Uses of Class
org.joml.Matrix3x2d

Packages that use Matrix3x2d
Package
Description
Contains all classes of JOML.
  • Uses of Matrix3x2d in org.joml

    Subclasses of Matrix3x2d in org.joml
    Modifier and Type
    Class
    Description
    class 
    A stack of many Matrix3x2d instances.
    Methods in org.joml that return Matrix3x2d
    Modifier and Type
    Method
    Description
    Matrix2d.get(Matrix3x2d dest)
     
    Matrix2dc.get(Matrix3x2d dest)
    Get the current values of this matrix and store them as the rotational component of dest.
    Matrix3x2d.get(Matrix3x2d dest)
    Get the current values of this matrix and store them into dest.
    Matrix3x2dc.get(Matrix3x2d dest)
    Get the current values of this matrix and store them into dest.
    Matrix3x2d.identity()
    Set this matrix to the identity.
    Matrix3x2d.invert()
    Invert this matrix by assuming a third row in this matrix of (0, 0, 1).
    Matrix3x2d.invert(Matrix3x2d dest)
    Invert the this matrix by assuming a third row in this matrix of (0, 0, 1) and store the result in dest.
    Matrix3x2dc.invert(Matrix3x2d dest)
    Invert the this matrix by assuming a third row in this matrix of (0, 0, 1) and store the result in dest.
    Matrix3x2d.mul(Matrix3x2dc right)
    Multiply this matrix by the supplied right matrix by assuming a third row in both matrices of (0, 0, 1).
    Matrix3x2d.mul(Matrix3x2dc right, Matrix3x2d dest)
    Multiply this matrix by the supplied right matrix by assuming a third row in both matrices of (0, 0, 1) and store the result in dest.
    Matrix3x2dc.mul(Matrix3x2dc right, Matrix3x2d dest)
    Multiply this matrix by the supplied right matrix by assuming a third row in both matrices of (0, 0, 1) and store the result in dest.
    Matrix3x2d.mulLocal(Matrix3x2dc left)
    Pre-multiply this matrix by the supplied left matrix and store the result in this.
    Matrix3x2d.mulLocal(Matrix3x2dc left, Matrix3x2d dest)
     
    Matrix3x2dc.mulLocal(Matrix3x2dc left, Matrix3x2d dest)
    Pre-multiply this matrix by the supplied left matrix and store the result in dest.
    Matrix3x2d.rotate(double ang)
    Apply a rotation transformation to this matrix by rotating the given amount of radians.
    Matrix3x2d.rotate(double ang, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2dc.rotate(double ang, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2d.rotateAbout(double ang, double x, double y)
    Apply a rotation transformation to this matrix by rotating the given amount of radians about the specified rotation center (x, y).
    Matrix3x2d.rotateAbout(double ang, double x, double y, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians about the specified rotation center (x, y) and store the result in dest.
    Matrix3x2dc.rotateAbout(double ang, double x, double y, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians about the specified rotation center (x, y) and store the result in dest.
    Matrix3x2d.rotateLocal(double ang)
    Pre-multiply a rotation to this matrix by rotating the given amount of radians.
    Matrix3x2d.rotateLocal(double ang, Matrix3x2d dest)
    Pre-multiply a rotation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2dc.rotateLocal(double ang, Matrix3x2d dest)
    Pre-multiply a rotation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2d.rotateTo(Vector2dc fromDir, Vector2dc toDir)
    Apply a rotation transformation to this matrix that rotates the given normalized fromDir direction vector to point along the normalized toDir.
    Matrix3x2d.rotateTo(Vector2dc fromDir, Vector2dc toDir, Matrix3x2d dest)
    Apply a rotation transformation to this matrix that rotates the given normalized fromDir direction vector to point along the normalized toDir, and store the result in dest.
    Matrix3x2dc.rotateTo(Vector2dc fromDir, Vector2dc toDir, Matrix3x2d dest)
    Apply a rotation transformation to this matrix that rotates the given normalized fromDir direction vector to point along the normalized toDir, and store the result in dest.
    Matrix3x2d.rotation(double angle)
    Set this matrix to a rotation matrix which rotates the given radians.
    Matrix3x2d.scale(double xy)
    Apply scaling to this matrix by uniformly scaling the two base axes by the given xyz factor.
    Matrix3x2d.scale(double x, double y)
    Apply scaling to this matrix by scaling the base axes by the given x and y factors.
    Matrix3x2d.scale(double x, double y, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the unit axes by the given x and y and store the result in dest.
    Matrix3x2d.scale(double xy, Matrix3x2d dest)
    Apply scaling to this matrix by uniformly scaling the two base axes by the given xy factor and store the result in dest.
    Matrix3x2d.scale(Vector2dc xy)
    Apply scaling to this matrix by scaling the base axes by the given xy factors.
    Matrix3x2d.scale(Vector2dc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2d.scale(Vector2fc xy)
    Apply scaling to this matrix by scaling the base axes by the given xy factors.
    Matrix3x2d.scale(Vector2fc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2dc.scale(double x, double y, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the unit axes by the given x and y and store the result in dest.
    Matrix3x2dc.scale(double xy, Matrix3x2d dest)
    Apply scaling to this matrix by uniformly scaling the two base axes by the given xy factor and store the result in dest.
    Matrix3x2dc.scale(Vector2dc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2dc.scale(Vector2fc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2d.scaleAround(double factor, double ox, double oy)
    Apply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin.
    Matrix3x2d.scaleAround(double sx, double sy, double ox, double oy)
    Apply scaling to this matrix by scaling the base axes by the given sx and sy factors while using (ox, oy) as the scaling origin.
    Matrix3x2d.scaleAround(double sx, double sy, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given sx and sy factors while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2d.scaleAround(double factor, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2dc.scaleAround(double sx, double sy, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given sx and sy factors while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2dc.scaleAround(double factor, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2d.scaleAroundLocal(double factor, double ox, double oy)
    Pre-multiply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin.
    Matrix3x2d.scaleAroundLocal(double sx, double sy, double sz, double ox, double oy, double oz)
    Pre-multiply scaling to this matrix by scaling the base axes by the given sx and sy factors while using (ox, oy) as the scaling origin.
    Matrix3x2d.scaleAroundLocal(double sx, double sy, double ox, double oy, Matrix3x2d dest)
     
    Matrix3x2d.scaleAroundLocal(double factor, double ox, double oy, Matrix3x2d dest)
     
    Matrix3x2dc.scaleAroundLocal(double sx, double sy, double ox, double oy, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the base axes by the given sx and sy factors while using the given (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2dc.scaleAroundLocal(double factor, double ox, double oy, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2d.scaleLocal(double xy)
    Pre-multiply scaling to this matrix by scaling the base axes by the given xy factor.
    Matrix3x2d.scaleLocal(double x, double y)
    Pre-multiply scaling to this matrix by scaling the base axes by the given x and y factors.
    Matrix3x2d.scaleLocal(double x, double y, Matrix3x2d dest)
     
    Matrix3x2d.scaleLocal(double xy, Matrix3x2d dest)
     
    Matrix3x2dc.scaleLocal(double x, double y, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the base axes by the given x and y factors and store the result in dest.
    Matrix3x2dc.scaleLocal(double xy, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the two base axes by the given xy factor, and store the result in dest.
    Matrix3x2d.scaling(double factor)
    Set this matrix to be a simple scale matrix, which scales the two base axes uniformly by the given factor.
    Matrix3x2d.scaling(double x, double y)
    Set this matrix to be a simple scale matrix.
    Matrix3x2d.set(double[] m)
    Set the values in this matrix based on the supplied double array.
    Matrix3x2d.set(double m00, double m01, double m10, double m11, double m20, double m21)
    Set the values within this matrix to the supplied double values.
    Matrix3x2d.set(int index, ByteBuffer buffer)
    Set the values of this matrix by reading 6 double values from the given ByteBuffer in column-major order, starting at the specified absolute buffer position/index.
    Matrix3x2d.set(int index, DoubleBuffer buffer)
    Set the values of this matrix by reading 6 double values from the given DoubleBuffer in column-major order, starting at the specified absolute buffer position/index.
    Matrix3x2d.set(ByteBuffer buffer)
    Set the values of this matrix by reading 6 double values from the given ByteBuffer in column-major order, starting at its current position.
    Matrix3x2d.set(DoubleBuffer buffer)
    Set the values of this matrix by reading 6 double values from the given DoubleBuffer in column-major order, starting at its current position.
    Matrix3x2d.set(Matrix2dc m)
    Set the left 2x2 submatrix of this Matrix3x2d to the given Matrix2dc and don't change the other elements.
    Matrix3x2d.set(Matrix2fc m)
    Set the left 2x2 submatrix of this Matrix3x2d to the given Matrix2fc and don't change the other elements.
    Matrix3x2d.set(Matrix3x2dc m)
    Set the elements of this matrix to the ones in m.
    Matrix3x2d.setFromAddress(long address)
    Set the values of this matrix by reading 6 double values from off-heap memory in column-major order, starting at the given address.
    Matrix3x2d.setTranslation(double x, double y)
    Set only the translation components of this matrix (m20, m21) to the given values (x, y).
    Matrix3x2d.setTranslation(Vector2dc offset)
    Set only the translation components of this matrix (m20, m21) to the given values (offset.x, offset.y).
    Matrix3x2d.setView(double left, double right, double bottom, double top)
    Set this matrix to define a "view" transformation that maps the given (left, bottom) and (right, top) corners to (-1, -1) and (1, 1) respectively.
    Matrix3x2d.span(Vector2d corner, Vector2d xDir, Vector2d yDir)
    Compute the extents of the coordinate system before this transformation was applied and store the resulting corner coordinates in corner and the span vectors in xDir and yDir.
    Matrix3x2d.translate(double x, double y)
    Apply a translation to this matrix by translating by the given number of units in x and y.
    Matrix3x2d.translate(double x, double y, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2d.translate(Vector2dc offset)
    Apply a translation to this matrix by translating by the given number of units in x and y.
    Matrix3x2d.translate(Vector2dc offset, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y, and store the result in dest.
    Matrix3x2dc.translate(double x, double y, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2dc.translate(Vector2dc offset, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y, and store the result in dest.
    Matrix3x2d.translateLocal(double x, double y)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y.
    Matrix3x2d.translateLocal(double x, double y, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2d.translateLocal(Vector2dc offset)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y.
    Matrix3x2d.translateLocal(Vector2dc offset, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2dc.translateLocal(double x, double y, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2dc.translateLocal(Vector2dc offset, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2d.translation(double x, double y)
    Set this matrix to be a simple translation matrix in a two-dimensional coordinate system.
    Matrix3x2d.translation(Vector2dc offset)
    Set this matrix to be a simple translation matrix in a two-dimensional coordinate system.
    Matrix3x2d.view(double left, double right, double bottom, double top)
    Apply a "view" transformation to this matrix that maps the given (left, bottom) and (right, top) corners to (-1, -1) and (1, 1) respectively.
    Matrix3x2d.view(double left, double right, double bottom, double top, Matrix3x2d dest)
    Apply a "view" transformation to this matrix that maps the given (left, bottom) and (right, top) corners to (-1, -1) and (1, 1) respectively and store the result in dest.
    Matrix3x2dc.view(double left, double right, double bottom, double top, Matrix3x2d dest)
    Apply a "view" transformation to this matrix that maps the given (left, bottom) and (right, top) corners to (-1, -1) and (1, 1) respectively and store the result in dest.
    Matrix3x2d.zero()
    Set all values within this matrix to zero.
    Methods in org.joml with parameters of type Matrix3x2d
    Modifier and Type
    Method
    Description
    Matrix2d.get(Matrix3x2d dest)
     
    Matrix2dc.get(Matrix3x2d dest)
    Get the current values of this matrix and store them as the rotational component of dest.
    Matrix3x2d.get(Matrix3x2d dest)
    Get the current values of this matrix and store them into dest.
    Matrix3x2dc.get(Matrix3x2d dest)
    Get the current values of this matrix and store them into dest.
    Matrix3x2d.invert(Matrix3x2d dest)
    Invert the this matrix by assuming a third row in this matrix of (0, 0, 1) and store the result in dest.
    Matrix3x2dc.invert(Matrix3x2d dest)
    Invert the this matrix by assuming a third row in this matrix of (0, 0, 1) and store the result in dest.
    Matrix3x2d.mul(Matrix3x2dc right, Matrix3x2d dest)
    Multiply this matrix by the supplied right matrix by assuming a third row in both matrices of (0, 0, 1) and store the result in dest.
    Matrix3x2dc.mul(Matrix3x2dc right, Matrix3x2d dest)
    Multiply this matrix by the supplied right matrix by assuming a third row in both matrices of (0, 0, 1) and store the result in dest.
    Matrix3x2d.mulLocal(Matrix3x2dc left, Matrix3x2d dest)
     
    Matrix3x2dc.mulLocal(Matrix3x2dc left, Matrix3x2d dest)
    Pre-multiply this matrix by the supplied left matrix and store the result in dest.
    Matrix3x2d.rotate(double ang, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2dc.rotate(double ang, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2d.rotateAbout(double ang, double x, double y, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians about the specified rotation center (x, y) and store the result in dest.
    Matrix3x2dc.rotateAbout(double ang, double x, double y, Matrix3x2d dest)
    Apply a rotation transformation to this matrix by rotating the given amount of radians about the specified rotation center (x, y) and store the result in dest.
    Matrix3x2d.rotateLocal(double ang, Matrix3x2d dest)
    Pre-multiply a rotation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2dc.rotateLocal(double ang, Matrix3x2d dest)
    Pre-multiply a rotation to this matrix by rotating the given amount of radians and store the result in dest.
    Matrix3x2d.rotateTo(Vector2dc fromDir, Vector2dc toDir, Matrix3x2d dest)
    Apply a rotation transformation to this matrix that rotates the given normalized fromDir direction vector to point along the normalized toDir, and store the result in dest.
    Matrix3x2dc.rotateTo(Vector2dc fromDir, Vector2dc toDir, Matrix3x2d dest)
    Apply a rotation transformation to this matrix that rotates the given normalized fromDir direction vector to point along the normalized toDir, and store the result in dest.
    Matrix3x2d.scale(double x, double y, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the unit axes by the given x and y and store the result in dest.
    Matrix3x2d.scale(double xy, Matrix3x2d dest)
    Apply scaling to this matrix by uniformly scaling the two base axes by the given xy factor and store the result in dest.
    Matrix3x2d.scale(Vector2dc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2d.scale(Vector2fc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2dc.scale(double x, double y, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the unit axes by the given x and y and store the result in dest.
    Matrix3x2dc.scale(double xy, Matrix3x2d dest)
    Apply scaling to this matrix by uniformly scaling the two base axes by the given xy factor and store the result in dest.
    Matrix3x2dc.scale(Vector2dc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2dc.scale(Vector2fc xy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given xy factors and store the result in dest.
    Matrix3x2d.scaleAround(double sx, double sy, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given sx and sy factors while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2d.scaleAround(double factor, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2dc.scaleAround(double sx, double sy, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given sx and sy factors while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2dc.scaleAround(double factor, double ox, double oy, Matrix3x2d dest)
    Apply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2d.scaleAroundLocal(double sx, double sy, double ox, double oy, Matrix3x2d dest)
     
    Matrix3x2d.scaleAroundLocal(double factor, double ox, double oy, Matrix3x2d dest)
     
    Matrix3x2dc.scaleAroundLocal(double sx, double sy, double ox, double oy, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the base axes by the given sx and sy factors while using the given (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2dc.scaleAroundLocal(double factor, double ox, double oy, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the base axes by the given factor while using (ox, oy) as the scaling origin, and store the result in dest.
    Matrix3x2d.scaleLocal(double x, double y, Matrix3x2d dest)
     
    Matrix3x2d.scaleLocal(double xy, Matrix3x2d dest)
     
    Matrix3x2dc.scaleLocal(double x, double y, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the base axes by the given x and y factors and store the result in dest.
    Matrix3x2dc.scaleLocal(double xy, Matrix3x2d dest)
    Pre-multiply scaling to this matrix by scaling the two base axes by the given xy factor, and store the result in dest.
    Matrix3x2d.translate(double x, double y, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2d.translate(Vector2dc offset, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y, and store the result in dest.
    Matrix3x2dc.translate(double x, double y, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2dc.translate(Vector2dc offset, Matrix3x2d dest)
    Apply a translation to this matrix by translating by the given number of units in x and y, and store the result in dest.
    Matrix3x2d.translateLocal(double x, double y, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2d.translateLocal(Vector2dc offset, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2dc.translateLocal(double x, double y, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2dc.translateLocal(Vector2dc offset, Matrix3x2d dest)
    Pre-multiply a translation to this matrix by translating by the given number of units in x and y and store the result in dest.
    Matrix3x2d.view(double left, double right, double bottom, double top, Matrix3x2d dest)
    Apply a "view" transformation to this matrix that maps the given (left, bottom) and (right, top) corners to (-1, -1) and (1, 1) respectively and store the result in dest.
    Matrix3x2dc.view(double left, double right, double bottom, double top, Matrix3x2d dest)
    Apply a "view" transformation to this matrix that maps the given (left, bottom) and (right, top) corners to (-1, -1) and (1, 1) respectively and store the result in dest.