Class Vector3d
- All Implemented Interfaces:
Externalizable,Serializable,Cloneable,Vector3dc
- Author:
- Richard Greenlees, Kai Burjack, F. Neurath
- See Also:
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionVector3d()Create a newVector3dwith all components set to zero.Vector3d(double d) Create a newVector3dand initialize all three components with the given value.Vector3d(double[] xyz) Create a newVector3dand initialize its three components from the first three elements of the given array.Vector3d(double x, double y, double z) Create a newVector3dwith the given component values.Vector3d(float[] xyz) Create a newVector3dand initialize its three components from the first three elements of the given array.Vector3d(int index, ByteBuffer buffer) Create a newVector3dand read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.Vector3d(int index, DoubleBuffer buffer) Create a newVector3dand read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.Vector3d(ByteBuffer buffer) Create a newVector3dand read this vector from the suppliedByteBufferat the current bufferposition.Vector3d(DoubleBuffer buffer) Create a newVector3dand read this vector from the suppliedDoubleBufferat the current bufferposition.Create a newVector3dwhose values will be copied from the given vector.Create a newVector3dwhose values will be copied from the given vector.Create a newVector3dwhose values will be copied from the given vector. -
Method Summary
Modifier and TypeMethodDescriptionabsolute()Setthisvector's components to their respective absolute values.Compute the absolute values of the individual components ofthisand store the result indest.add(double x, double y, double z) Increment the components of this vector by the given values.Increment the components of this vector by the given values and store the result indest.Add the supplied vector to this one.Add the supplied vector to this one and store the result indest.Add the supplied vector to this one.Add the supplied vector to this one and store the result indest.doubleReturn the angle between this vector and the supplied vector.doubleReturn the cosine of the angle betweenthisvector and the supplied vector.doubleangleSigned(double x, double y, double z, double nx, double ny, double nz) Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector(nx, ny, nz).doubleangleSigned(Vector3dc v, Vector3dc n) Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vectorn.ceil()Set each component of this vector to the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer.Compute for each component of this vector the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest.clone()cross(double x, double y, double z) Set this vector to be the cross product of itself and(x, y, z).Compute the cross product of this vector and(x, y, z)and store the result indest.Set this vector to be the cross product of this and v2.Calculate the cross product of this and v2 and store the result indest.doubledistance(double x, double y, double z) Return the distance betweenthisvector and(x, y, z).static doubledistance(double x1, double y1, double z1, double x2, double y2, double z2) Return the distance between(x1, y1, z1)and(x2, y2, z2).doubleReturn the distance between this vector andv.doubledistanceSquared(double x, double y, double z) Return the square of the distance betweenthisvector and(x, y, z).static doubledistanceSquared(double x1, double y1, double z1, double x2, double y2, double z2) Return the squared distance between(x1, y1, z1)and(x2, y2, z2).doubleReturn the square of the distance between this vector andv.div(double scalar) Divide this Vector3d by the given scalar value.div(double x, double y, double z) Divide the components of this Vector3d by the given scalar values and store the result inthis.Divide the components of this Vector3f by the given scalar values and store the result indest.Divide this Vector3d by the given scalar value and store the result indest.Divide this Vector3d component-wise by another Vector3dc.Divide this byvcomponent-wise and store the result intodest.Divide this Vector3d component-wise by another Vector3fc.Divide this Vector3d component-wise by another Vector3f and store the result indest.doubledot(double x, double y, double z) Return the dot product of this vector and the vector(x, y, z).doubleReturn the dot product of this vector and the supplied vector.booleanequals(double x, double y, double z) Compare the vector components ofthisvector with the given(x, y, z)and return whether all of them are equal.booleanbooleanCompare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.floor()Set each component of this vector to the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer.Compute for each component of this vector the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest.Add the component-wise multiplication ofa * bto this vector.Add the component-wise multiplication ofa * bto this vector and store the result indest.Add the component-wise multiplication ofa * bto this vector.Add the component-wise multiplication ofa * bto this vector and store the result indest.Add the component-wise multiplication ofa * bto this vector.Add the component-wise multiplication ofa * bto this vector and store the result indest.Add the component-wise multiplication ofa * bto this vector and store the result indest.Add the component-wise multiplication ofa * bto this vector.Add the component-wise multiplication ofa * bto this vector and store the result indest.doubleget(int component) Get the value of the specified component of this vector.get(int index, ByteBuffer buffer) Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.get(int index, DoubleBuffer buffer) Store this vector into the suppliedDoubleBufferstarting at the specified absolute buffer position/index.get(int index, FloatBuffer buffer) Store this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.get(ByteBuffer buffer) Store this vector into the suppliedByteBufferat the current bufferposition.get(DoubleBuffer buffer) Store this vector into the suppliedDoubleBufferat the current bufferposition.get(FloatBuffer buffer) Store this vector into the suppliedFloatBufferat the current bufferposition.Set the components of the given vectordestto those ofthisvector.Set the components of the given vectordestto those ofthisvector.getf(int index, ByteBuffer buffer) Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.getf(ByteBuffer buffer) Store this vector into the suppliedByteBufferat the current bufferposition.getToAddress(long address) Store this vector at the given off-heap memory address.half(double x, double y, double z) Compute the half vector between this and the vector(x, y, z).Compute the half vector between this and the vector(x, y, z)and store the result indest.Compute the half vector between this and the other vector.Compute the half vector between this and the other vector and store the result indest.inthashCode()Compute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest.booleanisFinite()doublelength()Return the length of this vector.static doublelength(double x, double y, double z) Get the length of a 3-dimensional double-precision vector.doubleReturn the length squared of this vector.static doublelengthSquared(double x, double y, double z) Get the length squared of a 3-dimensional double-precision vector.Linearly interpolatethisandotherusing the given interpolation factortand store the result inthis.Linearly interpolatethisandotherusing the given interpolation factortand store the result indest.Set the components of this vector to be the component-wise maximum of this and the other vector.Set the components ofdestto be the component-wise maximum of this and the other vector.intDetermine the component with the biggest absolute value.Set the components of this vector to be the component-wise minimum of this and the other vector.Set the components ofdestto be the component-wise minimum of this and the other vector.intDetermine the component with the smallest (towards zero) absolute value.mul(double scalar) Multiply this Vector3d by the given scalar value.mul(double x, double y, double z) Multiply the components of this Vector3d by the given scalar values and store the result inthis.Multiply the components of this Vector3f by the given scalar values and store the result indest.Multiply this Vector3d by the given scalar value and store the result indest.Multiply the given matrixmatwith this Vector3d.Multiply the given matrixmatwiththisand store the result indest.Multiply the given matrixmatwiththisand store the result indest.Multiply the given matrixmatwith this Vector3d.Multiply the given matrixmatwiththisand store the result indest.mul(Matrix3x2dc mat) Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.mul(Matrix3x2dc mat, Vector3d dest) Multiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest.mul(Matrix3x2fc mat) Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.mul(Matrix3x2fc mat, Vector3d dest) Multiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest.Multiply this Vector3d component-wise by another Vector3dc.Multiply this byvcomponent-wise and store the result intodest.Multiply this Vector3d component-wise by another Vector3fc.Multiply this Vector3d component-wise by another Vector3f and store the result indest.Add the component-wise multiplication ofthis * atoband store the result inthis.Add the component-wise multiplication ofthis * atoband store the result indest.Add the component-wise multiplication ofthis * atoband store the result inthis.Add the component-wise multiplication ofthis * atoband store the result indest.Add the component-wise multiplication ofthis * atoband store the result indest.mulDirection(Matrix4dc mat) Multiply the given 4x4 matrixmatwiththis.mulDirection(Matrix4dc mat, Vector3d dest) Multiply the given 4x4 matrixmatwiththisand store the result indest.mulDirection(Matrix4fc mat) Multiply the given 4x4 matrixmatwiththis.mulDirection(Matrix4fc mat, Vector3d dest) Multiply the given 4x4 matrixmatwiththisand store the result indest.mulDirection(Matrix4x3dc mat) Multiply the given 4x3 matrixmatwiththis.mulDirection(Matrix4x3dc mat, Vector3d dest) Multiply the given 4x3 matrixmatwiththisand store the result indest.mulDirection(Matrix4x3fc mat) Multiply the given 4x3 matrixmatwiththis.mulDirection(Matrix4x3fc mat, Vector3d dest) Multiply the given 4x3 matrixmatwiththisand store the result indest.mulPosition(Matrix4dc mat) Multiply the given 4x4 matrixmatwiththis.mulPosition(Matrix4dc mat, Vector3d dest) Multiply the given 4x4 matrixmatwiththisand store the result indest.mulPosition(Matrix4fc mat) Multiply the given 4x4 matrixmatwiththis.mulPosition(Matrix4fc mat, Vector3d dest) Multiply the given 4x4 matrixmatwiththisand store the result indest.mulPosition(Matrix4x3dc mat) Multiply the given 4x3 matrixmatwiththis.mulPosition(Matrix4x3dc mat, Vector3d dest) Multiply the given 4x3 matrixmatwiththisand store the result indest.mulPosition(Matrix4x3fc mat) Multiply the given 4x3 matrixmatwiththis.mulPosition(Matrix4x3fc mat, Vector3d dest) Multiply the given 4x3 matrixmatwiththisand store the result indest.doublemulPositionW(Matrix4dc mat) Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.doublemulPositionW(Matrix4dc mat, Vector3d dest) Multiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.doublemulPositionW(Matrix4fc mat) Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.doublemulPositionW(Matrix4fc mat, Vector3d dest) Multiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.mulProject(Matrix4dc mat) Multiply the given matrixmatthis Vector3d, perform perspective division.mulProject(Matrix4dc mat, double w, Vector3d dest) Multiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.mulProject(Matrix4dc mat, Vector3d dest) Multiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.mulProject(Matrix4fc mat) Multiply the given matrixmatwith this Vector3d, perform perspective division.mulProject(Matrix4fc mat, Vector3d dest) Multiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.mulTranspose(Matrix3dc mat) Multiply the transpose of the given matrix with this Vector3d and store the result inthis.mulTranspose(Matrix3dc mat, Vector3d dest) Multiply the transpose of the given matrix with this Vector3f and store the result indest.mulTranspose(Matrix3fc mat) Multiply the transpose of the given matrix with this Vector3d and store the result inthis.mulTranspose(Matrix3fc mat, Vector3d dest) Multiply the transpose of the given matrix with this Vector3f and store the result indest.Multiply the transpose of the given 4x4 matrixmatwiththis.mulTransposeDirection(Matrix4dc mat, Vector3d dest) Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.Multiply the transpose of the given 4x4 matrixmatwiththis.mulTransposeDirection(Matrix4fc mat, Vector3d dest) Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.Multiply the transpose of the given 4x4 matrixmatwiththis.mulTransposePosition(Matrix4dc mat, Vector3d dest) Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.Multiply the transpose of the given 4x4 matrixmatwiththis.mulTransposePosition(Matrix4fc mat, Vector3d dest) Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.negate()Negate this vector.Negate this vector and store the result indest.Normalize this vector.normalize(double length) Scale this vector to have the given length.Scale this vector to have the given length and store the result indest.Normalize this vector and store the result indest.Transformthisvector so that it is orthogonal to the given vectorvand normalize the result.orthogonalize(Vector3dc v, Vector3d dest) Transformthisvector so that it is orthogonal to the given vectorv, normalize the result and store it intodest.Transformthisvector so that it is orthogonal to the given unit vectorvand normalize the result.orthogonalizeUnit(Vector3dc v, Vector3d dest) Transformthisvector so that it is orthogonal to the given unit vectorv, normalize the result and store it intodest.voidreflect(double x, double y, double z) Reflect this vector about the given normal vector.Reflect this vector about the given normal vector and store the result indest.Reflect this vector about the given normal vector.Reflect this vector about the given normal vector and store the result indest.rotate(Quaterniondc quat) Rotate this vector by the given quaternionquatand store the result inthis.rotate(Quaterniondc quat, Vector3d dest) Rotate this vector by the given quaternionquatand store the result indest.rotateAxis(double angle, double x, double y, double z) Rotate this vector the specified radians around the given rotation axis.rotateAxis(double angle, double aX, double aY, double aZ, Vector3d dest) Rotate this vector the specified radians around the given rotation axis and store the result intodest.rotateX(double angle) Rotate this vector the specified radians around the X axis.Rotate this vector the specified radians around the X axis and store the result intodest.rotateY(double angle) Rotate this vector the specified radians around the Y axis.Rotate this vector the specified radians around the Y axis and store the result intodest.rotateZ(double angle) Rotate this vector the specified radians around the Z axis.Rotate this vector the specified radians around the Z axis and store the result intodest.rotationTo(double toDirX, double toDirY, double toDirZ, Quaterniond dest) Compute the quaternion representing a rotation ofthisvector to point along(toDirX, toDirY, toDirZ)and store the result indest.rotationTo(Vector3dc toDir, Quaterniond dest) Compute the quaternion representing a rotation ofthisvector to point alongtoDirand store the result indest.round()Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest.set(double d) Set the x, y, and z components to the supplied value.set(double[] xyz) Set the three components of this vector to the first three elements of the given array.set(double x, double y, double z) Set the x, y and z components to the supplied values.set(float[] xyz) Set the three components of this vector to the first three elements of the given array.set(int index, ByteBuffer buffer) Read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.set(int index, DoubleBuffer buffer) Read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.set(ByteBuffer buffer) Read this vector from the suppliedByteBufferat the current bufferposition.set(DoubleBuffer buffer) Read this vector from the suppliedDoubleBufferat the current bufferposition.Set the first two components from the givenvand the z component from the givenzSet the first two components from the givenvand the z component from the givenzSet the first two components from the givenvand the z component from the givenzSet the x, y and z components to match the supplied vector.Set the x, y and z components to match the supplied vector.Set the x, y and z components to match the supplied vector.setComponent(int component, double value) Set the value of the specified component of this vector.setFromAddress(long address) Set the values of this vector by reading 3 double values from off-heap memory, starting at the given address.smoothStep(Vector3dc v, double t, Vector3d dest) Compute a smooth-step (i.e.sub(double x, double y, double z) Subtract(x, y, z)from this vector.Subtract(x, y, z)from this vector and store the result indest.Subtract the supplied vector from this one.Subtract the supplied vector from this one and store the result indest.Subtract the supplied vector from this one.Subtract the supplied vector from this one and store the result indest.toString()Return a string representation of this vector.toString(NumberFormat formatter) Return a string representation of this vector by formatting the vector components with the givenNumberFormat.voiddoublex()doubley()doublez()zero()Set all components to zero.
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Field Details
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x
public double xThe x component of the vector. -
y
public double yThe y component of the vector. -
z
public double zThe z component of the vector.
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Constructor Details
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Vector3d
public Vector3d()Create a newVector3dwith all components set to zero. -
Vector3d
public Vector3d(double d) Create a newVector3dand initialize all three components with the given value.- Parameters:
d- the value of all three components
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Vector3d
public Vector3d(double x, double y, double z) Create a newVector3dwith the given component values.- Parameters:
x- the value of xy- the value of yz- the value of z
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Vector3d
Create a newVector3dwhose values will be copied from the given vector.- Parameters:
v- provides the initial values for the new vector
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Vector3d
Create a newVector3dwhose values will be copied from the given vector.- Parameters:
v- provides the initial values for the new vector
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Vector3d
- Parameters:
v- theVector2fcto copy the values fromz- the z component
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Vector3d
- Parameters:
v- theVector2icto copy the values fromz- the z component
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Vector3d
Create a newVector3dwhose values will be copied from the given vector.- Parameters:
v- provides the initial values for the new vector
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Vector3d
- Parameters:
v- theVector2dto copy the values fromz- the z component
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Vector3d
public Vector3d(double[] xyz) Create a newVector3dand initialize its three components from the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements
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Vector3d
public Vector3d(float[] xyz) Create a newVector3dand initialize its three components from the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements
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Vector3d
Create a newVector3dand read this vector from the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is read, use
Vector3d(int, ByteBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- See Also:
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Vector3d
Create a newVector3dand read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index- the absolute position into the ByteBufferbuffer- values will be read inx, y, zorder
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Vector3d
Create a newVector3dand read this vector from the suppliedDoubleBufferat the current bufferposition.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is read, use
Vector3d(int, DoubleBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- See Also:
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Vector3d
Create a newVector3dand read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
- Parameters:
index- the absolute position into the DoubleBufferbuffer- values will be read inx, y, zorder
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Method Details
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x
public double x() -
y
public double y() -
z
public double z() -
set
Set the x, y and z components to match the supplied vector.- Parameters:
v- the vector to set this vector's components from- Returns:
- this
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set
Set the x, y and z components to match the supplied vector.- Parameters:
v- the vector to set this vector's components from- Returns:
- this
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set
Set the first two components from the givenvand the z component from the givenz- Parameters:
v- theVector2dcto copy the values fromz- the z component- Returns:
- this
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set
Set the first two components from the givenvand the z component from the givenz- Parameters:
v- theVector2icto copy the values fromz- the z component- Returns:
- this
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set
Set the x, y and z components to match the supplied vector.- Parameters:
v- the vector to set this vector's components from- Returns:
- this
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set
Set the first two components from the givenvand the z component from the givenz- Parameters:
v- theVector2fcto copy the values fromz- the z component- Returns:
- this
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set
Set the x, y, and z components to the supplied value.- Parameters:
d- the value of all three components- Returns:
- this
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set
Set the x, y and z components to the supplied values.- Parameters:
x- the x componenty- the y componentz- the z component- Returns:
- this
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set
Set the three components of this vector to the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements- Returns:
- this
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set
Set the three components of this vector to the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements- Returns:
- this
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set
Read this vector from the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is read, use
set(int, ByteBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- Returns:
- this
- See Also:
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set
Read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index- the absolute position into the ByteBufferbuffer- values will be read inx, y, zorder- Returns:
- this
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set
Read this vector from the suppliedDoubleBufferat the current bufferposition.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is read, use
set(int, DoubleBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- Returns:
- this
- See Also:
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set
Read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
- Parameters:
index- the absolute position into the DoubleBufferbuffer- values will be read inx, y, zorder- Returns:
- this
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setFromAddress
Set the values of this vector by reading 3 double values from off-heap memory, starting at the given address.This method will throw an
UnsupportedOperationExceptionwhen JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Parameters:
address- the off-heap memory address to read the vector values from- Returns:
- this
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setComponent
Set the value of the specified component of this vector.- Parameters:
component- the component whose value to set, within[0..2]value- the value to set- Returns:
- this
- Throws:
IllegalArgumentException- ifcomponentis not within[0..2]
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get
Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
Vector3dc.get(int, ByteBuffer), taking the absolute position as parameter. -
get
Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
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get
Description copied from interface:Vector3dcStore this vector into the suppliedDoubleBufferat the current bufferposition.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is stored, use
Vector3dc.get(int, DoubleBuffer), taking the absolute position as parameter. -
get
Description copied from interface:Vector3dcStore this vector into the suppliedDoubleBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
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getf
Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
Vector3dc.get(int, ByteBuffer), taking the absolute position as parameter.Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.
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getf
Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.
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get
Description copied from interface:Vector3dcStore this vector into the suppliedFloatBufferat the current bufferposition.This method will not increment the position of the given FloatBuffer.
In order to specify the offset into the FloatBuffer at which the vector is stored, use
Vector3dc.get(int, FloatBuffer), taking the absolute position as parameter.Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.
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get
Description copied from interface:Vector3dcStore this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given FloatBuffer.
Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.
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getToAddress
Description copied from interface:Vector3dcStore this vector at the given off-heap memory address.This method will throw an
UnsupportedOperationExceptionwhen JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Specified by:
getToAddressin interfaceVector3dc- Parameters:
address- the off-heap address where to store this vector- Returns:
- this
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sub
Subtract the supplied vector from this one.- Parameters:
v- the vector to subtract from this- Returns:
- this
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sub
Description copied from interface:Vector3dcSubtract the supplied vector from this one and store the result indest. -
sub
Subtract the supplied vector from this one.- Parameters:
v- the vector to subtract from this- Returns:
- this
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sub
Description copied from interface:Vector3dcSubtract the supplied vector from this one and store the result indest. -
sub
Subtract(x, y, z)from this vector.- Parameters:
x- the x component to subtracty- the y component to subtractz- the z component to subtract- Returns:
- this
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sub
Description copied from interface:Vector3dcSubtract(x, y, z)from this vector and store the result indest. -
add
Add the supplied vector to this one.- Parameters:
v- the vector to add- Returns:
- this
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add
Description copied from interface:Vector3dcAdd the supplied vector to this one and store the result indest. -
add
Add the supplied vector to this one.- Parameters:
v- the vector to add- Returns:
- this
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add
Description copied from interface:Vector3dcAdd the supplied vector to this one and store the result indest. -
add
Increment the components of this vector by the given values.- Parameters:
x- the x component to addy- the y component to addz- the z component to add- Returns:
- this
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add
Description copied from interface:Vector3dcIncrement the components of this vector by the given values and store the result indest. -
fma
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest. -
fma
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest. -
fma
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest. -
fma
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest. -
fma
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest. -
mulAdd
Add the component-wise multiplication ofthis * atoband store the result inthis.- Parameters:
a- the multiplicandb- the addend- Returns:
- this
-
mulAdd
Add the component-wise multiplication ofthis * atoband store the result inthis.- Parameters:
a- the multiplicandb- the addend- Returns:
- this
-
mulAdd
Description copied from interface:Vector3dcAdd the component-wise multiplication ofthis * atoband store the result indest. -
mulAdd
Description copied from interface:Vector3dcAdd the component-wise multiplication ofthis * atoband store the result indest. -
mulAdd
Description copied from interface:Vector3dcAdd the component-wise multiplication ofthis * atoband store the result indest. -
mul
Multiply this Vector3d component-wise by another Vector3dc.- Parameters:
v- the vector to multiply by- Returns:
- this
-
mul
Multiply this Vector3d component-wise by another Vector3fc.- Parameters:
v- the vector to multiply by- Returns:
- this
-
mul
Description copied from interface:Vector3dcMultiply this Vector3d component-wise by another Vector3f and store the result indest. -
mul
Description copied from interface:Vector3dcMultiply this byvcomponent-wise and store the result intodest. -
div
Divide this Vector3d component-wise by another Vector3dc.- Parameters:
v- the vector to divide by- Returns:
- this
-
div
Divide this Vector3d component-wise by another Vector3fc.- Parameters:
v- the vector to divide by- Returns:
- this
-
div
Description copied from interface:Vector3dcDivide this Vector3d component-wise by another Vector3f and store the result indest. -
div
Description copied from interface:Vector3dcDivide this byvcomponent-wise and store the result intodest. -
mulProject
Description copied from interface:Vector3dcMultiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.This method uses the given
was the fourth vector component.- Specified by:
mulProjectin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector byw- the w component to usedest- will hold the result- Returns:
- dest
-
mulProject
Description copied from interface:Vector3dcMultiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.This method uses
w=1.0as the fourth vector component.- Specified by:
mulProjectin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulProject
Multiply the given matrixmatthis Vector3d, perform perspective division.This method uses
w=1.0as the fourth vector component.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulProject
Description copied from interface:Vector3dcMultiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.This method uses
w=1.0as the fourth vector component.- Specified by:
mulProjectin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulProject
Multiply the given matrixmatwith this Vector3d, perform perspective division.This method uses
w=1.0as the fourth vector component.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mul
Multiply the given matrixmatwith this Vector3d.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mul
Multiply the given matrixmatwith this Vector3d.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mul
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisand store the result indest. -
mul
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisand store the result indest. -
mul
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisand store the result indest. -
mul
Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
-
mul
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest. -
mul
Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
-
mul
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest. -
mulTranspose
Multiply the transpose of the given matrix with this Vector3d and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
-
mulTranspose
Description copied from interface:Vector3dcMultiply the transpose of the given matrix with this Vector3f and store the result indest.- Specified by:
mulTransposein interfaceVector3dc- Parameters:
mat- the matrixdest- will hold the result- Returns:
- dest
-
mulTranspose
Multiply the transpose of the given matrix with this Vector3d and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
-
mulTranspose
Description copied from interface:Vector3dcMultiply the transpose of the given matrix with this Vector3f and store the result indest.- Specified by:
mulTransposein interfaceVector3dc- Parameters:
mat- the matrixdest- will hold the result- Returns:
- dest
-
mulPosition
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulPosition
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulPosition
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulPosition
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulPosition
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulPosition
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulPosition
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulPosition
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulTransposePosition
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
-
mulTransposePosition
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulTransposePositionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulTransposePosition
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
-
mulTransposePosition
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulTransposePositionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulPositionW
Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- the w component of the resulting 4D vector after multiplication
-
mulPositionW
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionWin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the(x, y, z)components of the resulting vector- Returns:
- the w component of the resulting 4D vector after multiplication
-
mulPositionW
Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- the w component of the resulting 4D vector after multiplication
-
mulPositionW
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionWin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the(x, y, z)components of the resulting vector- Returns:
- the w component of the resulting 4D vector after multiplication
-
mulDirection
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulDirection
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulDirection
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulDirection
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
-
mulDirection
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulDirection
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulDirection
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulDirection
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulTransposeDirection
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
-
mulTransposeDirection
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulTransposeDirectionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
-
mulTransposeDirection
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
-
mulTransposeDirection
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulTransposeDirectionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
-
mul
Multiply this Vector3d by the given scalar value.- Parameters:
scalar- the scalar to multiply this vector by- Returns:
- this
-
mul
Description copied from interface:Vector3dcMultiply this Vector3d by the given scalar value and store the result indest. -
mul
Multiply the components of this Vector3d by the given scalar values and store the result inthis.- Parameters:
x- the x component to multiply this vector byy- the y component to multiply this vector byz- the z component to multiply this vector by- Returns:
- this
-
mul
Description copied from interface:Vector3dcMultiply the components of this Vector3f by the given scalar values and store the result indest. -
rotate
Rotate this vector by the given quaternionquatand store the result inthis.- Parameters:
quat- the quaternion to rotate this vector- Returns:
- this
- See Also:
-
rotate
Description copied from interface:Vector3dcRotate this vector by the given quaternionquatand store the result indest. -
rotationTo
Description copied from interface:Vector3dcCompute the quaternion representing a rotation ofthisvector to point alongtoDirand store the result indest.Because there can be multiple possible rotations, this method chooses the one with the shortest arc.
- Specified by:
rotationToin interfaceVector3dc- Parameters:
toDir- the destination directiondest- will hold the result- Returns:
- dest
- See Also:
-
rotationTo
Description copied from interface:Vector3dcCompute the quaternion representing a rotation ofthisvector to point along(toDirX, toDirY, toDirZ)and store the result indest.Because there can be multiple possible rotations, this method chooses the one with the shortest arc.
- Specified by:
rotationToin interfaceVector3dc- Parameters:
toDirX- the x coordinate of the destination directiontoDirY- the y coordinate of the destination directiontoDirZ- the z coordinate of the destination directiondest- will hold the result- Returns:
- dest
- See Also:
-
rotateAxis
Rotate this vector the specified radians around the given rotation axis.- Parameters:
angle- the angle in radiansx- the x component of the rotation axisy- the y component of the rotation axisz- the z component of the rotation axis- Returns:
- this
-
rotateAxis
Description copied from interface:Vector3dcRotate this vector the specified radians around the given rotation axis and store the result intodest.- Specified by:
rotateAxisin interfaceVector3dc- Parameters:
angle- the angle in radiansaX- the x component of the rotation axisaY- the y component of the rotation axisaZ- the z component of the rotation axisdest- will hold the result- Returns:
- dest
-
rotateX
Rotate this vector the specified radians around the X axis.- Parameters:
angle- the angle in radians- Returns:
- this
-
rotateX
Description copied from interface:Vector3dcRotate this vector the specified radians around the X axis and store the result intodest. -
rotateY
Rotate this vector the specified radians around the Y axis.- Parameters:
angle- the angle in radians- Returns:
- this
-
rotateY
Description copied from interface:Vector3dcRotate this vector the specified radians around the Y axis and store the result intodest. -
rotateZ
Rotate this vector the specified radians around the Z axis.- Parameters:
angle- the angle in radians- Returns:
- this
-
rotateZ
Description copied from interface:Vector3dcRotate this vector the specified radians around the Z axis and store the result intodest. -
div
Divide this Vector3d by the given scalar value.- Parameters:
scalar- the scalar to divide this vector by- Returns:
- this
-
div
Description copied from interface:Vector3dcDivide this Vector3d by the given scalar value and store the result indest. -
div
Divide the components of this Vector3d by the given scalar values and store the result inthis.- Parameters:
x- the x component to divide this vector byy- the y component to divide this vector byz- the z component to divide this vector by- Returns:
- this
-
div
Description copied from interface:Vector3dcDivide the components of this Vector3f by the given scalar values and store the result indest. -
lengthSquared
public double lengthSquared()Description copied from interface:Vector3dcReturn the length squared of this vector.- Specified by:
lengthSquaredin interfaceVector3dc- Returns:
- the length squared
-
lengthSquared
public static double lengthSquared(double x, double y, double z) Get the length squared of a 3-dimensional double-precision vector.- Parameters:
x- The vector's x componenty- The vector's y componentz- The vector's z component- Returns:
- the length squared of the given vector
-
length
public double length()Description copied from interface:Vector3dcReturn the length of this vector. -
length
public static double length(double x, double y, double z) Get the length of a 3-dimensional double-precision vector.- Parameters:
x- The vector's x componenty- The vector's y componentz- The vector's z component- Returns:
- the length of the given vector
-
normalize
Normalize this vector.- Returns:
- this
-
normalize
Description copied from interface:Vector3dcNormalize this vector and store the result indest. -
normalize
Scale this vector to have the given length.- Parameters:
length- the desired length- Returns:
- this
-
normalize
Description copied from interface:Vector3dcScale this vector to have the given length and store the result indest. -
cross
Set this vector to be the cross product of this and v2.- Parameters:
v- the other vector- Returns:
- this
-
cross
Set this vector to be the cross product of itself and(x, y, z).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vector- Returns:
- this
-
cross
Description copied from interface:Vector3dcCalculate the cross product of this and v2 and store the result indest. -
cross
Description copied from interface:Vector3dcCompute the cross product of this vector and(x, y, z)and store the result indest. -
distance
Description copied from interface:Vector3dcReturn the distance between this vector andv. -
distance
public double distance(double x, double y, double z) Description copied from interface:Vector3dcReturn the distance betweenthisvector and(x, y, z). -
distanceSquared
Description copied from interface:Vector3dcReturn the square of the distance between this vector andv.- Specified by:
distanceSquaredin interfaceVector3dc- Parameters:
v- the other vector- Returns:
- the squared of the distance
-
distanceSquared
public double distanceSquared(double x, double y, double z) Description copied from interface:Vector3dcReturn the square of the distance betweenthisvector and(x, y, z).- Specified by:
distanceSquaredin interfaceVector3dc- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vector- Returns:
- the square of the distance
-
distance
public static double distance(double x1, double y1, double z1, double x2, double y2, double z2) Return the distance between(x1, y1, z1)and(x2, y2, z2).- Parameters:
x1- the x component of the first vectory1- the y component of the first vectorz1- the z component of the first vectorx2- the x component of the second vectory2- the y component of the second vectorz2- the z component of the second vector- Returns:
- the euclidean distance
-
distanceSquared
public static double distanceSquared(double x1, double y1, double z1, double x2, double y2, double z2) Return the squared distance between(x1, y1, z1)and(x2, y2, z2).- Parameters:
x1- the x component of the first vectory1- the y component of the first vectorz1- the z component of the first vectorx2- the x component of the second vectory2- the y component of the second vectorz2- the z component of the second vector- Returns:
- the euclidean distance squared
-
dot
Description copied from interface:Vector3dcReturn the dot product of this vector and the supplied vector. -
dot
public double dot(double x, double y, double z) Description copied from interface:Vector3dcReturn the dot product of this vector and the vector(x, y, z). -
angleCos
Description copied from interface:Vector3dcReturn the cosine of the angle betweenthisvector and the supplied vector. Use this instead ofMath.cos(angle(v)). -
angle
Description copied from interface:Vector3dcReturn the angle between this vector and the supplied vector. -
angleSigned
Description copied from interface:Vector3dcReturn the signed angle between this vector and the supplied vector with respect to the plane with the given normal vectorn.- Specified by:
angleSignedin interfaceVector3dc- Parameters:
v- the other vectorn- the plane's normal vector- Returns:
- the angle, in radians
- See Also:
-
angleSigned
public double angleSigned(double x, double y, double z, double nx, double ny, double nz) Description copied from interface:Vector3dcReturn the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector(nx, ny, nz).- Specified by:
angleSignedin interfaceVector3dc- Parameters:
x- the x coordinate of the other vectory- the y coordinate of the other vectorz- the z coordinate of the other vectornx- the x coordinate of the plane's normal vectorny- the y coordinate of the plane's normal vectornz- the z coordinate of the plane's normal vector- Returns:
- the angle, in radians
-
min
Set the components of this vector to be the component-wise minimum of this and the other vector.- Parameters:
v- the other vector- Returns:
- this
-
min
Description copied from interface:Vector3dcSet the components ofdestto be the component-wise minimum of this and the other vector. -
max
Set the components of this vector to be the component-wise maximum of this and the other vector.- Parameters:
v- the other vector- Returns:
- this
-
max
Description copied from interface:Vector3dcSet the components ofdestto be the component-wise maximum of this and the other vector. -
zero
Set all components to zero.- Returns:
- this
-
toString
Return a string representation of this vector.This method creates a new
DecimalFormaton every invocation with the format string "0.000E0;-". -
toString
Return a string representation of this vector by formatting the vector components with the givenNumberFormat.- Parameters:
formatter- theNumberFormatused to format the vector components with- Returns:
- the string representation
-
writeExternal
- Specified by:
writeExternalin interfaceExternalizable- Throws:
IOException
-
readExternal
- Specified by:
readExternalin interfaceExternalizable- Throws:
IOExceptionClassNotFoundException
-
negate
Negate this vector.- Returns:
- this
-
negate
Description copied from interface:Vector3dcNegate this vector and store the result indest. -
absolute
Setthisvector's components to their respective absolute values.- Returns:
- this
-
absolute
Description copied from interface:Vector3dcCompute the absolute values of the individual components ofthisand store the result indest. -
hashCode
public int hashCode() -
equals
-
equals
Description copied from interface:Vector3dcCompare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.Please note that this method is not used by any data structure such as
ArrayListHashSetorHashMapand their operations, such asArrayList.contains(Object)orHashSet.remove(Object), since those data structures only use theObject.equals(Object)andObject.hashCode()methods. -
equals
public boolean equals(double x, double y, double z) Description copied from interface:Vector3dcCompare the vector components ofthisvector with the given(x, y, z)and return whether all of them are equal. -
reflect
Reflect this vector about the given normal vector.- Parameters:
normal- the vector to reflect about- Returns:
- this
-
reflect
Reflect this vector about the given normal vector.- Parameters:
x- the x component of the normaly- the y component of the normalz- the z component of the normal- Returns:
- this
-
reflect
Description copied from interface:Vector3dcReflect this vector about the given normal vector and store the result indest. -
reflect
Description copied from interface:Vector3dcReflect this vector about the given normal vector and store the result indest. -
half
Compute the half vector between this and the other vector.- Parameters:
other- the other vector- Returns:
- this
-
half
Compute the half vector between this and the vector(x, y, z).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vector- Returns:
- this
-
half
Description copied from interface:Vector3dcCompute the half vector between this and the other vector and store the result indest. -
half
Description copied from interface:Vector3dcCompute the half vector between this and the vector(x, y, z)and store the result indest. -
smoothStep
Description copied from interface:Vector3dcCompute a smooth-step (i.e. hermite with zero tangents) interpolation betweenthisvector and the given vectorvand store the result indest.- Specified by:
smoothStepin interfaceVector3dc- Parameters:
v- the other vectort- the interpolation factor, within[0..1]dest- will hold the result- Returns:
- dest
-
hermite
Description copied from interface:Vector3dcCompute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest. -
lerp
Linearly interpolatethisandotherusing the given interpolation factortand store the result inthis.If
tis0.0then the result isthis. If the interpolation factor is1.0then the result isother.- Parameters:
other- the other vectort- the interpolation factor between 0.0 and 1.0- Returns:
- this
-
lerp
Description copied from interface:Vector3dcLinearly interpolatethisandotherusing the given interpolation factortand store the result indest.If
tis0.0then the result isthis. If the interpolation factor is1.0then the result isother. -
get
Description copied from interface:Vector3dcGet the value of the specified component of this vector.- Specified by:
getin interfaceVector3dc- Parameters:
component- the component, within[0..2]- Returns:
- the value
- Throws:
IllegalArgumentException- ifcomponentis not within[0..2]
-
get
Description copied from interface:Vector3dc- Specified by:
getin interfaceVector3dc- Parameters:
mode- theRoundingModeto usedest- will hold the result- Returns:
- dest
-
get
Description copied from interface:Vector3dcSet the components of the given vectordestto those ofthisvector. -
get
Description copied from interface:Vector3dcSet the components of the given vectordestto those ofthisvector. -
maxComponent
public int maxComponent()Description copied from interface:Vector3dcDetermine the component with the biggest absolute value.- Specified by:
maxComponentin interfaceVector3dc- Returns:
- the component index, within
[0..2]
-
minComponent
public int minComponent()Description copied from interface:Vector3dcDetermine the component with the smallest (towards zero) absolute value.- Specified by:
minComponentin interfaceVector3dc- Returns:
- the component index, within
[0..2]
-
orthogonalize
Description copied from interface:Vector3dcTransformthisvector so that it is orthogonal to the given vectorv, normalize the result and store it intodest.Reference: Gram–Schmidt process
- Specified by:
orthogonalizein interfaceVector3dc- Parameters:
v- the reference vector which the result should be orthogonal todest- will hold the result- Returns:
- dest
-
orthogonalize
Transformthisvector so that it is orthogonal to the given vectorvand normalize the result.Reference: Gram–Schmidt process
- Parameters:
v- the reference vector which the result should be orthogonal to- Returns:
- this
-
orthogonalizeUnit
Description copied from interface:Vector3dcTransformthisvector so that it is orthogonal to the given unit vectorv, normalize the result and store it intodest.The vector
vis assumed to be aunitvector.Reference: Gram–Schmidt process
- Specified by:
orthogonalizeUnitin interfaceVector3dc- Parameters:
v- the reference unit vector which the result should be orthogonal todest- will hold the result- Returns:
- dest
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orthogonalizeUnit
Transformthisvector so that it is orthogonal to the given unit vectorvand normalize the result.The vector
vis assumed to be aunitvector.Reference: Gram–Schmidt process
- Parameters:
v- the reference unit vector which the result should be orthogonal to- Returns:
- this
-
floor
Set each component of this vector to the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer.- Returns:
- this
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floor
Description copied from interface:Vector3dcCompute for each component of this vector the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest. -
ceil
Set each component of this vector to the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer.- Returns:
- this
-
ceil
Description copied from interface:Vector3dcCompute for each component of this vector the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest. -
round
Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.- Returns:
- this
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round
Description copied from interface:Vector3dcCompute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest. -
isFinite
public boolean isFinite()Description copied from interface:Vector3dc -
clone
- Overrides:
clonein classObject- Throws:
CloneNotSupportedException
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