Package org.joml

Class Vector4f

java.lang.Object
org.joml.Vector4f
All Implemented Interfaces:
Externalizable, Serializable, Cloneable, Vector4fc

public class Vector4f extends Object implements Externalizable, Cloneable, Vector4fc
Contains the definition of a Vector comprising 4 floats and associated transformations.
Author:
Richard Greenlees, Kai Burjack, F. Neurath
See Also:
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    float
    The w component of the vector.
    float
    The x component of the vector.
    float
    The y component of the vector.
    float
    The z component of the vector.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Create a new Vector4f of (0, 0, 0, 1).
    Vector4f(float d)
    Create a new Vector4f and initialize all four components with the given value.
    Vector4f(float[] xyzw)
    Create a new Vector4f and initialize its four components from the first four elements of the given array.
    Vector4f(float x, float y, float z, float w)
    Create a new Vector4f with the given component values.
    Vector4f(int index, ByteBuffer buffer)
    Create a new Vector4f and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
    Vector4f(int index, FloatBuffer buffer)
    Create a new Vector4f and read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.
    Create a new Vector4f and read this vector from the supplied ByteBuffer at the current buffer position.
    Create a new Vector4f and read this vector from the supplied FloatBuffer at the current buffer position.
    Vector4f(Vector2fc v, float z, float w)
    Create a new Vector4f with the first two components from the given v and the given z, and w.
    Vector4f(Vector2ic v, float z, float w)
    Create a new Vector4f with the first two components from the given v and the given z, and w.
    Vector4f(Vector3fc v, float w)
    Create a new Vector4f with the first three components from the given v and the given w.
    Vector4f(Vector3ic v, float w)
    Create a new Vector4f with the first three components from the given v and the given w.
    Create a new Vector4f with the same values as v.
    Create a new Vector4f with the same values as v.
  • Method Summary

    Modifier and Type
    Method
    Description
    Compute the absolute of each of this vector's components.
    Compute the absolute of each of this vector's components and store the result into dest.
    add(float x, float y, float z, float w)
    Increment the components of this vector by the given values.
    add(float x, float y, float z, float w, Vector4f dest)
    Increment the components of this vector by the given values and store the result in dest.
    Add the supplied vector to this one.
    Add the supplied vector to this one and store the result in dest.
    float
    Return the angle between this vector and the supplied vector.
    float
    Return the cosine of the angle between this vector and the supplied vector.
    Set each component of this vector to the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer.
    ceil(Vector4f dest)
    Compute for each component of this vector the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
     
    float
    distance(float x, float y, float z, float w)
    Return the distance between this vector and (x, y, z, w).
    static float
    distance(float x1, float y1, float z1, float w1, float x2, float y2, float z2, float w2)
    Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
    float
    Return the distance between this Vector and v.
    float
    distanceSquared(float x, float y, float z, float w)
    Return the square of the distance between this vector and (x, y, z, w).
    static float
    distanceSquared(float x1, float y1, float z1, float w1, float x2, float y2, float z2, float w2)
    Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
    float
    Return the square of the distance between this vector and v.
    div(float scalar)
    Divide all components of this Vector4f by the given scalar value.
    div(float x, float y, float z, float w)
    Divide the components of this Vector4f by the given scalar values and store the result in this.
    div(float x, float y, float z, float w, Vector4f dest)
    Divide the components of this Vector4f by the given scalar values and store the result in dest.
    div(float scalar, Vector4f dest)
    Divide all components of this Vector4f by the given scalar value and store the result in dest.
    Divide this Vector4f component-wise by another Vector4f.
    Divide this Vector4f component-wise by another Vector4f and store the result in dest.
    float
    dot(float x, float y, float z, float w)
    Compute the dot product (inner product) of this vector and (x, y, z, w).
    float
    Compute the dot product (inner product) of this vector and v .
    boolean
    equals(float x, float y, float z, float w)
    Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
    boolean
     
    boolean
    equals(Vector4fc v, float delta)
    Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.
    Set each component of this vector to the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer.
    Compute for each component of this vector the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
    fma(float a, Vector4fc b)
    Add the component-wise multiplication of a * b to this vector.
    fma(float a, Vector4fc b, Vector4f dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    Add the component-wise multiplication of a * b to this vector.
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    float
    get(int component)
    Get the value of the specified component of this vector.
    get(int index, ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
    get(int index, FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.
    get(int mode, Vector4i dest)
    Set the components of the given vector dest to those of this vector using the given RoundingMode.
    get(ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer at the current buffer position.
    get(FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer at the current buffer position.
    get(Vector4d dest)
    Set the components of the given vector dest to those of this vector.
    get(Vector4f dest)
    Set the components of the given vector dest to those of this vector.
    getToAddress(long address)
    Store this vector at the given off-heap memory address.
    int
     
    hermite(Vector4fc t0, Vector4fc v1, Vector4fc t1, float t, Vector4f dest)
    Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
    boolean
    Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
    float
    Return the length of this vector.
    static float
    length(float x, float y, float z, float w)
    Get the length of a 4-dimensional single-precision vector.
    float
    Return the length squared of this vector.
    static float
    lengthSquared(float x, float y, float z, float w)
    Get the length squared of a 4-dimensional single-precision vector.
    static float
    lengthSquared(int x, int y, int z, int w)
    Get the length squared of a 4-dimensional int vector.
    lerp(Vector4fc other, float t)
    Linearly interpolate this and other using the given interpolation factor t and store the result in this.
    lerp(Vector4fc other, float t, Vector4f dest)
    Linearly interpolate this and other using the given interpolation factor t and store the result in dest.
    Set the components of this vector to be the component-wise maximum of this and the other vector.
    Set the components of dest to be the component-wise maximum of this and the other vector.
    int
    Determine the component with the biggest absolute value.
    Set the components of this vector to be the component-wise minimum of this and the other vector.
    Set the components of dest to be the component-wise minimum of this and the other vector.
    int
    Determine the component with the smallest (towards zero) absolute value.
    mul(float scalar)
    Multiply all components of this Vector4f by the given scalar value.
    mul(float x, float y, float z, float w)
    Multiply the components of this Vector4f by the given scalar values and store the result in this.
    mul(float x, float y, float z, float w, Vector4f dest)
    Multiply the components of this Vector4f by the given scalar values and store the result in dest.
    mul(float scalar, Vector4f dest)
    Multiply all components of this Vector4f by the given scalar value and store the result in dest.
    Multiply the given matrix mat with this Vector4f and store the result in this.
    mul(Matrix4fc mat, Vector4f dest)
    Multiply the given matrix mat with this Vector4f and store the result in dest.
    Multiply the given matrix mat with this Vector4f and store the result in this.
    mul(Matrix4x3fc mat, Vector4f dest)
    Multiply the given matrix mat with this Vector4f and store the result in dest.
    Multiply this Vector4f component-wise by another Vector4f.
    Multiply this Vector4f component-wise by another Vector4f and store the result in dest.
    mulAdd(float a, Vector4fc b)
    Add the component-wise multiplication of this * a to b and store the result in this.
    mulAdd(float a, Vector4fc b, Vector4f dest)
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Add the component-wise multiplication of this * a to b and store the result in this.
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Multiply the given affine matrix mat with this Vector4f and store the result in dest.
    Multiply the transpose of the given affine matrix mat with this Vector4f and store the result in dest.
    Multiply the given matrix mat with this Vector4f, perform perspective division.
    Multiply the given matrix mat with this Vector4f, perform perspective division and store the (x, y, z) result in dest.
    Multiply the given matrix mat with this Vector4f, perform perspective division and store the result in dest.
    Multiply the transpose of the given matrix mat with this Vector4f and store the result in this.
    Multiply the transpose of the given matrix mat with this Vector4f and store the result in dest.
    Negate this vector.
    Negate this vector and store the result in dest.
    Normalizes this vector.
    normalize(float length)
    Scale this vector to have the given length.
    normalize(float length, Vector4f dest)
    Scale this vector to have the given length and store the result in dest.
    Normalizes this vector and store the result in dest.
    Normalize this vector by computing only the norm of (x, y, z).
    Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
    void
     
    Rotate this vector by the given quaternion quat and store the result in this.
    Rotate this vector by the given quaternion quat and store the result in dest.
    rotateAbout(float angle, float x, float y, float z)
    Rotate this vector the specified radians around the given rotation axis.
    rotateAxis(float angle, float aX, float aY, float aZ, Vector4f dest)
    Rotate this vector the specified radians around the given rotation axis and store the result into dest.
    rotateX(float angle)
    Rotate this vector the specified radians around the X axis.
    rotateX(float angle, Vector4f dest)
    Rotate this vector the specified radians around the X axis and store the result into dest.
    rotateY(float angle)
    Rotate this vector the specified radians around the Y axis.
    rotateY(float angle, Vector4f dest)
    Rotate this vector the specified radians around the Y axis and store the result into dest.
    rotateZ(float angle)
    Rotate this vector the specified radians around the Z axis.
    rotateZ(float angle, Vector4f dest)
    Rotate this vector the specified radians around the Z axis and store the result into dest.
    Set each component of this vector to the closest float that is equal to a mathematical integer, with ties rounding to positive infinity.
    Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
    set(double d)
    Set the x, y, z, and w components to the supplied value.
    set(double x, double y, double z, double w)
    Set the x, y, z, and w components to the supplied values.
    set(float d)
    Set the x, y, z, and w components to the supplied value.
    set(float[] xyzw)
    Set the four components of this vector to the first four elements of the given array.
    set(float x, float y, float z)
    Set the x, y, z components to the supplied values.
    set(float x, float y, float z, float w)
    Set the x, y, z, and w components to the supplied values.
    set(int index, ByteBuffer buffer)
    Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
    set(int index, FloatBuffer buffer)
    Read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.
    set(ByteBuffer buffer)
    Read this vector from the supplied ByteBuffer at the current buffer position.
    set(FloatBuffer buffer)
    Read this vector from the supplied FloatBuffer at the current buffer position.
    set(Vector2fc v, float z, float w)
    Sets the first two components of this to the components of given v and last two components to the given z, and w.
    set(Vector2ic v, float z, float w)
    Sets the first two components of this to the components of given v and last two components to the given z, and w.
    set(Vector3fc v, float w)
    Set the first three components of this to the components of v and the last component to w.
    set(Vector3ic v, float w)
    Set the first three components of this to the components of v and the last component to w.
    Set this Vector4f to the values of the given v.
    Set this Vector4f to the values of the given v.
    Set this Vector4f to the values of the given v.
    setComponent(int component, float value)
    Set the value of the specified component of this vector.
    setFromAddress(long address)
    Set the values of this vector by reading 4 float values from off-heap memory, starting at the given address.
    smoothStep(Vector4fc v, float t, Vector4f dest)
    Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
    sub(float x, float y, float z, float w)
    Subtract (x, y, z, w) from this.
    sub(float x, float y, float z, float w, Vector4f dest)
    Subtract (x, y, z, w) from this and store the result in dest.
    Subtract the supplied vector from this one.
    Subtract the supplied vector from this one and store the result in dest.
    Return a string representation of this vector.
    Return a string representation of this vector by formatting the vector components with the given NumberFormat.
    float
    w()
     
    void
     
    float
    x()
     
    float
    y()
     
    float
    z()
     
    Set all components to zero.

    Methods inherited from class java.lang.Object

    finalize, getClass, notify, notifyAll, wait, wait, wait
  • Field Details

    • x

      public float x
      The x component of the vector.
    • y

      public float y
      The y component of the vector.
    • z

      public float z
      The z component of the vector.
    • w

      public float w
      The w component of the vector.
  • Constructor Details

    • Vector4f

      public Vector4f()
      Create a new Vector4f of (0, 0, 0, 1).
    • Vector4f

      public Vector4f(Vector4fc v)
      Create a new Vector4f with the same values as v.
      Parameters:
      v - the Vector4fc to copy the values from
    • Vector4f

      public Vector4f(Vector4ic v)
      Create a new Vector4f with the same values as v.
      Parameters:
      v - the Vector4ic to copy the values from
    • Vector4f

      public Vector4f(Vector3fc v, float w)
      Create a new Vector4f with the first three components from the given v and the given w.
      Parameters:
      v - the Vector3fc
      w - the w component
    • Vector4f

      public Vector4f(Vector3ic v, float w)
      Create a new Vector4f with the first three components from the given v and the given w.
      Parameters:
      v - the Vector3ic
      w - the w component
    • Vector4f

      public Vector4f(Vector2fc v, float z, float w)
      Create a new Vector4f with the first two components from the given v and the given z, and w.
      Parameters:
      v - the Vector2fc
      z - the z component
      w - the w component
    • Vector4f

      public Vector4f(Vector2ic v, float z, float w)
      Create a new Vector4f with the first two components from the given v and the given z, and w.
      Parameters:
      v - the Vector2ic
      z - the z component
      w - the w component
    • Vector4f

      public Vector4f(float d)
      Create a new Vector4f and initialize all four components with the given value.
      Parameters:
      d - the value of all four components
    • Vector4f

      public Vector4f(float x, float y, float z, float w)
      Create a new Vector4f with the given component values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      w - the w component
    • Vector4f

      public Vector4f(float[] xyzw)
      Create a new Vector4f and initialize its four components from the first four elements of the given array.
      Parameters:
      xyzw - the array containing at least four elements
    • Vector4f

      public Vector4f(ByteBuffer buffer)
      Create a new Vector4f and read this vector from the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is read, use Vector4f(int, ByteBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      See Also:
    • Vector4f

      public Vector4f(int index, ByteBuffer buffer)
      Create a new Vector4f and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - values will be read in x, y, z, w order
    • Vector4f

      public Vector4f(FloatBuffer buffer)
      Create a new Vector4f and read this vector from the supplied FloatBuffer at the current buffer position.

      This method will not increment the position of the given FloatBuffer.

      In order to specify the offset into the FloatBuffer at which the vector is read, use Vector4f(int, FloatBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      See Also:
    • Vector4f

      public Vector4f(int index, FloatBuffer buffer)
      Create a new Vector4f and read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given FloatBuffer.

      Parameters:
      index - the absolute position into the FloatBuffer
      buffer - values will be read in x, y, z, w order
  • Method Details

    • x

      public float x()
      Specified by:
      x in interface Vector4fc
      Returns:
      the value of the x component
    • y

      public float y()
      Specified by:
      y in interface Vector4fc
      Returns:
      the value of the y component
    • z

      public float z()
      Specified by:
      z in interface Vector4fc
      Returns:
      the value of the z component
    • w

      public float w()
      Specified by:
      w in interface Vector4fc
      Returns:
      the value of the w component
    • set

      public Vector4f set(Vector4fc v)
      Set this Vector4f to the values of the given v.
      Parameters:
      v - the vector whose values will be copied into this
      Returns:
      this
    • set

      public Vector4f set(Vector4ic v)
      Set this Vector4f to the values of the given v.
      Parameters:
      v - the vector whose values will be copied into this
      Returns:
      this
    • set

      public Vector4f set(Vector4dc v)
      Set this Vector4f to the values of the given v.

      Note that due to the given vector v storing the components in double-precision, there is the possibility to lose precision.

      Parameters:
      v - the vector whose values will be copied into this
      Returns:
      this
    • set

      public Vector4f set(Vector3fc v, float w)
      Set the first three components of this to the components of v and the last component to w.
      Parameters:
      v - the Vector3fc to copy
      w - the w component
      Returns:
      this
    • set

      public Vector4f set(Vector3ic v, float w)
      Set the first three components of this to the components of v and the last component to w.
      Parameters:
      v - the Vector3ic to copy
      w - the w component
      Returns:
      this
    • set

      public Vector4f set(Vector2fc v, float z, float w)
      Sets the first two components of this to the components of given v and last two components to the given z, and w.
      Parameters:
      v - the Vector2fc
      z - the z component
      w - the w component
      Returns:
      this
    • set

      public Vector4f set(Vector2ic v, float z, float w)
      Sets the first two components of this to the components of given v and last two components to the given z, and w.
      Parameters:
      v - the Vector2ic
      z - the z component
      w - the w component
      Returns:
      this
    • set

      public Vector4f set(float d)
      Set the x, y, z, and w components to the supplied value.
      Parameters:
      d - the value of all four components
      Returns:
      this
    • set

      public Vector4f set(float x, float y, float z, float w)
      Set the x, y, z, and w components to the supplied values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      w - the w component
      Returns:
      this
    • set

      public Vector4f set(float x, float y, float z)
      Set the x, y, z components to the supplied values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      Returns:
      this
    • set

      public Vector4f set(double d)
      Set the x, y, z, and w components to the supplied value.
      Parameters:
      d - the value of all four components
      Returns:
      this
    • set

      public Vector4f set(double x, double y, double z, double w)
      Set the x, y, z, and w components to the supplied values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      w - the w component
      Returns:
      this
    • set

      public Vector4f set(float[] xyzw)
      Set the four components of this vector to the first four elements of the given array.
      Parameters:
      xyzw - the array containing at least four elements
      Returns:
      this
    • set

      public Vector4f set(ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is read, use set(int, ByteBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      Returns:
      this
      See Also:
    • set

      public Vector4f set(int index, ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - values will be read in x, y, z, w order
      Returns:
      this
    • set

      public Vector4f set(FloatBuffer buffer)
      Read this vector from the supplied FloatBuffer at the current buffer position.

      This method will not increment the position of the given FloatBuffer.

      In order to specify the offset into the FloatBuffer at which the vector is read, use set(int, FloatBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z, w order
      Returns:
      this
      See Also:
    • set

      public Vector4f set(int index, FloatBuffer buffer)
      Read this vector from the supplied FloatBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given FloatBuffer.

      Parameters:
      index - the absolute position into the FloatBuffer
      buffer - values will be read in x, y, z, w order
      Returns:
      this
    • setFromAddress

      public Vector4f setFromAddress(long address)
      Set the values of this vector by reading 4 float values from off-heap memory, starting at the given address.

      This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

      This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

      Parameters:
      address - the off-heap memory address to read the vector values from
      Returns:
      this
    • setComponent

      public Vector4f setComponent(int component, float value) throws IllegalArgumentException
      Set the value of the specified component of this vector.
      Parameters:
      component - the component whose value to set, within [0..3]
      value - the value to set
      Returns:
      this
      Throws:
      IllegalArgumentException - if component is not within [0..3]
    • get

      public FloatBuffer get(FloatBuffer buffer)
      Description copied from interface: Vector4fc
      Store this vector into the supplied FloatBuffer at the current buffer position.

      This method will not increment the position of the given FloatBuffer.

      In order to specify the offset into the FloatBuffer at which the vector is stored, use Vector4fc.get(int, FloatBuffer), taking the absolute position as parameter.

      Specified by:
      get in interface Vector4fc
      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      public FloatBuffer get(int index, FloatBuffer buffer)
      Description copied from interface: Vector4fc
      Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given FloatBuffer.

      Specified by:
      get in interface Vector4fc
      Parameters:
      index - the absolute position into the FloatBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • get

      public ByteBuffer get(ByteBuffer buffer)
      Description copied from interface: Vector4fc
      Store this vector into the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector4fc.get(int, ByteBuffer), taking the absolute position as parameter.

      Specified by:
      get in interface Vector4fc
      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      public ByteBuffer get(int index, ByteBuffer buffer)
      Description copied from interface: Vector4fc
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Specified by:
      get in interface Vector4fc
      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • getToAddress

      public Vector4fc getToAddress(long address)
      Description copied from interface: Vector4fc
      Store this vector at the given off-heap memory address.

      This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

      This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

      Specified by:
      getToAddress in interface Vector4fc
      Parameters:
      address - the off-heap address where to store this vector
      Returns:
      this
    • sub

      public Vector4f sub(Vector4fc v)
      Subtract the supplied vector from this one.
      Parameters:
      v - the vector to subtract
      Returns:
      this
    • sub

      public Vector4f sub(float x, float y, float z, float w)
      Subtract (x, y, z, w) from this.
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      w - the w component to subtract
      Returns:
      this
    • sub

      public Vector4f sub(Vector4fc v, Vector4f dest)
      Description copied from interface: Vector4fc
      Subtract the supplied vector from this one and store the result in dest.
      Specified by:
      sub in interface Vector4fc
      Parameters:
      v - the vector to subtract from this
      dest - will hold the result
      Returns:
      dest
    • sub

      public Vector4f sub(float x, float y, float z, float w, Vector4f dest)
      Description copied from interface: Vector4fc
      Subtract (x, y, z, w) from this and store the result in dest.
      Specified by:
      sub in interface Vector4fc
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      w - the w component to subtract
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector4f add(Vector4fc v)
      Add the supplied vector to this one.
      Parameters:
      v - the vector to add
      Returns:
      this
    • add

      public Vector4f add(Vector4fc v, Vector4f dest)
      Description copied from interface: Vector4fc
      Add the supplied vector to this one and store the result in dest.
      Specified by:
      add in interface Vector4fc
      Parameters:
      v - the vector to add
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector4f add(float x, float y, float z, float w)
      Increment the components of this vector by the given values.
      Parameters:
      x - the x component to add
      y - the y component to add
      z - the z component to add
      w - the w component to add
      Returns:
      this
    • add

      public Vector4f add(float x, float y, float z, float w, Vector4f dest)
      Description copied from interface: Vector4fc
      Increment the components of this vector by the given values and store the result in dest.
      Specified by:
      add in interface Vector4fc
      Parameters:
      x - the x component to add
      y - the y component to add
      z - the z component to add
      w - the w component to add
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector4f fma(Vector4fc a, Vector4fc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector4f fma(float a, Vector4fc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector4f fma(Vector4fc a, Vector4fc b, Vector4f dest)
      Description copied from interface: Vector4fc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector4fc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector4f fma(float a, Vector4fc b, Vector4f dest)
      Description copied from interface: Vector4fc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector4fc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      public Vector4f mulAdd(Vector4fc a, Vector4fc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Parameters:
      a - the multiplicand
      b - the addend
      Returns:
      this
    • mulAdd

      public Vector4f mulAdd(float a, Vector4fc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Parameters:
      a - the multiplicand
      b - the addend
      Returns:
      this
    • mulAdd

      public Vector4f mulAdd(Vector4fc a, Vector4fc b, Vector4f dest)
      Description copied from interface: Vector4fc
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Specified by:
      mulAdd in interface Vector4fc
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      public Vector4f mulAdd(float a, Vector4fc b, Vector4f dest)
      Description copied from interface: Vector4fc
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Specified by:
      mulAdd in interface Vector4fc
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4f mul(Vector4fc v)
      Multiply this Vector4f component-wise by another Vector4f.
      Parameters:
      v - the other vector
      Returns:
      this
    • mul

      public Vector4f mul(Vector4fc v, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply this Vector4f component-wise by another Vector4f and store the result in dest.
      Specified by:
      mul in interface Vector4fc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector4f div(Vector4fc v)
      Divide this Vector4f component-wise by another Vector4f.
      Parameters:
      v - the vector to divide by
      Returns:
      this
    • div

      public Vector4f div(Vector4fc v, Vector4f dest)
      Description copied from interface: Vector4fc
      Divide this Vector4f component-wise by another Vector4f and store the result in dest.
      Specified by:
      div in interface Vector4fc
      Parameters:
      v - the vector to divide by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4f mul(Matrix4fc mat)
      Multiply the given matrix mat with this Vector4f and store the result in this.
      Parameters:
      mat - the matrix to multiply the vector with
      Returns:
      this
    • mul

      public Vector4f mul(Matrix4fc mat, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply the given matrix mat with this Vector4f and store the result in dest.
      Specified by:
      mul in interface Vector4fc
      Parameters:
      mat - the matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulTranspose

      public Vector4f mulTranspose(Matrix4fc mat)
      Multiply the transpose of the given matrix mat with this Vector4f and store the result in this.
      Parameters:
      mat - the matrix whose transpose to multiply the vector with
      Returns:
      this
    • mulTranspose

      public Vector4f mulTranspose(Matrix4fc mat, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply the transpose of the given matrix mat with this Vector4f and store the result in dest.
      Specified by:
      mulTranspose in interface Vector4fc
      Parameters:
      mat - the matrix whose transpose to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulAffine

      public Vector4f mulAffine(Matrix4fc mat, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply the given affine matrix mat with this Vector4f and store the result in dest.
      Specified by:
      mulAffine in interface Vector4fc
      Parameters:
      mat - the affine matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulAffineTranspose

      public Vector4f mulAffineTranspose(Matrix4fc mat, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply the transpose of the given affine matrix mat with this Vector4f and store the result in dest.
      Specified by:
      mulAffineTranspose in interface Vector4fc
      Parameters:
      mat - the affine matrix whose transpose to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mul

      public Vector4f mul(Matrix4x3fc mat)
      Multiply the given matrix mat with this Vector4f and store the result in this.
      Parameters:
      mat - the matrix to multiply the vector with
      Returns:
      this
    • mul

      public Vector4f mul(Matrix4x3fc mat, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply the given matrix mat with this Vector4f and store the result in dest.
      Specified by:
      mul in interface Vector4fc
      Parameters:
      mat - the matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulProject

      public Vector4f mulProject(Matrix4fc mat, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply the given matrix mat with this Vector4f, perform perspective division and store the result in dest.
      Specified by:
      mulProject in interface Vector4fc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulProject

      public Vector4f mulProject(Matrix4fc mat)
      Multiply the given matrix mat with this Vector4f, perform perspective division.
      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulProject

      public Vector3f mulProject(Matrix4fc mat, Vector3f dest)
      Description copied from interface: Vector4fc
      Multiply the given matrix mat with this Vector4f, perform perspective division and store the (x, y, z) result in dest.
      Specified by:
      mulProject in interface Vector4fc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4f mul(float scalar)
      Multiply all components of this Vector4f by the given scalar value.
      Parameters:
      scalar - the scalar to multiply by
      Returns:
      this
    • mul

      public Vector4f mul(float scalar, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply all components of this Vector4f by the given scalar value and store the result in dest.
      Specified by:
      mul in interface Vector4fc
      Parameters:
      scalar - the scalar to multiply by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector4f mul(float x, float y, float z, float w)
      Multiply the components of this Vector4f by the given scalar values and store the result in this.
      Parameters:
      x - the x component to multiply by
      y - the y component to multiply by
      z - the z component to multiply by
      w - the w component to multiply by
      Returns:
      this
    • mul

      public Vector4f mul(float x, float y, float z, float w, Vector4f dest)
      Description copied from interface: Vector4fc
      Multiply the components of this Vector4f by the given scalar values and store the result in dest.
      Specified by:
      mul in interface Vector4fc
      Parameters:
      x - the x component to multiply by
      y - the y component to multiply by
      z - the z component to multiply by
      w - the w component to multiply by
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector4f div(float scalar)
      Divide all components of this Vector4f by the given scalar value.
      Parameters:
      scalar - the scalar to divide by
      Returns:
      this
    • div

      public Vector4f div(float scalar, Vector4f dest)
      Description copied from interface: Vector4fc
      Divide all components of this Vector4f by the given scalar value and store the result in dest.
      Specified by:
      div in interface Vector4fc
      Parameters:
      scalar - the scalar to divide by
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector4f div(float x, float y, float z, float w)
      Divide the components of this Vector4f by the given scalar values and store the result in this.
      Parameters:
      x - the x component to divide by
      y - the y component to divide by
      z - the z component to divide by
      w - the w component to divide by
      Returns:
      this
    • div

      public Vector4f div(float x, float y, float z, float w, Vector4f dest)
      Description copied from interface: Vector4fc
      Divide the components of this Vector4f by the given scalar values and store the result in dest.
      Specified by:
      div in interface Vector4fc
      Parameters:
      x - the x component to divide by
      y - the y component to divide by
      z - the z component to divide by
      w - the w component to divide by
      dest - will hold the result
      Returns:
      dest
    • rotate

      public Vector4f rotate(Quaternionfc quat)
      Rotate this vector by the given quaternion quat and store the result in this.
      Parameters:
      quat - the quaternion to rotate this vector
      Returns:
      this
      See Also:
    • rotate

      public Vector4f rotate(Quaternionfc quat, Vector4f dest)
      Description copied from interface: Vector4fc
      Rotate this vector by the given quaternion quat and store the result in dest.
      Specified by:
      rotate in interface Vector4fc
      Parameters:
      quat - the quaternion to rotate this vector
      dest - will hold the result
      Returns:
      dest
      See Also:
    • rotateAbout

      public Vector4f rotateAbout(float angle, float x, float y, float z)
      Rotate this vector the specified radians around the given rotation axis.
      Parameters:
      angle - the angle in radians
      x - the x component of the rotation axis
      y - the y component of the rotation axis
      z - the z component of the rotation axis
      Returns:
      this
    • rotateAxis

      public Vector4f rotateAxis(float angle, float aX, float aY, float aZ, Vector4f dest)
      Description copied from interface: Vector4fc
      Rotate this vector the specified radians around the given rotation axis and store the result into dest.
      Specified by:
      rotateAxis in interface Vector4fc
      Parameters:
      angle - the angle in radians
      aX - the x component of the rotation axis
      aY - the y component of the rotation axis
      aZ - the z component of the rotation axis
      dest - will hold the result
      Returns:
      dest
    • rotateX

      public Vector4f rotateX(float angle)
      Rotate this vector the specified radians around the X axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateX

      public Vector4f rotateX(float angle, Vector4f dest)
      Description copied from interface: Vector4fc
      Rotate this vector the specified radians around the X axis and store the result into dest.
      Specified by:
      rotateX in interface Vector4fc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateY

      public Vector4f rotateY(float angle)
      Rotate this vector the specified radians around the Y axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateY

      public Vector4f rotateY(float angle, Vector4f dest)
      Description copied from interface: Vector4fc
      Rotate this vector the specified radians around the Y axis and store the result into dest.
      Specified by:
      rotateY in interface Vector4fc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateZ

      public Vector4f rotateZ(float angle)
      Rotate this vector the specified radians around the Z axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateZ

      public Vector4f rotateZ(float angle, Vector4f dest)
      Description copied from interface: Vector4fc
      Rotate this vector the specified radians around the Z axis and store the result into dest.
      Specified by:
      rotateZ in interface Vector4fc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • lengthSquared

      public float lengthSquared()
      Description copied from interface: Vector4fc
      Return the length squared of this vector.
      Specified by:
      lengthSquared in interface Vector4fc
      Returns:
      the length squared
    • lengthSquared

      public static float lengthSquared(float x, float y, float z, float w)
      Get the length squared of a 4-dimensional single-precision vector.
      Parameters:
      x - the vector's x component
      y - the vector's y component
      z - the vector's z component
      w - the vector's w component
      Returns:
      the length squared of the given vector
    • lengthSquared

      public static float lengthSquared(int x, int y, int z, int w)
      Get the length squared of a 4-dimensional int vector.
      Parameters:
      x - the vector's x component
      y - the vector's y component
      z - the vector's z component
      w - the vector's w component
      Returns:
      the length squared of the given vector
    • length

      public float length()
      Description copied from interface: Vector4fc
      Return the length of this vector.
      Specified by:
      length in interface Vector4fc
      Returns:
      the length
    • length

      public static float length(float x, float y, float z, float w)
      Get the length of a 4-dimensional single-precision vector.
      Parameters:
      x - The vector's x component
      y - The vector's y component
      z - The vector's z component
      w - The vector's w component
      Returns:
      the length of the given vector
    • normalize

      public Vector4f normalize()
      Normalizes this vector.
      Returns:
      this
    • normalize

      public Vector4f normalize(Vector4f dest)
      Description copied from interface: Vector4fc
      Normalizes this vector and store the result in dest.
      Specified by:
      normalize in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • normalize

      public Vector4f normalize(float length)
      Scale this vector to have the given length.
      Parameters:
      length - the desired length
      Returns:
      this
    • normalize

      public Vector4f normalize(float length, Vector4f dest)
      Description copied from interface: Vector4fc
      Scale this vector to have the given length and store the result in dest.
      Specified by:
      normalize in interface Vector4fc
      Parameters:
      length - the desired length
      dest - will hold the result
      Returns:
      dest
    • normalize3

      public Vector4f normalize3()
      Normalize this vector by computing only the norm of (x, y, z).
      Returns:
      this
    • normalize3

      public Vector4f normalize3(Vector4f dest)
      Description copied from interface: Vector4fc
      Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
      Specified by:
      normalize3 in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • distance

      public float distance(Vector4fc v)
      Description copied from interface: Vector4fc
      Return the distance between this Vector and v.
      Specified by:
      distance in interface Vector4fc
      Parameters:
      v - the other vector
      Returns:
      the distance
    • distance

      public float distance(float x, float y, float z, float w)
      Description copied from interface: Vector4fc
      Return the distance between this vector and (x, y, z, w).
      Specified by:
      distance in interface Vector4fc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the euclidean distance
    • distanceSquared

      public float distanceSquared(Vector4fc v)
      Description copied from interface: Vector4fc
      Return the square of the distance between this vector and v.
      Specified by:
      distanceSquared in interface Vector4fc
      Parameters:
      v - the other vector
      Returns:
      the squared of the distance
    • distanceSquared

      public float distanceSquared(float x, float y, float z, float w)
      Description copied from interface: Vector4fc
      Return the square of the distance between this vector and (x, y, z, w).
      Specified by:
      distanceSquared in interface Vector4fc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the square of the distance
    • distance

      public static float distance(float x1, float y1, float z1, float w1, float x2, float y2, float z2, float w2)
      Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      Parameters:
      x1 - the x component of the first vector
      y1 - the y component of the first vector
      z1 - the z component of the first vector
      w1 - the w component of the first vector
      x2 - the x component of the second vector
      y2 - the y component of the second vector
      z2 - the z component of the second vector
      w2 - the 2 component of the second vector
      Returns:
      the euclidean distance
    • distanceSquared

      public static float distanceSquared(float x1, float y1, float z1, float w1, float x2, float y2, float z2, float w2)
      Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      Parameters:
      x1 - the x component of the first vector
      y1 - the y component of the first vector
      z1 - the z component of the first vector
      w1 - the w component of the first vector
      x2 - the x component of the second vector
      y2 - the y component of the second vector
      z2 - the z component of the second vector
      w2 - the w component of the second vector
      Returns:
      the euclidean distance squared
    • dot

      public float dot(Vector4fc v)
      Description copied from interface: Vector4fc
      Compute the dot product (inner product) of this vector and v .
      Specified by:
      dot in interface Vector4fc
      Parameters:
      v - the other vector
      Returns:
      the dot product
    • dot

      public float dot(float x, float y, float z, float w)
      Description copied from interface: Vector4fc
      Compute the dot product (inner product) of this vector and (x, y, z, w).
      Specified by:
      dot in interface Vector4fc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the dot product
    • angleCos

      public float angleCos(Vector4fc v)
      Description copied from interface: Vector4fc
      Return the cosine of the angle between this vector and the supplied vector. Use this instead of Math.cos(angle(v)).
      Specified by:
      angleCos in interface Vector4fc
      Parameters:
      v - the other vector
      Returns:
      the cosine of the angle
      See Also:
    • angle

      public float angle(Vector4fc v)
      Description copied from interface: Vector4fc
      Return the angle between this vector and the supplied vector.
      Specified by:
      angle in interface Vector4fc
      Parameters:
      v - the other vector
      Returns:
      the angle, in radians
      See Also:
    • zero

      public Vector4f zero()
      Set all components to zero.
      Returns:
      this
    • negate

      public Vector4f negate()
      Negate this vector.
      Returns:
      this
    • negate

      public Vector4f negate(Vector4f dest)
      Description copied from interface: Vector4fc
      Negate this vector and store the result in dest.
      Specified by:
      negate in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • toString

      public String toString()
      Return a string representation of this vector.

      This method creates a new DecimalFormat on every invocation with the format string "0.000E0;-".

      Overrides:
      toString in class Object
      Returns:
      the string representation
    • toString

      public String toString(NumberFormat formatter)
      Return a string representation of this vector by formatting the vector components with the given NumberFormat.
      Parameters:
      formatter - the NumberFormat used to format the vector components with
      Returns:
      the string representation
    • writeExternal

      public void writeExternal(ObjectOutput out) throws IOException
      Specified by:
      writeExternal in interface Externalizable
      Throws:
      IOException
    • readExternal

      public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException
      Specified by:
      readExternal in interface Externalizable
      Throws:
      IOException
      ClassNotFoundException
    • min

      public Vector4f min(Vector4fc v)
      Set the components of this vector to be the component-wise minimum of this and the other vector.
      Parameters:
      v - the other vector
      Returns:
      this
    • min

      public Vector4f min(Vector4fc v, Vector4f dest)
      Description copied from interface: Vector4fc
      Set the components of dest to be the component-wise minimum of this and the other vector.
      Specified by:
      min in interface Vector4fc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • max

      public Vector4f max(Vector4fc v)
      Set the components of this vector to be the component-wise maximum of this and the other vector.
      Parameters:
      v - the other vector
      Returns:
      this
    • max

      public Vector4f max(Vector4fc v, Vector4f dest)
      Description copied from interface: Vector4fc
      Set the components of dest to be the component-wise maximum of this and the other vector.
      Specified by:
      max in interface Vector4fc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equals

      public boolean equals(Vector4fc v, float delta)
      Description copied from interface: Vector4fc
      Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.

      Please note that this method is not used by any data structure such as ArrayList HashSet or HashMap and their operations, such as ArrayList.contains(Object) or HashSet.remove(Object), since those data structures only use the Object.equals(Object) and Object.hashCode() methods.

      Specified by:
      equals in interface Vector4fc
      Parameters:
      v - the other vector
      delta - the allowed maximum difference
      Returns:
      true whether all of the vector components are equal; false otherwise
    • equals

      public boolean equals(float x, float y, float z, float w)
      Description copied from interface: Vector4fc
      Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
      Specified by:
      equals in interface Vector4fc
      Parameters:
      x - the x component to compare to
      y - the y component to compare to
      z - the z component to compare to
      w - the w component to compare to
      Returns:
      true if all the vector components are equal
    • smoothStep

      public Vector4f smoothStep(Vector4fc v, float t, Vector4f dest)
      Description copied from interface: Vector4fc
      Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
      Specified by:
      smoothStep in interface Vector4fc
      Parameters:
      v - the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • hermite

      public Vector4f hermite(Vector4fc t0, Vector4fc v1, Vector4fc t1, float t, Vector4f dest)
      Description copied from interface: Vector4fc
      Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
      Specified by:
      hermite in interface Vector4fc
      Parameters:
      t0 - the tangent of this vector
      v1 - the other vector
      t1 - the tangent of the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • lerp

      public Vector4f lerp(Vector4fc other, float t)
      Linearly interpolate this and other using the given interpolation factor t and store the result in this.

      If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

      Parameters:
      other - the other vector
      t - the interpolation factor between 0.0 and 1.0
      Returns:
      this
    • lerp

      public Vector4f lerp(Vector4fc other, float t, Vector4f dest)
      Description copied from interface: Vector4fc
      Linearly interpolate this and other using the given interpolation factor t and store the result in dest.

      If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

      Specified by:
      lerp in interface Vector4fc
      Parameters:
      other - the other vector
      t - the interpolation factor between 0.0 and 1.0
      dest - will hold the result
      Returns:
      dest
    • get

      public float get(int component) throws IllegalArgumentException
      Description copied from interface: Vector4fc
      Get the value of the specified component of this vector.
      Specified by:
      get in interface Vector4fc
      Parameters:
      component - the component, within [0..3]
      Returns:
      the value
      Throws:
      IllegalArgumentException - if component is not within [0..3]
    • get

      public Vector4i get(int mode, Vector4i dest)
      Description copied from interface: Vector4fc
      Set the components of the given vector dest to those of this vector using the given RoundingMode.
      Specified by:
      get in interface Vector4fc
      Parameters:
      mode - the RoundingMode to use
      dest - will hold the result
      Returns:
      dest
    • get

      public Vector4f get(Vector4f dest)
      Description copied from interface: Vector4fc
      Set the components of the given vector dest to those of this vector.
      Specified by:
      get in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • get

      public Vector4d get(Vector4d dest)
      Description copied from interface: Vector4fc
      Set the components of the given vector dest to those of this vector.
      Specified by:
      get in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • maxComponent

      public int maxComponent()
      Description copied from interface: Vector4fc
      Determine the component with the biggest absolute value.
      Specified by:
      maxComponent in interface Vector4fc
      Returns:
      the component index, within [0..3]
    • minComponent

      public int minComponent()
      Description copied from interface: Vector4fc
      Determine the component with the smallest (towards zero) absolute value.
      Specified by:
      minComponent in interface Vector4fc
      Returns:
      the component index, within [0..3]
    • floor

      public Vector4f floor()
      Set each component of this vector to the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer.
      Returns:
      this
    • floor

      public Vector4f floor(Vector4f dest)
      Description copied from interface: Vector4fc
      Compute for each component of this vector the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Specified by:
      floor in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • ceil

      public Vector4f ceil()
      Set each component of this vector to the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer.
      Returns:
      this
    • ceil

      public Vector4f ceil(Vector4f dest)
      Description copied from interface: Vector4fc
      Compute for each component of this vector the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Specified by:
      ceil in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • round

      public Vector4f round()
      Set each component of this vector to the closest float that is equal to a mathematical integer, with ties rounding to positive infinity.
      Returns:
      this
    • round

      public Vector4f round(Vector4f dest)
      Description copied from interface: Vector4fc
      Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
      Specified by:
      round in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • isFinite

      public boolean isFinite()
      Description copied from interface: Vector4fc
      Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
      Specified by:
      isFinite in interface Vector4fc
      Returns:
      true if all components are finite floating-point values; false otherwise
    • absolute

      public Vector4f absolute()
      Compute the absolute of each of this vector's components.
      Returns:
      this
    • absolute

      public Vector4f absolute(Vector4f dest)
      Description copied from interface: Vector4fc
      Compute the absolute of each of this vector's components and store the result into dest.
      Specified by:
      absolute in interface Vector4fc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • clone

      public Object clone() throws CloneNotSupportedException
      Overrides:
      clone in class Object
      Throws:
      CloneNotSupportedException