Package org.joml
Class Matrix4dStack
java.lang.Object
org.joml.Matrix4d
org.joml.Matrix4dStack
- All Implemented Interfaces:
Externalizable
,Serializable
,Cloneable
,Matrix4dc
A stack of many
Matrix4d
instances. This resembles the matrix stack known from legacy OpenGL.
This Matrix4dStack
class inherits from Matrix4d
, so the current/top matrix is always the Matrix4dStack
/Matrix4d
itself. This
affects all operations in Matrix4d
that take another Matrix4d
as parameter. If a Matrix4dStack
is used as argument to those methods,
the effective argument will always be the current matrix of the matrix stack.
- Author:
- Kai Burjack
- See Also:
-
Field Summary
Fields inherited from interface org.joml.Matrix4dc
CORNER_NXNYNZ, CORNER_NXNYPZ, CORNER_NXPYNZ, CORNER_NXPYPZ, CORNER_PXNYNZ, CORNER_PXNYPZ, CORNER_PXPYNZ, CORNER_PXPYPZ, PLANE_NX, PLANE_NY, PLANE_NZ, PLANE_PX, PLANE_PY, PLANE_PZ, PROPERTY_AFFINE, PROPERTY_IDENTITY, PROPERTY_ORTHONORMAL, PROPERTY_PERSPECTIVE, PROPERTY_TRANSLATION
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Constructor Summary
ConstructorDescriptionDo not invoke manually! Only meant for serialization.Matrix4dStack
(int stackSize) Create a newMatrix4dStack
of the given size. -
Method Summary
Modifier and TypeMethodDescriptionclear()
Set the stack pointer to zero and set the current/bottom matrix toidentity
.clone()
boolean
int
hashCode()
Decrement the stack pointer by one.Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.void
void
Methods inherited from class org.joml.Matrix4d
add, add, add4x3, add4x3, add4x3, add4x3, affineSpan, arcball, arcball, arcball, arcball, assume, billboardCylindrical, billboardSpherical, billboardSpherical, cofactor3x3, cofactor3x3, cofactor3x3, determinant, determinant3x3, determinantAffine, determineProperties, equals, fma4x3, fma4x3, frustum, frustum, frustum, frustum, frustumAabb, frustumCorner, frustumLH, frustumLH, frustumLH, frustumLH, frustumPlane, frustumRayDir, get, get, get, get, get, get, get, get, get, get, get, get, get3x3, get4x3, get4x3Transposed, get4x3Transposed, get4x3Transposed, get4x3Transposed, getColumn, getColumn, getEulerAnglesXYZ, getEulerAnglesZYX, getFloats, getFloats, getNormalizedRotation, getNormalizedRotation, getRow, getRow, getRowColumn, getScale, getToAddress, getTranslation, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposedFloats, getTransposedFloats, getUnnormalizedRotation, getUnnormalizedRotation, identity, invert, invert, invertAffine, invertAffine, invertFrustum, invertFrustum, invertOrtho, invertOrtho, invertPerspective, invertPerspective, invertPerspectiveView, invertPerspectiveView, isAffine, isFinite, lerp, lerp, lookAlong, lookAlong, lookAlong, lookAlong, lookAt, lookAt, lookAt, lookAt, lookAtLH, lookAtLH, lookAtLH, lookAtLH, lookAtPerspective, lookAtPerspectiveLH, m00, m00, m01, m01, m02, m02, m03, m03, m10, m10, m11, m11, m12, m12, m13, m13, m20, m20, m21, m21, m22, m22, m23, m23, m30, m30, m31, m31, m32, m32, m33, m33, mapnXnYnZ, mapnXnYnZ, mapnXnYZ, mapnXnYZ, mapnXnZnY, mapnXnZnY, mapnXnZY, mapnXnZY, mapnXYnZ, mapnXYnZ, mapnXZnY, mapnXZnY, mapnXZY, mapnXZY, mapnYnXnZ, mapnYnXnZ, mapnYnXZ, mapnYnXZ, mapnYnZnX, mapnYnZnX, mapnYnZX, mapnYnZX, mapnYXnZ, mapnYXnZ, mapnYXZ, mapnYXZ, mapnYZnX, mapnYZnX, mapnYZX, mapnYZX, mapnZnXnY, mapnZnXnY, mapnZnXY, mapnZnXY, mapnZnYnX, mapnZnYnX, mapnZnYX, mapnZnYX, mapnZXnY, mapnZXnY, mapnZXY, mapnZXY, mapnZYnX, mapnZYnX, mapnZYX, mapnZYX, mapXnYnZ, mapXnYnZ, mapXnZnY, mapXnZnY, mapXnZY, mapXnZY, mapXZnY, mapXZnY, mapXZY, mapXZY, mapYnXnZ, mapYnXnZ, mapYnXZ, mapYnXZ, mapYnZnX, mapYnZnX, mapYnZX, mapYnZX, mapYXnZ, mapYXnZ, mapYXZ, mapYXZ, mapYZnX, mapYZnX, mapYZX, mapYZX, mapZnXnY, mapZnXnY, mapZnXY, mapZnXY, mapZnYnX, mapZnYnX, mapZnYX, mapZnYX, mapZXnY, mapZXnY, mapZXY, mapZXY, mapZYnX, mapZYnX, mapZYX, mapZYX, mul, mul, mul, mul, mul, mul, mul, mul, mul, mul, mul, mul, mul, mul0, mul0, mul3x3, mul3x3, mul4x3ComponentWise, mul4x3ComponentWise, mulAffine, mulAffine, mulAffineR, mulAffineR, mulComponentWise, mulComponentWise, mulLocal, mulLocal, mulLocalAffine, mulLocalAffine, mulOrthoAffine, mulOrthoAffine, mulPerspectiveAffine, mulPerspectiveAffine, mulPerspectiveAffine, mulTranslationAffine, negateX, negateX, negateY, negateY, negateZ, negateZ, normal, normal, normal, normalize3x3, normalize3x3, normalize3x3, normalizedPositiveX, normalizedPositiveY, normalizedPositiveZ, obliqueZ, obliqueZ, origin, originAffine, ortho, ortho, ortho, ortho, ortho2D, ortho2D, ortho2DLH, ortho2DLH, orthoCrop, orthoLH, orthoLH, orthoLH, orthoLH, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, perspective, perspective, perspective, perspective, perspectiveFar, perspectiveFov, perspectiveFrustumSlice, perspectiveInvOrigin, perspectiveLH, perspectiveLH, perspectiveLH, perspectiveLH, perspectiveNear, perspectiveOffCenter, perspectiveOffCenter, perspectiveOffCenter, perspectiveOffCenter, perspectiveOffCenterFov, perspectiveOffCenterFov, perspectiveOffCenterFov, perspectiveOffCenterFov, perspectiveOffCenterFovLH, perspectiveOffCenterFovLH, perspectiveOffCenterFovLH, perspectiveOffCenterFovLH, perspectiveOffCenterViewFromRectangle, perspectiveOrigin, perspectiveRect, perspectiveRect, perspectiveRect, perspectiveRect, pick, pick, positiveX, positiveY, positiveZ, project, project, project, project, projectedGridRange, properties, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflection, reflection, reflection, reflection, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotateAffine, rotateAffine, rotateAffine, rotateAffine, rotateAffine, rotateAffine, rotateAffineXYZ, rotateAffineXYZ, rotateAffineYXZ, rotateAffineYXZ, rotateAffineZYX, rotateAffineZYX, rotateAround, rotateAround, rotateAroundAffine, rotateAroundLocal, rotateAroundLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocalX, rotateLocalX, rotateLocalY, rotateLocalY, rotateLocalZ, rotateLocalZ, rotateTowards, rotateTowards, rotateTowards, rotateTowards, rotateTowardsXY, rotateTowardsXY, rotateTranslation, rotateTranslation, rotateTranslation, rotateX, rotateX, rotateXYZ, rotateXYZ, rotateXYZ, rotateY, rotateY, rotateYXZ, rotateYXZ, rotateYXZ, rotateZ, rotateZ, rotateZYX, rotateZYX, rotateZYX, rotation, rotation, rotation, rotation, rotation, rotation, rotation, rotationAround, rotationTowards, rotationTowards, rotationTowardsXY, rotationX, rotationXYZ, rotationY, rotationYXZ, rotationZ, rotationZYX, scale, scale, scale, scale, scale, scale, scaleAround, scaleAround, scaleAround, scaleAround, scaleAroundLocal, scaleAroundLocal, scaleAroundLocal, scaleAroundLocal, scaleLocal, scaleLocal, scaleLocal, scaleLocal, scaleXY, scaleXY, scaling, scaling, scaling, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set3x3, set3x3, set4x3, set4x3, set4x3, setColumn, setFloats, setFloats, setFromAddress, setFromIntrinsic, setFrustum, setFrustum, setFrustumLH, setFrustumLH, setLookAlong, setLookAlong, setLookAt, setLookAt, setLookAtLH, setLookAtLH, setOrtho, setOrtho, setOrtho2D, setOrtho2DLH, setOrthoLH, setOrthoLH, setOrthoSymmetric, setOrthoSymmetric, setOrthoSymmetricLH, setOrthoSymmetricLH, setPerspective, setPerspective, setPerspectiveLH, setPerspectiveLH, setPerspectiveOffCenter, setPerspectiveOffCenter, setPerspectiveOffCenterFov, setPerspectiveOffCenterFov, setPerspectiveOffCenterFovLH, setPerspectiveOffCenterFovLH, setPerspectiveRect, setPerspectiveRect, setRotationXYZ, setRotationYXZ, setRotationZYX, setRow, setRowColumn, setTranslation, setTranslation, setTransposed, shadow, shadow, shadow, shadow, shadow, shadow, shadow, shadow, sub, sub, sub4x3, sub4x3, swap, testAab, testPoint, testSphere, tile, tile, toString, toString, transform, transform, transform, transformAab, transformAab, transformAffine, transformAffine, transformAffine, transformDirection, transformDirection, transformDirection, transformDirection, transformDirection, transformDirection, transformPosition, transformPosition, transformPosition, transformProject, transformProject, transformProject, transformProject, transformProject, transformProject, transformProject, transformProject, transformTranspose, transformTranspose, transformTranspose, translate, translate, translate, translate, translate, translate, translateLocal, translateLocal, translateLocal, translateLocal, translateLocal, translateLocal, translation, translation, translation, translationRotate, translationRotate, translationRotate, translationRotateInvert, translationRotateInvert, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScaleInvert, translationRotateScaleInvert, translationRotateScaleInvert, translationRotateScaleInvert, translationRotateScaleInvert, translationRotateScaleMulAffine, translationRotateScaleMulAffine, translationRotateTowards, translationRotateTowards, transpose, transpose, transpose3x3, transpose3x3, transpose3x3, trapezoidCrop, unproject, unproject, unproject, unproject, unprojectInv, unprojectInv, unprojectInv, unprojectInv, unprojectInvRay, unprojectInvRay, unprojectRay, unprojectRay, withLookAtUp, withLookAtUp, withLookAtUp, withLookAtUp, zero
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Constructor Details
-
Matrix4dStack
public Matrix4dStack(int stackSize) Create a newMatrix4dStack
of the given size.Initially the stack pointer is at zero and the current matrix is set to identity.
- Parameters:
stackSize
- the size of the stack. This must be at least 1, in which case theMatrix4dStack
simply only consists ofthis
Matrix4d
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Matrix4dStack
public Matrix4dStack()Do not invoke manually! Only meant for serialization.Invoking this constructor from client code will result in an inconsistent state of the created
Matrix4dStack
instance.
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Method Details
-
clear
Set the stack pointer to zero and set the current/bottom matrix toidentity
.- Returns:
- this
-
pushMatrix
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.- Returns:
- this
-
popMatrix
Decrement the stack pointer by one.This will effectively dispose of the current matrix.
- Returns:
- this
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hashCode
public int hashCode() -
equals
-
writeExternal
- Specified by:
writeExternal
in interfaceExternalizable
- Overrides:
writeExternal
in classMatrix4d
- Throws:
IOException
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readExternal
- Specified by:
readExternal
in interfaceExternalizable
- Overrides:
readExternal
in classMatrix4d
- Throws:
IOException
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clone
- Overrides:
clone
in classMatrix4d
- Throws:
CloneNotSupportedException
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