Interface Vector4fc
- All Known Implementing Classes:
Vector4f
- Author:
- Kai Burjack
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Method Summary
Modifier and TypeMethodDescriptionCompute the absolute of each of this vector's components and store the result intodest.Increment the components of this vector by the given values and store the result indest.Add the supplied vector to this one and store the result indest.floatReturn the angle between this vector and the supplied vector.floatReturn the cosine of the angle between this vector and the supplied vector.Compute for each component of this vector the smallest (closest to negative infinity)floatvalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest.floatdistance(float x, float y, float z, float w) Return the distance betweenthisvector and(x, y, z, w).floatReturn the distance between this Vector andv.floatdistanceSquared(float x, float y, float z, float w) Return the square of the distance betweenthisvector and(x, y, z, w).floatReturn the square of the distance between this vector andv.Divide the components of this Vector4f by the given scalar values and store the result indest.Divide all components of thisVector4fby the given scalar value and store the result indest.Divide this Vector4f component-wise by another Vector4f and store the result indest.floatdot(float x, float y, float z, float w) Compute the dot product (inner product) of this vector and(x, y, z, w).floatCompute the dot product (inner product) of this vector andv.booleanequals(float x, float y, float z, float w) Compare the vector components ofthisvector with the given(x, y, z, w)and return whether all of them are equal.booleanCompare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.Compute for each component of this vector the largest (closest to positive infinity)floatvalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest.Add the component-wise multiplication ofa * bto this vector and store the result indest.Add the component-wise multiplication ofa * bto this vector and store the result indest.floatget(int component) Get the value of the specified component of this vector.get(int index, ByteBuffer buffer) Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.get(int index, FloatBuffer buffer) Store this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.get(ByteBuffer buffer) Store this vector into the suppliedByteBufferat the current bufferposition.get(FloatBuffer buffer) Store this vector into the suppliedFloatBufferat the current bufferposition.Set the components of the given vectordestto those ofthisvector.Set the components of the given vectordestto those ofthisvector.getToAddress(long address) Store this vector at the given off-heap memory address.Compute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest.booleanisFinite()floatlength()Return the length of this vector.floatReturn the length squared of this vector.Linearly interpolatethisandotherusing the given interpolation factortand store the result indest.Set the components ofdestto be the component-wise maximum of this and the other vector.intDetermine the component with the biggest absolute value.Set the components ofdestto be the component-wise minimum of this and the other vector.intDetermine the component with the smallest (towards zero) absolute value.Multiply the components of this Vector4f by the given scalar values and store the result indest.Multiply all components of thisVector4fby the given scalar value and store the result indest.Multiply the given matrix mat with this Vector4f and store the result indest.mul(Matrix4x3fc mat, Vector4f dest) Multiply the given matrix mat with this Vector4f and store the result indest.Multiply this Vector4f component-wise by another Vector4f and store the result indest.Add the component-wise multiplication ofthis * atoband store the result indest.Add the component-wise multiplication ofthis * atoband store the result indest.Multiply the given affine matrix mat with this Vector4f and store the result indest.mulAffineTranspose(Matrix4fc mat, Vector4f dest) Multiply the transpose of the given affine matrixmatwith this Vector4f and store the result indest.mulProject(Matrix4fc mat, Vector3f dest) Multiply the given matrixmatwith this Vector4f, perform perspective division and store the(x, y, z)result indest.mulProject(Matrix4fc mat, Vector4f dest) Multiply the given matrixmatwith this Vector4f, perform perspective division and store the result indest.mulTranspose(Matrix4fc mat, Vector4f dest) Multiply the transpose of the given matrixmatwith this Vector4f and store the result indest.Negate this vector and store the result indest.Scale this vector to have the given length and store the result indest.Normalizes this vector and store the result indest.normalize3(Vector4f dest) Normalize this vector by computing only the norm of(x, y, z)and store the result indest.rotate(Quaternionfc quat, Vector4f dest) Rotate this vector by the given quaternionquatand store the result indest.rotateAxis(float angle, float aX, float aY, float aZ, Vector4f dest) Rotate this vector the specified radians around the given rotation axis and store the result intodest.Rotate this vector the specified radians around the X axis and store the result intodest.Rotate this vector the specified radians around the Y axis and store the result intodest.Rotate this vector the specified radians around the Z axis and store the result intodest.Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest.smoothStep(Vector4fc v, float t, Vector4f dest) Compute a smooth-step (i.e.Subtract(x, y, z, w)from this and store the result indest.Subtract the supplied vector from this one and store the result indest.floatw()floatx()floaty()floatz()
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Method Details
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x
float x()- Returns:
- the value of the x component
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y
float y()- Returns:
- the value of the y component
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z
float z()- Returns:
- the value of the z component
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w
float w()- Returns:
- the value of the w component
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get
Store this vector into the suppliedFloatBufferat the current bufferposition.This method will not increment the position of the given FloatBuffer.
In order to specify the offset into the FloatBuffer at which the vector is stored, use
get(int, FloatBuffer), taking the absolute position as parameter.- Parameters:
buffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
- See Also:
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get
Store this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given FloatBuffer.
- Parameters:
index- the absolute position into the FloatBufferbuffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
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get
Store this vector into the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
get(int, ByteBuffer), taking the absolute position as parameter.- Parameters:
buffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
- See Also:
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get
Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index- the absolute position into the ByteBufferbuffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
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getToAddress
Store this vector at the given off-heap memory address.This method will throw an
UnsupportedOperationExceptionwhen JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Parameters:
address- the off-heap address where to store this vector- Returns:
- this
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sub
Subtract the supplied vector from this one and store the result indest.- Parameters:
v- the vector to subtract fromthisdest- will hold the result- Returns:
- dest
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sub
Subtract(x, y, z, w)from this and store the result indest.- Parameters:
x- the x component to subtracty- the y component to subtractz- the z component to subtractw- the w component to subtractdest- will hold the result- Returns:
- dest
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add
Add the supplied vector to this one and store the result indest.- Parameters:
v- the vector to adddest- will hold the result- Returns:
- dest
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add
Increment the components of this vector by the given values and store the result indest.- Parameters:
x- the x component to addy- the y component to addz- the z component to addw- the w component to adddest- will hold the result- Returns:
- dest
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fma
Add the component-wise multiplication ofa * bto this vector and store the result indest.- Parameters:
a- the first multiplicandb- the second multiplicanddest- will hold the result- Returns:
- dest
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fma
Add the component-wise multiplication ofa * bto this vector and store the result indest.- Parameters:
a- the first multiplicandb- the second multiplicanddest- will hold the result- Returns:
- dest
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mulAdd
Add the component-wise multiplication ofthis * atoband store the result indest.- Parameters:
a- the multiplicandb- the addenddest- will hold the result- Returns:
- dest
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mulAdd
Add the component-wise multiplication ofthis * atoband store the result indest.- Parameters:
a- the multiplicandb- the addenddest- will hold the result- Returns:
- dest
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mul
Multiply this Vector4f component-wise by another Vector4f and store the result indest.- Parameters:
v- the other vectordest- will hold the result- Returns:
- dest
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div
Divide this Vector4f component-wise by another Vector4f and store the result indest.- Parameters:
v- the vector to divide bydest- will hold the result- Returns:
- dest
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mul
Multiply the given matrix mat with this Vector4f and store the result indest.- Parameters:
mat- the matrix to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulTranspose
Multiply the transpose of the given matrixmatwith this Vector4f and store the result indest.- Parameters:
mat- the matrix whose transpose to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulAffine
Multiply the given affine matrix mat with this Vector4f and store the result indest.- Parameters:
mat- the affine matrix to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulAffineTranspose
Multiply the transpose of the given affine matrixmatwith this Vector4f and store the result indest.- Parameters:
mat- the affine matrix whose transpose to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mul
Multiply the given matrix mat with this Vector4f and store the result indest.- Parameters:
mat- the matrix to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulProject
Multiply the given matrixmatwith this Vector4f, perform perspective division and store the result indest.- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulProject
Multiply the given matrixmatwith this Vector4f, perform perspective division and store the(x, y, z)result indest.- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mul
Multiply all components of thisVector4fby the given scalar value and store the result indest.- Parameters:
scalar- the scalar to multiply bydest- will hold the result- Returns:
- dest
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mul
Multiply the components of this Vector4f by the given scalar values and store the result indest.- Parameters:
x- the x component to multiply byy- the y component to multiply byz- the z component to multiply byw- the w component to multiply bydest- will hold the result- Returns:
- dest
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div
Divide all components of thisVector4fby the given scalar value and store the result indest.- Parameters:
scalar- the scalar to divide bydest- will hold the result- Returns:
- dest
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div
Divide the components of this Vector4f by the given scalar values and store the result indest.- Parameters:
x- the x component to divide byy- the y component to divide byz- the z component to divide byw- the w component to divide bydest- will hold the result- Returns:
- dest
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rotate
Rotate this vector by the given quaternionquatand store the result indest.- Parameters:
quat- the quaternion to rotate this vectordest- will hold the result- Returns:
- dest
- See Also:
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rotateAxis
Rotate this vector the specified radians around the given rotation axis and store the result intodest.- Parameters:
angle- the angle in radiansaX- the x component of the rotation axisaY- the y component of the rotation axisaZ- the z component of the rotation axisdest- will hold the result- Returns:
- dest
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rotateX
Rotate this vector the specified radians around the X axis and store the result intodest.- Parameters:
angle- the angle in radiansdest- will hold the result- Returns:
- dest
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rotateY
Rotate this vector the specified radians around the Y axis and store the result intodest.- Parameters:
angle- the angle in radiansdest- will hold the result- Returns:
- dest
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rotateZ
Rotate this vector the specified radians around the Z axis and store the result intodest.- Parameters:
angle- the angle in radiansdest- will hold the result- Returns:
- dest
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lengthSquared
float lengthSquared()Return the length squared of this vector.- Returns:
- the length squared
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length
float length()Return the length of this vector.- Returns:
- the length
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normalize
Normalizes this vector and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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normalize
Scale this vector to have the given length and store the result indest.- Parameters:
length- the desired lengthdest- will hold the result- Returns:
- dest
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normalize3
Normalize this vector by computing only the norm of(x, y, z)and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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distance
Return the distance between this Vector andv.- Parameters:
v- the other vector- Returns:
- the distance
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distance
float distance(float x, float y, float z, float w) Return the distance betweenthisvector and(x, y, z, w).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vectorw- the w component of the other vector- Returns:
- the euclidean distance
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distanceSquared
Return the square of the distance between this vector andv.- Parameters:
v- the other vector- Returns:
- the squared of the distance
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distanceSquared
float distanceSquared(float x, float y, float z, float w) Return the square of the distance betweenthisvector and(x, y, z, w).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vectorw- the w component of the other vector- Returns:
- the square of the distance
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dot
Compute the dot product (inner product) of this vector andv.- Parameters:
v- the other vector- Returns:
- the dot product
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dot
float dot(float x, float y, float z, float w) Compute the dot product (inner product) of this vector and(x, y, z, w).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vectorw- the w component of the other vector- Returns:
- the dot product
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angleCos
Return the cosine of the angle between this vector and the supplied vector. Use this instead ofMath.cos(angle(v)).- Parameters:
v- the other vector- Returns:
- the cosine of the angle
- See Also:
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angle
Return the angle between this vector and the supplied vector.- Parameters:
v- the other vector- Returns:
- the angle, in radians
- See Also:
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negate
Negate this vector and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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min
Set the components ofdestto be the component-wise minimum of this and the other vector.- Parameters:
v- the other vectordest- will hold the result- Returns:
- dest
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max
Set the components ofdestto be the component-wise maximum of this and the other vector.- Parameters:
v- the other vectordest- will hold the result- Returns:
- dest
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lerp
Linearly interpolatethisandotherusing the given interpolation factortand store the result indest.If
tis0.0then the result isthis. If the interpolation factor is1.0then the result isother.- Parameters:
other- the other vectort- the interpolation factor between 0.0 and 1.0dest- will hold the result- Returns:
- dest
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smoothStep
Compute a smooth-step (i.e. hermite with zero tangents) interpolation betweenthisvector and the given vectorvand store the result indest.- Parameters:
v- the other vectort- the interpolation factor, within[0..1]dest- will hold the result- Returns:
- dest
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hermite
Compute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest.- Parameters:
t0- the tangent ofthisvectorv1- the other vectort1- the tangent of the other vectort- the interpolation factor, within[0..1]dest- will hold the result- Returns:
- dest
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get
Get the value of the specified component of this vector.- Parameters:
component- the component, within[0..3]- Returns:
- the value
- Throws:
IllegalArgumentException- ifcomponentis not within[0..3]
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get
- Parameters:
mode- theRoundingModeto usedest- will hold the result- Returns:
- dest
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get
Set the components of the given vectordestto those ofthisvector.- Parameters:
dest- will hold the result- Returns:
- dest
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get
Set the components of the given vectordestto those ofthisvector.- Parameters:
dest- will hold the result- Returns:
- dest
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maxComponent
int maxComponent()Determine the component with the biggest absolute value.- Returns:
- the component index, within
[0..3]
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minComponent
int minComponent()Determine the component with the smallest (towards zero) absolute value.- Returns:
- the component index, within
[0..3]
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floor
Compute for each component of this vector the largest (closest to positive infinity)floatvalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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ceil
Compute for each component of this vector the smallest (closest to negative infinity)floatvalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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round
Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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isFinite
boolean isFinite()Determine whether all components are finite floating-point values, that is, they are notNaNand notinfinity.- Returns:
trueif all components are finite floating-point values;falseotherwise
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absolute
Compute the absolute of each of this vector's components and store the result intodest.- Parameters:
dest- will hold the result- Returns:
- dest
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equals
Compare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.Please note that this method is not used by any data structure such as
ArrayListHashSetorHashMapand their operations, such asArrayList.contains(Object)orHashSet.remove(Object), since those data structures only use theObject.equals(Object)andObject.hashCode()methods.- Parameters:
v- the other vectordelta- the allowed maximum difference- Returns:
truewhether all of the vector components are equal;falseotherwise
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equals
boolean equals(float x, float y, float z, float w) Compare the vector components ofthisvector with the given(x, y, z, w)and return whether all of them are equal.- Parameters:
x- the x component to compare toy- the y component to compare toz- the z component to compare tow- the w component to compare to- Returns:
trueif all the vector components are equal
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