtract from this
        dest - will hold the result
        Returns:
        dest
      • sub

        public Vector4f sub​(float x,
                            float y,
                            float z,
                            float w,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Subtract (x, y, z, w) from this and store the result in dest.
        Specified by:
        sub in interface Vector4fc
        Parameters:
        x - the x component to subtract
        y - the y component to subtract
        z - the z component to subtract
        w - the w component to subtract
        dest - will hold the result
        Returns:
        dest
      • add

        public Vector4f add​(Vector4fc v)
        Add the supplied vector to this one.
        Parameters:
        v - the vector to add
        Returns:
        a vector holding the result
      • add

        public Vector4f add​(Vector4fc v,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Add the supplied vector to this one and store the result in dest.
        Specified by:
        add in interface Vector4fc
        Parameters:
        v - the vector to add
        dest - will hold the result
        Returns:
        dest
      • add

        public Vector4f add​(float x,
                            float y,
                            float z,
                            float w)
        Increment the components of this vector by the given values.
        Parameters:
        x - the x component to add
        y - the y component to add
        z - the z component to add
        w - the w component to add
        Returns:
        a vector holding the result
      • add

        public Vector4f add​(float x,
                            float y,
                            float z,
                            float w,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Increment the components of this vector by the given values and store the result in dest.
        Specified by:
        add in interface Vector4fc
        Parameters:
        x - the x component to add
        y - the y component to add
        z - the z component to add
        w - the w component to add
        dest - will hold the result
        Returns:
        dest
      • fma

        public Vector4f fma​(Vector4fc a,
                            Vector4fc b)
        Add the component-wise multiplication of a * b to this vector.
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        Returns:
        a vector holding the result
      • fma

        public Vector4f fma​(float a,
                            Vector4fc b)
        Add the component-wise multiplication of a * b to this vector.
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        Returns:
        a vector holding the result
      • fma

        public Vector4f fma​(Vector4fc a,
                            Vector4fc b,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Add the component-wise multiplication of a * b to this vector and store the result in dest.
        Specified by:
        fma in interface Vector4fc
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        dest - will hold the result
        Returns:
        dest
      • fma

        public Vector4f fma​(float a,
                            Vector4fc b,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Add the component-wise multiplication of a * b to this vector and store the result in dest.
        Specified by:
        fma in interface Vector4fc
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        dest - will hold the result
        Returns:
        dest
      • mul

        public Vector4f mul​(Vector4fc v)
        Multiply this Vector4f component-wise by another Vector4f.
        Parameters:
        v - the other vector
        Returns:
        a vector holding the result
      • mul

        public Vector4f mul​(Vector4fc v,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Multiply this Vector4f component-wise by another Vector4f and store the result in dest.
        Specified by:
        mul in interface Vector4fc
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • div

        public Vector4f div​(Vector4fc v)
        Divide this Vector4f component-wise by another Vector4f.
        Parameters:
        v - the vector to divide by
        Returns:
        a vector holding the result
      • div

        public Vector4f div​(Vector4fc v,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Divide this Vector4f component-wise by another Vector4f and store the result in dest.
        Specified by:
        div in interface Vector4fc
        Parameters:
        v - the vector to divide by
        dest - will hold the result
        Returns:
        dest
      • mul

        public Vector4f mul​(Matrix4fc mat)
        Multiply the given matrix mat with this Vector4f and store the result in this.
        Parameters:
        mat - the matrix to multiply the vector with
        Returns:
        a vector holding the result
      • mul

        public Vector4f mul​(Matrix4fc mat,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Multiply the given matrix mat with this Vector4f and store the result in dest.
        Specified by:
        mul in interface Vector4fc
        Parameters:
        mat - the matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulAffine

        public Vector4f mulAffine​(Matrix4fc mat,
                                  Vector4f dest)
        Description copied from interface: Vector4fc
        Multiply the given affine matrix mat with this Vector4f and store the result in dest.
        Specified by:
        mulAffine in interface Vector4fc
        Parameters:
        mat - the affine matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mul

        public Vector4f mul​(Matrix4x3fc mat)
        Multiply the given matrix mat with this Vector4f and store the result in this.
        Parameters:
        mat - the matrix to multiply the vector with
        Returns:
        a vector holding the result
      • mul

        public Vector4f mul​(Matrix4x3fc mat,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Multiply the given matrix mat with this Vector4f and store the result in dest.
        Specified by:
        mul in interface Vector4fc
        Parameters:
        mat - the matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulProject

        public Vector4f mulProject​(Matrix4fc mat,
                                   Vector4f dest)
        Description copied from interface: Vector4fc
        Multiply the given matrix mat with this Vector4f, perform perspective division and store the result in dest.
        Specified by:
        mulProject in interface Vector4fc
        Parameters:
        mat - the matrix to multiply this vector by
        dest - will hold the result
        Returns:
        dest
      • mulProject

        public Vector4f mulProject​(Matrix4fc mat)
        Multiply the given matrix mat with this Vector4f, perform perspective division.
        Parameters:
        mat - the matrix to multiply this vector by
        Returns:
        a vector holding the result
      • mul

        public Vector4f mul​(float scalar)
        Multiply all components of this Vector4f by the given scalar value.
        Parameters:
        scalar - the scalar to multiply by
        Returns:
        a vector holding the result
      • mul

        public Vector4f mul​(float scalar,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Multiply all components of this Vector4f by the given scalar value and store the result in dest.
        Specified by:
        mul in interface Vector4fc
        Parameters:
        scalar - the scalar to multiply by
        dest - will hold the result
        Returns:
        dest
      • mul

        public Vector4f mul​(float x,
                            float y,
                            float z,
                            float w)
        Multiply the components of this Vector4f by the given scalar values and store the result in this.
        Parameters:
        x - the x component to multiply by
        y - the y component to multiply by
        z - the z component to multiply by
        w - the w component to multiply by
        Returns:
        a vector holding the result
      • mul

        public Vector4f mul​(float x,
                            float y,
                            float z,
                            float w,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Multiply the components of this Vector4f by the given scalar values and store the result in dest.
        Specified by:
        mul in interface Vector4fc
        Parameters:
        x - the x component to multiply by
        y - the y component to multiply by
        z - the z component to multiply by
        w - the w component to multiply by
        dest - will hold the result
        Returns:
        dest
      • div

        public Vector4f div​(float scalar)
        Divide all components of this Vector4f by the given scalar value.
        Parameters:
        scalar - the scalar to divide by
        Returns:
        a vector holding the result
      • div

        public Vector4f div​(float scalar,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Divide all components of this Vector4f by the given scalar value and store the result in dest.
        Specified by:
        div in interface Vector4fc
        Parameters:
        scalar - the scalar to divide by
        dest - will hold the result
        Returns:
        dest
      • div

        public Vector4f div​(float x,
                            float y,
                            float z,
                            float w)
        Divide the components of this Vector4f by the given scalar values and store the result in this.
        Parameters:
        x - the x component to divide by
        y - the y component to divide by
        z - the z component to divide by
        w - the w component to divide by
        Returns:
        a vector holding the result
      • div

        public Vector4f div​(float x,
                            float y,
                            float z,
                            float w,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Divide the components of this Vector4f by the given scalar values and store the result in dest.
        Specified by:
        div in interface Vector4fc
        Parameters:
        x - the x component to divide by
        y - the y component to divide by
        z - the z component to divide by
        w - the w component to divide by
        dest - will hold the result
        Returns:
        dest
      • rotate

        public Vector4f rotate​(Quaternionfc quat)
        Rotate this vector by the given quaternion quat and store the result in this.
        Parameters:
        quat - the quaternion to rotate this vector
        Returns:
        a vector holding the result
        See Also:
        Quaternionf.transform(Vector4f)
      • rotateAbout

        public Vector4f rotateAbout​(float angle,
                                    float x,
                                    float y,
                                    float z)
        Rotate this vector the specified radians around the given rotation axis.
        Parameters:
        angle - the angle in radians
        x - the x component of the rotation axis
        y - the y component of the rotation axis
        z - the z component of the rotation axis
        Returns:
        a vector holding the result
      • rotateAxis

        public Vector4f rotateAxis​(float angle,
                                   float aX,
                                   float aY,
                                   float aZ,
                                   Vector4f dest)
        Description copied from interface: Vector4fc
        Rotate this vector the specified radians around the given rotation axis and store the result into dest.
        Specified by:
        rotateAxis in interface Vector4fc
        Parameters:
        angle - the angle in radians
        aX - the x component of the rotation axis
        aY - the y component of the rotation axis
        aZ - the z component of the rotation axis
        dest - will hold the result
        Returns:
        dest
      • rotateX

        public Vector4f rotateX​(float angle)
        Rotate this vector the specified radians around the X axis.
        Parameters:
        angle - the angle in radians
        Returns:
        a vector holding the result
      • rotateX

        public Vector4f rotateX​(float angle,
                                Vector4f dest)
        Description copied from interface: Vector4fc
        Rotate this vector the specified radians around the X axis and store the result into dest.
        Specified by:
        rotateX in interface Vector4fc
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • rotateY

        public Vector4f rotateY​(float angle)
        Rotate this vector the specified radians around the Y axis.
        Parameters:
        angle - the angle in radians
        Returns:
        a vector holding the result
      • rotateY

        public Vector4f rotateY​(float angle,
                                Vector4f dest)
        Description copied from interface: Vector4fc
        Rotate this vector the specified radians around the Y axis and store the result into dest.
        Specified by:
        rotateY in interface Vector4fc
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • rotateZ

        public Vector4f rotateZ​(float angle)
        Rotate this vector the specified radians around the Z axis.
        Parameters:
        angle - the angle in radians
        Returns:
        a vector holding the result
      • rotateZ

        public Vector4f rotateZ​(float angle,
                                Vector4f dest)
        Description copied from interface: Vector4fc
        Rotate this vector the specified radians around the Z axis and store the result into dest.
        Specified by:
        rotateZ in interface Vector4fc
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • lengthSquared

        public float lengthSquared()
        Description copied from interface: Vector4fc
        Return the length squared of this vector.
        Specified by:
        lengthSquared in interface Vector4fc
        Returns:
        the length squared
      • lengthSquared

        public static float lengthSquared​(float x,
                                          float y,
                                          float z,
                                          float w)
        Get the length squared of a 4-dimensional single-precision vector.
        Parameters:
        x - The vector's x component
        y - The vector's y component
        z - The vector's z component
        w - The vector's w component
        Returns:
        the length squared of the given vector
      • lengthSquared

        public static float lengthSquared​(int x,
                                          int y,
                                          int z,
                                          int w)
      • length

        public float length()
        Description copied from interface: Vector4fc
        Return the length of this vector.
        Specified by:
        length in interface Vector4fc
        Returns:
        the length
      • length

        public static float length​(float x,
                                   float y,
                                   float z,
                                   float w)
        Get the length of a 4-dimensional single-precision vector.
        Parameters:
        x - The vector's x component
        y - The vector's y component
        z - The vector's z component
        w - The vector's w component
        Returns:
        the length of the given vector
      • normalize

        public Vector4f normalize()
        Normalizes this vector.
        Returns:
        a vector holding the result
      • normalize

        public Vector4f normalize​(Vector4f dest)
        Description copied from interface: Vector4fc
        Normalizes this vector and store the result in dest.
        Specified by:
        normalize in interface Vector4fc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • normalize

        public Vector4f normalize​(float length)
        Scale this vector to have the given length.
        Parameters:
        length - the desired length
        Returns:
        a vector holding the result
      • normalize

        public Vector4f normalize​(float length,
                                  Vector4f dest)
        Description copied from interface: Vector4fc
        Scale this vector to have the given length and store the result in dest.
        Specified by:
        normalize in interface Vector4fc
        Parameters:
        length - the desired length
        dest - will hold the result
        Returns:
        dest
      • normalize3

        public Vector4f normalize3()
        Normalize this vector by computing only the norm of (x, y, z).
        Returns:
        a vector holding the result
      • distance

        public float distance​(Vector4fc v)
        Description copied from interface: Vector4fc
        Return the distance between this Vector and v.
        Specified by:
        distance in interface Vector4fc
        Parameters:
        v - the other vector
        Returns:
        the distance
      • distance

        public float distance​(float x,
                              float y,
                              float z,
                              float w)
        Description copied from interface: Vector4fc
        Return the distance between this vector and (x, y, z, w).
        Specified by:
        distance in interface Vector4fc
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the euclidean distance
      • distanceSquared

        public float distanceSquared​(Vector4fc v)
        Description copied from interface: Vector4fc
        Return the square of the distance between this vector and v.
        Specified by:
        distanceSquared in interface Vector4fc
        Parameters:
        v - the other vector
        Returns:
        the squared of the distance
      • distanceSquared

        public float distanceSquared​(float x,
                                     float y,
                                     float z,
                                     float w)
        Description copied from interface: Vector4fc
        Return the square of the distance between this vector and (x, y, z, w).
        Specified by:
        distanceSquared in interface Vector4fc
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the square of the distance
      • distance

        public static float distance​(float x1,
                                     float y1,
                                     float z1,
                                     float w1,
                                     float x2,
                                     float y2,
                                     float z2,
                                     float w2)
        Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
        Parameters:
        x1 - the x component of the first vector
        y1 - the y component of the first vector
        z1 - the z component of the first vector
        w1 - the w component of the first vector
        x2 - the x component of the second vector
        y2 - the y component of the second vector
        z2 - the z component of the second vector
        w2 - the 2 component of the second vector
        Returns:
        the euclidean distance
      • distanceSquared

        public static float distanceSquared​(float x1,
                                            float y1,
                                            float z1,
                                            float w1,
                                            float x2,
                                            float y2,
                                            float z2,
                                            float w2)
        Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
        Parameters:
        x1 - the x component of the first vector
        y1 - the y component of the first vector
        z1 - the z component of the first vector
        w1 - the w component of the first vector
        x2 - the x component of the second vector
        y2 - the y component of the second vector
        z2 - the z component of the second vector
        w2 - the w component of the second vector
        Returns:
        the euclidean distance squared
      • dot

        public float dot​(Vector4fc v)
        Description copied from interface: Vector4fc
        Compute the dot product (inner product) of this vector and v .
        Specified by:
        dot in interface Vector4fc
        Parameters:
        v - the other vector
        Returns:
        the dot product
      • dot

        public float dot​(float x,
                         float y,
                         float z,
                         float w)
        Description copied from interface: Vector4fc
        Compute the dot product (inner product) of this vector and (x, y, z, w).
        Specified by:
        dot in interface Vector4fc
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the dot product
      • angleCos

        public float angleCos​(Vector4fc v)
        Description copied from interface: Vector4fc
        Return the cosine of the angle between this vector and the supplied vector. Use this instead of Math.cos(angle(v)).
        Specified by:
        angleCos in interface Vector4fc
        Parameters:
        v - the other vector
        Returns:
        the cosine of the angle
        See Also:
        Vector4fc.angle(Vector4fc)
      • zero

        public Vector4f zero()
        Set all components to zero.
        Returns:
        a vector holding the result
      • negate

        public Vector4f negate()
        Negate this vector.
        Returns:
        a vector holding the result
      • negate

        public Vector4f negate​(Vector4f dest)
        Description copied from interface: Vector4fc
        Negate this vector and store the result in dest.
        Specified by:
        negate in interface Vector4fc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • toString

        public java.lang.String toString()
        Return a string representation of this vector.

        This method creates a new DecimalFormat on every invocation with the format string "0.000E0;-".

        Overrides:
        toString in class java.lang.Object
        Returns:
        the string representation
      • toString

        public java.lang.String toString​(java.text.NumberFormat formatter)
        Return a string representation of this vector by formatting the vector components with the given NumberFormat.
        Parameters:
        formatter - the NumberFormat used to format the vector components with
        Returns:
        the string representation
      • writeExternal

        public void writeExternal​(java.io.ObjectOutput out)
                           throws java.io.IOException
        Specified by:
        writeExternal in interface java.io.Externalizable
        Throws:
        java.io.IOException
      • readExternal

        public void readExternal​(java.io.ObjectInput in)
                          throws java.io.IOException,
                                 java.lang.ClassNotFoundException
        Specified by:
        readExternal in interface java.io.Externalizable
        Throws:
        java.io.IOException
        java.lang.ClassNotFoundException
      • min

        public Vector4f min​(Vector4fc v)
        Set the components of this vector to be the component-wise minimum of this and the other vector.
        Parameters:
        v - the other vector
        Returns:
        a vector holding the result
      • min

        public Vector4f min​(Vector4fc v,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Set the components of dest to be the component-wise minimum of this and the other vector.
        Specified by:
        min in interface Vector4fc
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • max

        public Vector4f max​(Vector4fc v)
        Set the components of this vector to be the component-wise maximum of this and the other vector.
        Parameters:
        v - the other vector
        Returns:
        a vector holding the result
      • max

        public Vector4f max​(Vector4fc v,
                            Vector4f dest)
        Description copied from interface: Vector4fc
        Set the components of dest to be the component-wise maximum of this and the other vector.
        Specified by:
        max in interface Vector4fc
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • hashCode

        public int hashCode()
        Overrides:
        hashCode in class java.lang.Object
      • equals

        public boolean equals​(java.lang.Object obj)
        Overrides:
        equals in class java.lang.Object
      • equals

        public boolean equals​(Vector4fc v,
                              float delta)
        Description copied from interface: Vector4fc
        Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.

        Please note that this method is not used by any data structure such as ArrayList HashSet or HashMap and their operations, such as ArrayList.contains(Object) or HashSet.remove(Object), since those data structures only use the Object.equals(Object) and Object.hashCode() methods.

        Specified by:
        equals in interface Vector4fc
        Parameters:
        v - the other vector
        delta - the allowed maximum difference
        Returns:
        true whether all of the vector components are equal; false otherwise
      • equals

        public boolean equals​(float x,
                              float y,
                              float z,
                              float w)
        Description copied from interface: Vector4fc
        Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
        Specified by:
        equals in interface Vector4fc
        Parameters:
        x - the x component to compare to
        y - the y component to compare to
        z - the z component to compare to
        w - the w component to compare to
        Returns:
        true if all the vector components are equal
      • smoothStep

        public Vector4f smoothStep​(Vector4fc v,
                                   float t,
                                   Vector4f dest)
        Description copied from interface: Vector4fc
        Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
        Specified by:
        smoothStep in interface Vector4fc
        Parameters:
        v - the other vector
        t - the interpolation factor, within [0..1]
        dest - will hold the result
        Returns:
        dest
      • hermite

        public Vector4f hermite​(Vector4fc t0,
                                Vector4fc v1,
                                Vector4fc t1,
                                float t,
                                Vector4f dest)
        Description copied from interface: Vector4fc
        Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
        Specified by:
        hermite in interface Vector4fc
        Parameters:
        t0 - the tangent of this vector
        v1 - the other vector
        t1 - the tangent of the other vector
        t - the interpolation factor, within [0..1]
        dest - will hold the result
        Returns:
        dest
      • lerp

        public Vector4f lerp​(Vector4fc other,
                             float t)
        Linearly interpolate this and other using the given interpolation factor t and store the result in this.

        If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

        Parameters:
        other - the other vector
        t - the interpolation factor between 0.0 and 1.0
        Returns:
        a vector holding the result
      • lerp

        public Vector4f lerp​(Vector4fc other,
                             float t,
                             Vector4f dest)
        Description copied from interface: Vector4fc
        Linearly interpolate this and other using the given interpolation factor t and store the result in dest.

        If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

        Specified by:
        lerp in interface Vector4fc
        Parameters:
        other - the other vector
        t - the interpolation factor between 0.0 and 1.0
        dest - will hold the result
        Returns:
        dest
      • get

        public float get​(int component)
                  throws java.lang.IllegalArgumentException
        Description copied from interface: Vector4fc
        Get the value of the specified component of this vector.
        Specified by:
        get in interface Vector4fc
        Parameters:
        component - the component, within [0..3]
        Returns:
        the value
        Throws:
        java.lang.IllegalArgumentException - if component is not within [0..3]
      • maxComponent

        public int maxComponent()
        Description copied from interface: Vector4fc
        Determine the component with the biggest absolute value.
        Specified by:
        maxComponent in interface Vector4fc
        Returns:
        the component index, within [0..3]
      • minComponent

        public int minComponent()
        Description copied from interface: Vector4fc
        Determine the component with the smallest (towards zero) absolute value.
        Specified by:
        minComponent in interface Vector4fc
        Returns:
        the component index, within [0..3]
      • floor

        public Vector4f floor()
        Set each component of this vector to the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer.
        Returns:
        a vector holding the result
      • floor

        public Vector4f floor​(Vector4f dest)
        Description copied from interface: Vector4fc
        Compute for each component of this vector the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
        Specified by:
        floor in interface Vector4fc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • ceil

        public Vector4f ceil()
        Set each component of this vector to the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer.
        Returns:
        a vector holding the result
      • ceil

        public Vector4f ceil​(Vector4f dest)
        Description copied from interface: Vector4fc
        Compute for each component of this vector the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
        Specified by:
        ceil in interface Vector4fc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • round

        public Vector4f round()
        Set each component of this vector to the closest float that is equal to a mathematical integer, with ties rounding to positive infinity.
        Returns:
        a vector holding the result
      • round

        public Vector4f round​(Vector4f dest)
        Description copied from interface: Vector4fc
        Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
        Specified by:
        round in interface Vector4fc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • isFinite

        public boolean isFinite()
        Description copied from interface: Vector4fc
        Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
        Specified by:
        isFinite in interface Vector4fc
        Returns:
        true if all components are finite floating-point values; false otherwise