Package org.joml
Class Matrix4x3dStack
java.lang.Object
org.joml.Matrix4x3d
org.joml.Matrix4x3dStack
- All Implemented Interfaces:
Externalizable,Serializable,Cloneable,Matrix4x3dc
A stack of many
Matrix4x3d instances. This resembles the matrix stack known from legacy OpenGL.
This Matrix4x3dStack class inherits from Matrix4x3d, so the current/top matrix is always the
Matrix4x3dStack/Matrix4x3d itself. This affects all operations in Matrix4x3d that take
another Matrix4x3d as parameter. If a Matrix4x3dStack is used as argument to those methods, the
effective argument will always be the current matrix of the matrix stack.
- Author:
- Kai Burjack
- See Also:
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Field Summary
Fields inherited from interface org.joml.Matrix4x3dc
PLANE_NX, PLANE_NY, PLANE_NZ, PLANE_PX, PLANE_PY, PLANE_PZ, PROPERTY_IDENTITY, PROPERTY_ORTHONORMAL, PROPERTY_TRANSLATION -
Constructor Summary
ConstructorsConstructorDescriptionDo not invoke manually! Only meant for serialization.Matrix4x3dStack(int stackSize) Create a newMatrix4x3dStackof the given size. -
Method Summary
Modifier and TypeMethodDescriptionclear()Set the stack pointer to zero and set the current/bottom matrix toidentity.clone()booleaninthashCode()Decrement the stack pointer by one.Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.voidvoidMethods inherited from class org.joml.Matrix4x3d
add, add, add, add, arcball, arcball, arcball, arcball, assume, billboardCylindrical, billboardSpherical, billboardSpherical, cofactor3x3, cofactor3x3, cofactor3x3, determinant, determineProperties, equals, fma, fma, fma, fma, frustumPlane, get, get, get, get, get, get, get, get, get, get, get, get, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, getColumn, getEulerAnglesXYZ, getEulerAnglesZYX, getFloats, getFloats, getNormalizedRotation, getNormalizedRotation, getRow, getScale, getToAddress, getTranslation, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposedFloats, getTransposedFloats, getUnnormalizedRotation, getUnnormalizedRotation, identity, invert, invert, invertOrtho, invertOrtho, isFinite, lerp, lerp, lookAlong, lookAlong, lookAlong, lookAlong, lookAt, lookAt, lookAt, lookAt, lookAtLH, lookAtLH, lookAtLH, lookAtLH, m00, m00, m01, m01, m02, m02, m10, m10, m11, m11, m12, m12, m20, m20, m21, m21, m22, m22, m30, m30, m31, m31, m32, m32, mapnXnYnZ, mapnXnYnZ, mapnXnYZ, mapnXnYZ, mapnXnZnY, mapnXnZnY, mapnXnZY, mapnXnZY, mapnXYnZ, mapnXYnZ, mapnXZnY, mapnXZnY, mapnXZY, mapnXZY, mapnYnXnZ, mapnYnXnZ, mapnYnXZ, mapnYnXZ, mapnYnZnX, mapnYnZnX, mapnYnZX, mapnYnZX, mapnYXnZ, mapnYXnZ, mapnYXZ, mapnYXZ, mapnYZnX, mapnYZnX, mapnYZX, mapnYZX, mapnZnXnY, mapnZnXnY, mapnZnXY, mapnZnXY, mapnZnYnX, mapnZnYnX, mapnZnYX, mapnZnYX, mapnZXnY, mapnZXnY, mapnZXY, mapnZXY, mapnZYnX, mapnZYnX, mapnZYX, mapnZYX, mapXnYnZ, mapXnYnZ, mapXnZnY, mapXnZnY, mapXnZY, mapXnZY, mapXZnY, mapXZnY, mapXZY, mapXZY, mapYnXnZ, mapYnXnZ, mapYnXZ, mapYnXZ, mapYnZnX, mapYnZnX, mapYnZX, mapYnZX, mapYXnZ, mapYXnZ, mapYXZ, mapYXZ, mapYZnX, mapYZnX, mapYZX, mapYZX, mapZnXnY, mapZnXnY, mapZnXY, mapZnXY, mapZnYnX, mapZnYnX, mapZnYX, mapZnYX, mapZXnY, mapZXnY, mapZXY, mapZXY, mapZYnX, mapZYnX, mapZYX, mapZYX, mul, mul, mul, mul, mul3x3, mul3x3, mulComponentWise, mulComponentWise, mulOrtho, mulOrtho, mulTranslation, mulTranslation, negateX, negateX, negateY, negateY, negateZ, negateZ, normal, normal, normal, normalize3x3, normalize3x3, normalize3x3, normalizedPositiveX, normalizedPositiveY, normalizedPositiveZ, obliqueZ, obliqueZ, origin, ortho, ortho, ortho, ortho, ortho2D, ortho2D, ortho2DLH, ortho2DLH, orthoLH, orthoLH, orthoLH, orthoLH, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, pick, pick, positiveX, positiveY, positiveZ, properties, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflection, reflection, reflection, reflection, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotateAround, rotateAround, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocalX, rotateLocalX, rotateLocalY, rotateLocalY, rotateLocalZ, rotateLocalZ, rotateTowards, rotateTowards, rotateTowards, rotateTowards, rotateTranslation, rotateTranslation, rotateTranslation, rotateX, rotateX, rotateXYZ, rotateXYZ, rotateXYZ, rotateY, rotateY, rotateYXZ, rotateYXZ, rotateYXZ, rotateZ, rotateZ, rotateZYX, rotateZYX, rotateZYX, rotation, rotation, rotation, rotation, rotation, rotation, rotation, rotationAround, rotationTowards, rotationTowards, rotationX, rotationXYZ, rotationY, rotationYXZ, rotationZ, rotationZYX, scale, scale, scale, scale, scale, scale, scaleAround, scaleAround, scaleAround, scaleAround, scaleLocal, scaleLocal, scaleXY, scaleXY, scaling, scaling, scaling, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set3x3, set3x3, set3x3, setColumn, setFloats, setFloats, setFromAddress, setLookAlong, setLookAlong, setLookAt, setLookAt, setLookAtLH, setLookAtLH, setOrtho, setOrtho, setOrtho2D, setOrtho2DLH, setOrthoLH, setOrthoLH, setOrthoSymmetric, setOrthoSymmetric, setOrthoSymmetricLH, setOrthoSymmetricLH, setRotationXYZ, setRotationYXZ, setRotationZYX, setRow, setTranslation, setTranslation, shadow, shadow, shadow, shadow, shadow, shadow, shadow, shadow, sub, sub, sub, sub, swap, toString, toString, transform, transform, transformAab, transformAab, transformDirection, transformDirection, transformPosition, transformPosition, translate, translate, translate, translate, translate, translate, translateLocal, translateLocal, translateLocal, translateLocal, translateLocal, translateLocal, translation, translation, translation, translationRotate, translationRotate, translationRotate, translationRotateInvert, translationRotateInvert, translationRotateMul, translationRotateMul, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScaleMul, translationRotateScaleMul, translationRotateTowards, translationRotateTowards, transpose3x3, transpose3x3, transpose3x3, zero
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Constructor Details
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Matrix4x3dStack
public Matrix4x3dStack(int stackSize) Create a newMatrix4x3dStackof the given size.Initially the stack pointer is at zero and the current matrix is set to identity.
- Parameters:
stackSize- the size of the stack. This must be at least 1, in which case theMatrix4x3dStacksimply only consists ofthisMatrix4x3d
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Matrix4x3dStack
public Matrix4x3dStack()Do not invoke manually! Only meant for serialization.Invoking this constructor from client code will result in an inconsistent state of the created
Matrix4x3dStackinstance.
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Method Details
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clear
Set the stack pointer to zero and set the current/bottom matrix toidentity.- Returns:
- this
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pushMatrix
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.- Returns:
- this
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popMatrix
Decrement the stack pointer by one.This will effectively dispose of the current matrix.
- Returns:
- this
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hashCode
public int hashCode()- Overrides:
hashCodein classMatrix4x3d
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equals
- Overrides:
equalsin classMatrix4x3d
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writeExternal
- Specified by:
writeExternalin interfaceExternalizable- Overrides:
writeExternalin classMatrix4x3d- Throws:
IOException
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readExternal
- Specified by:
readExternalin interfaceExternalizable- Overrides:
readExternalin classMatrix4x3d- Throws:
IOException
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clone
- Overrides:
clonein classMatrix4x3d- Throws:
CloneNotSupportedException
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