Package org.joml
Class Matrix4x3fStack
java.lang.Object
org.joml.Matrix4x3f
org.joml.Matrix4x3fStack
- All Implemented Interfaces:
Externalizable,Serializable,Cloneable,Matrix4x3fc
A stack of many
Matrix4x3f instances. This resembles the matrix stack known from legacy OpenGL.
This Matrix4x3fStack class inherits from Matrix4x3f, so the current/top matrix is always the
Matrix4x3fStack/Matrix4x3f itself. This affects all operations in Matrix4x3f that take
another Matrix4x3f as parameter. If a Matrix4x3fStack is used as argument to those methods, the
effective argument will always be the current matrix of the matrix stack.
- Author:
- Kai Burjack
- See Also:
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Field Summary
Fields inherited from interface org.joml.Matrix4x3fc
PLANE_NX, PLANE_NY, PLANE_NZ, PLANE_PX, PLANE_PY, PLANE_PZ, PROPERTY_IDENTITY, PROPERTY_ORTHONORMAL, PROPERTY_TRANSLATION -
Constructor Summary
ConstructorsConstructorDescriptionDo not invoke manually! Only meant for serialization.Matrix4x3fStack(int stackSize) Create a newMatrix4x3fStackof the given size. -
Method Summary
Modifier and TypeMethodDescriptionclear()Set the stack pointer to zero and set the current/bottom matrix toidentity.clone()booleaninthashCode()Decrement the stack pointer by one.Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.voidvoidMethods inherited from class org.joml.Matrix4x3f
add, add, arcball, arcball, arcball, arcball, assume, billboardCylindrical, billboardSpherical, billboardSpherical, cofactor3x3, cofactor3x3, cofactor3x3, determinant, determineProperties, equals, fma, fma, frustumPlane, get, get, get, get, get, get, get, get, get, get, get, get, get3x4, get3x4, get3x4, get3x4, get4x4, get4x4, get4x4, get4x4, get4x4, get4x4, getColumn, getEulerAnglesXYZ, getEulerAnglesZYX, getNormalizedRotation, getNormalizedRotation, getRotation, getRotation, getRow, getScale, getToAddress, getTranslation, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getTransposed, getUnnormalizedRotation, getUnnormalizedRotation, identity, invert, invert, invert, invertOrtho, invertOrtho, isFinite, lerp, lerp, lookAlong, lookAlong, lookAlong, lookAlong, lookAt, lookAt, lookAt, lookAt, lookAtLH, lookAtLH, lookAtLH, lookAtLH, m00, m00, m01, m01, m02, m02, m10, m10, m11, m11, m12, m12, m20, m20, m21, m21, m22, m22, m30, m30, m31, m31, m32, m32, mapnXnYnZ, mapnXnYnZ, mapnXnYZ, mapnXnYZ, mapnXnZnY, mapnXnZnY, mapnXnZY, mapnXnZY, mapnXYnZ, mapnXYnZ, mapnXZnY, mapnXZnY, mapnXZY, mapnXZY, mapnYnXnZ, mapnYnXnZ, mapnYnXZ, mapnYnXZ, mapnYnZnX, mapnYnZnX, mapnYnZX, mapnYnZX, mapnYXnZ, mapnYXnZ, mapnYXZ, mapnYXZ, mapnYZnX, mapnYZnX, mapnYZX, mapnYZX, mapnZnXnY, mapnZnXnY, mapnZnXY, mapnZnXY, mapnZnYnX, mapnZnYnX, mapnZnYX, mapnZnYX, mapnZXnY, mapnZXnY, mapnZXY, mapnZXY, mapnZYnX, mapnZYnX, mapnZYX, mapnZYX, mapXnYnZ, mapXnYnZ, mapXnZnY, mapXnZnY, mapXnZY, mapXnZY, mapXZnY, mapXZnY, mapXZY, mapXZY, mapYnXnZ, mapYnXnZ, mapYnXZ, mapYnXZ, mapYnZnX, mapYnZnX, mapYnZX, mapYnZX, mapYXnZ, mapYXnZ, mapYXZ, mapYXZ, mapYZnX, mapYZnX, mapYZX, mapYZX, mapZnXnY, mapZnXnY, mapZnXY, mapZnXY, mapZnYnX, mapZnYnX, mapZnYX, mapZnYX, mapZXnY, mapZXnY, mapZXY, mapZXY, mapZYnX, mapZYnX, mapZYX, mapZYX, mul, mul, mul3x3, mul3x3, mulComponentWise, mulComponentWise, mulOrtho, mulOrtho, mulTranslation, negateX, negateX, negateY, negateY, negateZ, negateZ, normal, normal, normal, normalize3x3, normalize3x3, normalize3x3, normalizedPositiveX, normalizedPositiveY, normalizedPositiveZ, obliqueZ, obliqueZ, origin, ortho, ortho, ortho, ortho, ortho2D, ortho2D, ortho2DLH, ortho2DLH, orthoLH, orthoLH, orthoLH, orthoLH, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, pick, pick, positiveX, positiveY, positiveZ, properties, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflection, reflection, reflection, reflection, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotateAround, rotateAround, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocalX, rotateLocalX, rotateLocalY, rotateLocalY, rotateLocalZ, rotateLocalZ, rotateTowards, rotateTowards, rotateTowards, rotateTowards, rotateTranslation, rotateTranslation, rotateX, rotateX, rotateXYZ, rotateXYZ, rotateXYZ, rotateY, rotateY, rotateYXZ, rotateYXZ, rotateYXZ, rotateZ, rotateZ, rotateZYX, rotateZYX, rotateZYX, rotation, rotation, rotation, rotation, rotationAround, rotationTowards, rotationTowards, rotationX, rotationXYZ, rotationY, rotationYXZ, rotationZ, rotationZYX, scale, scale, scale, scale, scale, scale, scaleAround, scaleAround, scaleAround, scaleAround, scaleLocal, scaleLocal, scaleXY, scaleXY, scaling, scaling, scaling, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set3x3, set3x3, setColumn, setFromAddress, setLookAlong, setLookAlong, setLookAt, setLookAt, setLookAtLH, setLookAtLH, setOrtho, setOrtho, setOrtho2D, setOrtho2DLH, setOrthoLH, setOrthoLH, setOrthoSymmetric, setOrthoSymmetric, setOrthoSymmetricLH, setOrthoSymmetricLH, setRotationXYZ, setRotationYXZ, setRotationZYX, setRow, setTranslation, setTranslation, shadow, shadow, shadow, shadow, shadow, shadow, shadow, shadow, sub, sub, swap, toString, toString, transform, transform, transformAab, transformAab, transformDirection, transformDirection, transformPosition, transformPosition, translate, translate, translate, translate, translateLocal, translateLocal, translateLocal, translateLocal, translation, translation, translationRotate, translationRotate, translationRotate, translationRotateInvert, translationRotateInvert, translationRotateMul, translationRotateMul, translationRotateScale, translationRotateScale, translationRotateScaleMul, translationRotateScaleMul, translationRotateTowards, translationRotateTowards, transpose3x3, transpose3x3, transpose3x3, withLookAtUp, withLookAtUp, withLookAtUp, withLookAtUp, zero
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Constructor Details
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Matrix4x3fStack
public Matrix4x3fStack(int stackSize) Create a newMatrix4x3fStackof the given size.Initially the stack pointer is at zero and the current matrix is set to identity.
- Parameters:
stackSize- the size of the stack. This must be at least 1, in which case theMatrix4x3fStacksimply only consists ofthisMatrix4x3f
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Matrix4x3fStack
public Matrix4x3fStack()Do not invoke manually! Only meant for serialization.Invoking this constructor from client code will result in an inconsistent state of the created
Matrix4x3fStackinstance.
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Method Details
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clear
Set the stack pointer to zero and set the current/bottom matrix toidentity.- Returns:
- this
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pushMatrix
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.- Returns:
- this
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popMatrix
Decrement the stack pointer by one.This will effectively dispose of the current matrix.
- Returns:
- this
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hashCode
public int hashCode()- Overrides:
hashCodein classMatrix4x3f
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equals
- Overrides:
equalsin classMatrix4x3f
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writeExternal
- Specified by:
writeExternalin interfaceExternalizable- Overrides:
writeExternalin classMatrix4x3f- Throws:
IOException
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readExternal
- Specified by:
readExternalin interfaceExternalizable- Overrides:
readExternalin classMatrix4x3f- Throws:
IOException
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clone
- Overrides:
clonein classMatrix4x3f- Throws:
CloneNotSupportedException
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