Package org.joml

Class Vector3d

java.lang.Object
org.joml.Vector3d
All Implemented Interfaces:
Externalizable, Serializable, Cloneable, Vector3dc

public class Vector3d extends Object implements Externalizable, Cloneable, Vector3dc
Contains the definition of a Vector comprising 3 doubles and associated transformations.
Author:
Richard Greenlees, Kai Burjack, F. Neurath
See Also:
Serialized Form
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    double
    The x component of the vector.
    double
    The y component of the vector.
    double
    The z component of the vector.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Create a new Vector3d with all components set to zero.
    Vector3d​(double d)
    Create a new Vector3d and initialize all three components with the given value.
    Vector3d​(double[] xyz)
    Create a new Vector3d and initialize its three components from the first three elements of the given array.
    Vector3d​(double x, double y, double z)
    Create a new Vector3d with the given component values.
    Vector3d​(float[] xyz)
    Create a new Vector3d and initialize its three components from the first three elements of the given array.
    Vector3d​(int index, ByteBuffer buffer)
    Create a new Vector3d and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
    Vector3d​(int index, DoubleBuffer buffer)
    Create a new Vector3d and read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.
    Vector3d​(ByteBuffer buffer)
    Create a new Vector3d and read this vector from the supplied ByteBuffer at the current buffer position.
    Create a new Vector3d and read this vector from the supplied DoubleBuffer at the current buffer position.
    Vector3d​(Vector2dc v, double z)
    Create a new Vector3d with the first two components from the given v and the given z
    Vector3d​(Vector2fc v, double z)
    Create a new Vector3d with the first two components from the given v and the given z
    Vector3d​(Vector2ic v, double z)
    Create a new Vector3d with the first two components from the given v and the given z
    Create a new Vector3d whose values will be copied from the given vector.
    Create a new Vector3d whose values will be copied from the given vector.
    Create a new Vector3d whose values will be copied from the given vector.
  • Method Summary

    Modifier and Type
    Method
    Description
    Set this vector's components to their respective absolute values.
    absolute​(Vector3d dest)
    Compute the absolute values of the individual components of this and store the result in dest.
    add​(double x, double y, double z)
    Increment the components of this vector by the given values.
    add​(double x, double y, double z, Vector3d dest)
    Increment the components of this vector by the given values and store the result in dest.
    add​(Vector3dc v)
    Add the supplied vector to this one.
    add​(Vector3dc v, Vector3d dest)
    Add the supplied vector to this one and store the result in dest.
    add​(Vector3fc v)
    Add the supplied vector to this one.
    add​(Vector3fc v, Vector3d dest)
    Add the supplied vector to this one and store the result in dest.
    double
    Return the angle between this vector and the supplied vector.
    double
    Return the cosine of the angle between this vector and the supplied vector.
    double
    angleSigned​(double x, double y, double z, double nx, double ny, double nz)
    Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector (nx, ny, nz).
    double
    Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector n.
    Set each component of this vector to the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer.
    ceil​(Vector3d dest)
    Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
     
    cross​(double x, double y, double z)
    Set this vector to be the cross product of itself and (x, y, z).
    cross​(double x, double y, double z, Vector3d dest)
    Compute the cross product of this vector and (x, y, z) and store the result in dest.
    Set this vector to be the cross product of this and v2.
    cross​(Vector3dc v, Vector3d dest)
    Calculate the cross product of this and v2 and store the result in dest.
    double
    distance​(double x, double y, double z)
    Return the distance between this vector and (x, y, z).
    static double
    distance​(double x1, double y1, double z1, double x2, double y2, double z2)
    Return the distance between (x1, y1, z1) and (x2, y2, z2).
    double
    Return the distance between this vector and v.
    double
    distanceSquared​(double x, double y, double z)
    Return the square of the distance between this vector and (x, y, z).
    static double
    distanceSquared​(double x1, double y1, double z1, double x2, double y2, double z2)
    Return the squared distance between (x1, y1, z1) and (x2, y2, z2).
    double
    Return the square of the distance between this vector and v.
    div​(double scalar)
    Divide this Vector3d by the given scalar value.
    div​(double x, double y, double z)
    Divide the components of this Vector3d by the given scalar values and store the result in this.
    div​(double x, double y, double z, Vector3d dest)
    Divide the components of this Vector3f by the given scalar values and store the result in dest.
    div​(double scalar, Vector3d dest)
    Divide this Vector3d by the given scalar value and store the result in dest.
    div​(Vector3d v)
    Divide this Vector3d component-wise by another Vector3dc.
    div​(Vector3dc v, Vector3d dest)
    Divide this by v component-wise and store the result into dest.
    div​(Vector3fc v)
    Divide this Vector3d component-wise by another Vector3fc.
    div​(Vector3fc v, Vector3d dest)
    Divide this Vector3d component-wise by another Vector3f and store the result in dest.
    double
    dot​(double x, double y, double z)
    Return the dot product of this vector and the vector (x, y, z).
    double
    dot​(Vector3dc v)
    Return the dot product of this vector and the supplied vector.
    boolean
    equals​(double x, double y, double z)
    Compare the vector components of this vector with the given (x, y, z) and return whether all of them are equal.
    boolean
    equals​(Object obj)
     
    boolean
    equals​(Vector3dc v, double delta)
    Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.
    Set each component of this vector to the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer.
    floor​(Vector3d dest)
    Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
    fma​(double a, Vector3dc b)
    Add the component-wise multiplication of a * b to this vector.
    fma​(double a, Vector3dc b, Vector3d dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    fma​(double a, Vector3fc b)
    Add the component-wise multiplication of a * b to this vector.
    fma​(double a, Vector3fc b, Vector3d dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    Add the component-wise multiplication of a * b to this vector.
    fma​(Vector3dc a, Vector3dc b, Vector3d dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    fma​(Vector3dc a, Vector3fc b, Vector3d dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    Add the component-wise multiplication of a * b to this vector.
    fma​(Vector3fc a, Vector3fc b, Vector3d dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    double
    get​(int component)
    Get the value of the specified component of this vector.
    get​(int index, ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
    get​(int index, DoubleBuffer buffer)
    Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.
    get​(int index, FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.
    get​(int mode, Vector3i dest)
    Set the components of the given vector dest to those of this vector using the given RoundingMode.
    get​(ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer at the current buffer position.
    get​(DoubleBuffer buffer)
    Store this vector into the supplied DoubleBuffer at the current buffer position.
    get​(FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer at the current buffer position.
    get​(Vector3d dest)
    Set the components of the given vector dest to those of this vector.
    get​(Vector3f dest)
    Set the components of the given vector dest to those of this vector.
    getf​(int index, ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
    getf​(ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer at the current buffer position.
    getToAddress​(long address)
    Store this vector at the given off-heap memory address.
    half​(double x, double y, double z)
    Compute the half vector between this and the vector (x, y, z).
    half​(double x, double y, double z, Vector3d dest)
    Compute the half vector between this and the vector (x, y, z) and store the result in dest.
    half​(Vector3dc other)
    Compute the half vector between this and the other vector.
    half​(Vector3dc other, Vector3d dest)
    Compute the half vector between this and the other vector and store the result in dest.
    int
     
    hermite​(Vector3dc t0, Vector3dc v1, Vector3dc t1, double t, Vector3d dest)
    Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
    boolean
    Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
    double
    Return the length of this vector.
    static double
    length​(double x, double y, double z)
    Get the length of a 3-dimensional double-precision vector.
    double
    Return the length squared of this vector.
    static double
    lengthSquared​(double x, double y, double z)
    Get the length squared of a 3-dimensional double-precision vector.
    lerp​(Vector3dc other, double t)
    Linearly interpolate this and other using the given interpolation factor t and store the result in this.
    lerp​(Vector3dc other, double t, Vector3d dest)
    Linearly interpolate this and other using the given interpolation factor t and store the result in dest.
    max​(Vector3dc v)
    Set the components of this vector to be the component-wise maximum of this and the other vector.
    max​(Vector3dc v, Vector3d dest)
    Set the components of dest to be the component-wise maximum of this and the other vector.
    int
    Determine the component with the biggest absolute value.
    min​(Vector3dc v)
    Set the components of this vector to be the component-wise minimum of this and the other vector.
    min​(Vector3dc v, Vector3d dest)
    Set the components of dest to be the component-wise minimum of this and the other vector.
    int
    Determine the component with the smallest (towards zero) absolute value.
    mul​(double scalar)
    Multiply this Vector3d by the given scalar value.
    mul​(double x, double y, double z)
    Multiply the components of this Vector3d by the given scalar values and store the result in this.
    mul​(double x, double y, double z, Vector3d dest)
    Multiply the components of this Vector3f by the given scalar values and store the result in dest.
    mul​(double scalar, Vector3d dest)
    Multiply this Vector3d by the given scalar value and store the result in dest.
    mul​(Matrix3dc mat)
    Multiply the given matrix mat with this Vector3d.
    mul​(Matrix3dc mat, Vector3d dest)
    Multiply the given matrix mat with this and store the result in dest.
    mul​(Matrix3dc mat, Vector3f dest)
    Multiply the given matrix mat with this and store the result in dest.
    mul​(Matrix3fc mat)
    Multiply the given matrix mat with this Vector3d.
    mul​(Matrix3fc mat, Vector3d dest)
    Multiply the given matrix mat with this and store the result in dest.
    mul​(Matrix3x2dc mat)
    Multiply the given matrix with this Vector3d by assuming a third row in the matrix of (0, 0, 1) and store the result in this.
    mul​(Matrix3x2dc mat, Vector3d dest)
    Multiply the given matrix mat with this by assuming a third row in the matrix of (0, 0, 1) and store the result in dest.
    mul​(Matrix3x2fc mat)
    Multiply the given matrix with this Vector3d by assuming a third row in the matrix of (0, 0, 1) and store the result in this.
    mul​(Matrix3x2fc mat, Vector3d dest)
    Multiply the given matrix mat with this by assuming a third row in the matrix of (0, 0, 1) and store the result in dest.
    mul​(Vector3dc v)
    Multiply this Vector3d component-wise by another Vector3dc.
    mul​(Vector3dc v, Vector3d dest)
    Multiply this by v component-wise and store the result into dest.
    mul​(Vector3fc v)
    Multiply this Vector3d component-wise by another Vector3fc.
    mul​(Vector3fc v, Vector3d dest)
    Multiply this Vector3d component-wise by another Vector3f and store the result in dest.
    mulAdd​(double a, Vector3dc b)
    Add the component-wise multiplication of this * a to b and store the result in this.
    mulAdd​(double a, Vector3dc b, Vector3d dest)
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Add the component-wise multiplication of this * a to b and store the result in this.
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Multiply the given 4x4 matrix mat with this.
    Multiply the given 4x4 matrix mat with this and store the result in dest.
    Multiply the given 4x4 matrix mat with this.
    Multiply the given 4x4 matrix mat with this and store the result in dest.
    Multiply the given 4x3 matrix mat with this.
    Multiply the given 4x3 matrix mat with this and store the result in dest.
    Multiply the given 4x3 matrix mat with this.
    Multiply the given 4x3 matrix mat with this and store the result in dest.
    Multiply the given 4x4 matrix mat with this.
    Multiply the given 4x4 matrix mat with this and store the result in dest.
    Multiply the given 4x4 matrix mat with this.
    Multiply the given 4x4 matrix mat with this and store the result in dest.
    Multiply the given 4x3 matrix mat with this.
    Multiply the given 4x3 matrix mat with this and store the result in dest.
    Multiply the given 4x3 matrix mat with this.
    Multiply the given 4x3 matrix mat with this and store the result in dest.
    double
    Multiply the given 4x4 matrix mat with this and return the w component of the resulting 4D vector.
    double
    Multiply the given 4x4 matrix mat with this, store the result in dest and return the w component of the resulting 4D vector.
    double
    Multiply the given 4x4 matrix mat with this and return the w component of the resulting 4D vector.
    double
    Multiply the given 4x4 matrix mat with this, store the result in dest and return the w component of the resulting 4D vector.
    Multiply the given matrix mat this Vector3d, perform perspective division.
    mulProject​(Matrix4dc mat, double w, Vector3d dest)
    Multiply the given matrix mat with this Vector3d, perform perspective division and store the result in dest.
    mulProject​(Matrix4dc mat, Vector3d dest)
    Multiply the given matrix mat with this Vector3d, perform perspective division and store the result in dest.
    Multiply the given matrix mat with this Vector3d, perform perspective division.
    mulProject​(Matrix4fc mat, Vector3d dest)
    Multiply the given matrix mat with this Vector3d, perform perspective division and store the result in dest.
    Multiply the transpose of the given matrix with this Vector3d and store the result in this.
    Multiply the transpose of the given matrix with this Vector3f and store the result in dest.
    Multiply the transpose of the given matrix with this Vector3d and store the result in this.
    Multiply the transpose of the given matrix with this Vector3f and store the result in dest.
    Multiply the transpose of the given 4x4 matrix mat with this.
    Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.
    Multiply the transpose of the given 4x4 matrix mat with this.
    Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.
    Multiply the transpose of the given 4x4 matrix mat with this.
    Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.
    Multiply the transpose of the given 4x4 matrix mat with this.
    Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.
    Negate this vector.
    negate​(Vector3d dest)
    Negate this vector and store the result in dest.
    Normalize this vector.
    normalize​(double length)
    Scale this vector to have the given length.
    normalize​(double length, Vector3d dest)
    Scale this vector to have the given length and store the result in dest.
    Normalize this vector and store the result in dest.
    Transform this vector so that it is orthogonal to the given vector v and normalize the result.
    Transform this vector so that it is orthogonal to the given vector v, normalize the result and store it into dest.
    Transform this vector so that it is orthogonal to the given unit vector v and normalize the result.
    Transform this vector so that it is orthogonal to the given unit vector v, normalize the result and store it into dest.
    void
     
    reflect​(double x, double y, double z)
    Reflect this vector about the given normal vector.
    reflect​(double x, double y, double z, Vector3d dest)
    Reflect this vector about the given normal vector and store the result in dest.
    reflect​(Vector3dc normal)
    Reflect this vector about the given normal vector.
    reflect​(Vector3dc normal, Vector3d dest)
    Reflect this vector about the given normal vector and store the result in dest.
    Rotate this vector by the given quaternion quat and store the result in this.
    rotate​(Quaterniondc quat, Vector3d dest)
    Rotate this vector by the given quaternion quat and store the result in dest.
    rotateAxis​(double angle, double x, double y, double z)
    Rotate this vector the specified radians around the given rotation axis.
    rotateAxis​(double angle, double aX, double aY, double aZ, Vector3d dest)
    Rotate this vector the specified radians around the given rotation axis and store the result into dest.
    rotateX​(double angle)
    Rotate this vector the specified radians around the X axis.
    rotateX​(double angle, Vector3d dest)
    Rotate this vector the specified radians around the X axis and store the result into dest.
    rotateY​(double angle)
    Rotate this vector the specified radians around the Y axis.
    rotateY​(double angle, Vector3d dest)
    Rotate this vector the specified radians around the Y axis and store the result into dest.
    rotateZ​(double angle)
    Rotate this vector the specified radians around the Z axis.
    rotateZ​(double angle, Vector3d dest)
    Rotate this vector the specified radians around the Z axis and store the result into dest.
    rotationTo​(double toDirX, double toDirY, double toDirZ, Quaterniond dest)
    Compute the quaternion representing a rotation of this vector to point along (toDirX, toDirY, toDirZ) and store the result in dest.
    rotationTo​(Vector3dc toDir, Quaterniond dest)
    Compute the quaternion representing a rotation of this vector to point along toDir and store the result in dest.
    Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.
    round​(Vector3d dest)
    Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
    set​(double d)
    Set the x, y, and z components to the supplied value.
    set​(double[] xyz)
    Set the three components of this vector to the first three elements of the given array.
    set​(double x, double y, double z)
    Set the x, y and z components to the supplied values.
    set​(float[] xyz)
    Set the three components of this vector to the first three elements of the given array.
    set​(int index, ByteBuffer buffer)
    Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
    set​(int index, DoubleBuffer buffer)
    Read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.
    set​(ByteBuffer buffer)
    Read this vector from the supplied ByteBuffer at the current buffer position.
    set​(DoubleBuffer buffer)
    Read this vector from the supplied DoubleBuffer at the current buffer position.
    set​(Vector2dc v, double z)
    Set the first two components from the given v and the z component from the given z
    set​(Vector2fc v, double z)
    Set the first two components from the given v and the z component from the given z
    set​(Vector2ic v, double z)
    Set the first two components from the given v and the z component from the given z
    set​(Vector3dc v)
    Set the x, y and z components to match the supplied vector.
    set​(Vector3fc v)
    Set the x, y and z components to match the supplied vector.
    set​(Vector3ic v)
    Set the x, y and z components to match the supplied vector.
    setComponent​(int component, double value)
    Set the value of the specified component of this vector.
    setFromAddress​(long address)
    Set the values of this vector by reading 3 double values from off-heap memory, starting at the given address.
    smoothStep​(Vector3dc v, double t, Vector3d dest)
    Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
    sub​(double x, double y, double z)
    Subtract (x, y, z) from this vector.
    sub​(double x, double y, double z, Vector3d dest)
    Subtract (x, y, z) from this vector and store the result in dest.
    sub​(Vector3dc v)
    Subtract the supplied vector from this one.
    sub​(Vector3dc v, Vector3d dest)
    Subtract the supplied vector from this one and store the result in dest.
    sub​(Vector3fc v)
    Subtract the supplied vector from this one.
    sub​(Vector3fc v, Vector3d dest)
    Subtract the supplied vector from this one and store the result in dest.
    Return a string representation of this vector.
    toString​(NumberFormat formatter)
    Return a string representation of this vector by formatting the vector components with the given NumberFormat.
    void
     
    double
    x()
     
    double
    y()
     
    double
    z()
     
    Set all components to zero.

    Methods inherited from class java.lang.Object

    finalize, getClass, notify, notifyAll, wait, wait, wait
  • Field Details

    • x

      public double x
      The x component of the vector.
    • y

      public double y
      The y component of the vector.
    • z

      public double z
      The z component of the vector.
  • Constructor Details

    • Vector3d

      public Vector3d()
      Create a new Vector3d with all components set to zero.
    • Vector3d

      public Vector3d(double d)
      Create a new Vector3d and initialize all three components with the given value.
      Parameters:
      d - the value of all three components
    • Vector3d

      public Vector3d(double x, double y, double z)
      Create a new Vector3d with the given component values.
      Parameters:
      x - the value of x
      y - the value of y
      z - the value of z
    • Vector3d

      public Vector3d(Vector3fc v)
      Create a new Vector3d whose values will be copied from the given vector.
      Parameters:
      v - provides the initial values for the new vector
    • Vector3d

      public Vector3d(Vector3ic v)
      Create a new Vector3d whose values will be copied from the given vector.
      Parameters:
      v - provides the initial values for the new vector
    • Vector3d

      public Vector3d(Vector2fc v, double z)
      Create a new Vector3d with the first two components from the given v and the given z
      Parameters:
      v - the Vector2fc to copy the values from
      z - the z component
    • Vector3d

      public Vector3d(Vector2ic v, double z)
      Create a new Vector3d with the first two components from the given v and the given z
      Parameters:
      v - the Vector2ic to copy the values from
      z - the z component
    • Vector3d

      public Vector3d(Vector3dc v)
      Create a new Vector3d whose values will be copied from the given vector.
      Parameters:
      v - provides the initial values for the new vector
    • Vector3d

      public Vector3d(Vector2dc v, double z)
      Create a new Vector3d with the first two components from the given v and the given z
      Parameters:
      v - the Vector2d to copy the values from
      z - the z component
    • Vector3d

      public Vector3d(double[] xyz)
      Create a new Vector3d and initialize its three components from the first three elements of the given array.
      Parameters:
      xyz - the array containing at least three elements
    • Vector3d

      public Vector3d(float[] xyz)
      Create a new Vector3d and initialize its three components from the first three elements of the given array.
      Parameters:
      xyz - the array containing at least three elements
    • Vector3d

      public Vector3d(ByteBuffer buffer)
      Create a new Vector3d and read this vector from the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is read, use Vector3d(int, ByteBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z order
      See Also:
      Vector3d(int, ByteBuffer)
    • Vector3d

      public Vector3d(int index, ByteBuffer buffer)
      Create a new Vector3d and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - values will be read in x, y, z order
    • Vector3d

      public Vector3d(DoubleBuffer buffer)
      Create a new Vector3d and read this vector from the supplied DoubleBuffer at the current buffer position.

      This method will not increment the position of the given DoubleBuffer.

      In order to specify the offset into the DoubleBuffer at which the vector is read, use Vector3d(int, DoubleBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z order
      See Also:
      Vector3d(int, DoubleBuffer)
    • Vector3d

      public Vector3d(int index, DoubleBuffer buffer)
      Create a new Vector3d and read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given DoubleBuffer.

      Parameters:
      index - the absolute position into the DoubleBuffer
      buffer - values will be read in x, y, z order
  • Method Details

    • x

      public double x()
      Specified by:
      x in interface Vector3dc
      Returns:
      the value of the x component
    • y

      public double y()
      Specified by:
      y in interface Vector3dc
      Returns:
      the value of the y component
    • z

      public double z()
      Specified by:
      z in interface Vector3dc
      Returns:
      the value of the z component
    • set

      public Vector3d set(Vector3dc v)
      Set the x, y and z components to match the supplied vector.
      Parameters:
      v - the vector to set this vector's components from
      Returns:
      this
    • set

      public Vector3d set(Vector3ic v)
      Set the x, y and z components to match the supplied vector.
      Parameters:
      v - the vector to set this vector's components from
      Returns:
      this
    • set

      public Vector3d set(Vector2dc v, double z)
      Set the first two components from the given v and the z component from the given z
      Parameters:
      v - the Vector2dc to copy the values from
      z - the z component
      Returns:
      this
    • set

      public Vector3d set(Vector2ic v, double z)
      Set the first two components from the given v and the z component from the given z
      Parameters:
      v - the Vector2ic to copy the values from
      z - the z component
      Returns:
      this
    • set

      public Vector3d set(Vector3fc v)
      Set the x, y and z components to match the supplied vector.
      Parameters:
      v - the vector to set this vector's components from
      Returns:
      this
    • set

      public Vector3d set(Vector2fc v, double z)
      Set the first two components from the given v and the z component from the given z
      Parameters:
      v - the Vector2fc to copy the values from
      z - the z component
      Returns:
      this
    • set

      public Vector3d set(double d)
      Set the x, y, and z components to the supplied value.
      Parameters:
      d - the value of all three components
      Returns:
      this
    • set

      public Vector3d set(double x, double y, double z)
      Set the x, y and z components to the supplied values.
      Parameters:
      x - the x component
      y - the y component
      z - the z component
      Returns:
      this
    • set

      public Vector3d set(double[] xyz)
      Set the three components of this vector to the first three elements of the given array.
      Parameters:
      xyz - the array containing at least three elements
      Returns:
      this
    • set

      public Vector3d set(float[] xyz)
      Set the three components of this vector to the first three elements of the given array.
      Parameters:
      xyz - the array containing at least three elements
      Returns:
      this
    • set

      public Vector3d set(ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is read, use set(int, ByteBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z order
      Returns:
      this
      See Also:
      set(int, ByteBuffer)
    • set

      public Vector3d set(int index, ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - values will be read in x, y, z order
      Returns:
      this
    • set

      public Vector3d set(DoubleBuffer buffer)
      Read this vector from the supplied DoubleBuffer at the current buffer position.

      This method will not increment the position of the given DoubleBuffer.

      In order to specify the offset into the DoubleBuffer at which the vector is read, use set(int, DoubleBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - values will be read in x, y, z order
      Returns:
      this
      See Also:
      set(int, DoubleBuffer)
    • set

      public Vector3d set(int index, DoubleBuffer buffer)
      Read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given DoubleBuffer.

      Parameters:
      index - the absolute position into the DoubleBuffer
      buffer - values will be read in x, y, z order
      Returns:
      this
    • setFromAddress

      public Vector3d setFromAddress(long address)
      Set the values of this vector by reading 3 double values from off-heap memory, starting at the given address.

      This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

      This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

      Parameters:
      address - the off-heap memory address to read the vector values from
      Returns:
      this
    • setComponent

      public Vector3d setComponent(int component, double value) throws IllegalArgumentException
      Set the value of the specified component of this vector.
      Parameters:
      component - the component whose value to set, within [0..2]
      value - the value to set
      Returns:
      this
      Throws:
      IllegalArgumentException - if component is not within [0..2]
    • get

      public ByteBuffer get(ByteBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector3dc.get(int, ByteBuffer), taking the absolute position as parameter.

      Specified by:
      get in interface Vector3dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
      See Also:
      Vector3dc.get(int, ByteBuffer)
    • get

      public ByteBuffer get(int index, ByteBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Specified by:
      get in interface Vector3dc
      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
    • get

      public DoubleBuffer get(DoubleBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied DoubleBuffer at the current buffer position.

      This method will not increment the position of the given DoubleBuffer.

      In order to specify the offset into the DoubleBuffer at which the vector is stored, use Vector3dc.get(int, DoubleBuffer), taking the absolute position as parameter.

      Specified by:
      get in interface Vector3dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
      See Also:
      Vector3dc.get(int, DoubleBuffer)
    • get

      public DoubleBuffer get(int index, DoubleBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given DoubleBuffer.

      Specified by:
      get in interface Vector3dc
      Parameters:
      index - the absolute position into the DoubleBuffer
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
    • getf

      public ByteBuffer getf(ByteBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector3dc.get(int, ByteBuffer), taking the absolute position as parameter.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

      Specified by:
      getf in interface Vector3dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
      See Also:
      Vector3dc.get(int, ByteBuffer)
    • getf

      public ByteBuffer getf(int index, ByteBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

      Specified by:
      getf in interface Vector3dc
      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
    • get

      public FloatBuffer get(FloatBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied FloatBuffer at the current buffer position.

      This method will not increment the position of the given FloatBuffer.

      In order to specify the offset into the FloatBuffer at which the vector is stored, use Vector3dc.get(int, FloatBuffer), taking the absolute position as parameter.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

      Specified by:
      get in interface Vector3dc
      Parameters:
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
      See Also:
      Vector3dc.get(int, DoubleBuffer)
    • get

      public FloatBuffer get(int index, FloatBuffer buffer)
      Description copied from interface: Vector3dc
      Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given FloatBuffer.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

      Specified by:
      get in interface Vector3dc
      Parameters:
      index - the absolute position into the FloatBuffer
      buffer - will receive the values of this vector in x, y, z order
      Returns:
      the passed in buffer
    • getToAddress

      public Vector3dc getToAddress(long address)
      Description copied from interface: Vector3dc
      Store this vector at the given off-heap memory address.

      This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

      This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

      Specified by:
      getToAddress in interface Vector3dc
      Parameters:
      address - the off-heap address where to store this vector
      Returns:
      this
    • sub

      public Vector3d sub(Vector3dc v)
      Subtract the supplied vector from this one.
      Parameters:
      v - the vector to subtract from this
      Returns:
      this
    • sub

      public Vector3d sub(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Subtract the supplied vector from this one and store the result in dest.
      Specified by:
      sub in interface Vector3dc
      Parameters:
      v - the vector to subtract from this
      dest - will hold the result
      Returns:
      dest
    • sub

      public Vector3d sub(Vector3fc v)
      Subtract the supplied vector from this one.
      Parameters:
      v - the vector to subtract from this
      Returns:
      this
    • sub

      public Vector3d sub(Vector3fc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Subtract the supplied vector from this one and store the result in dest.
      Specified by:
      sub in interface Vector3dc
      Parameters:
      v - the vector to subtract from this
      dest - will hold the result
      Returns:
      dest
    • sub

      public Vector3d sub(double x, double y, double z)
      Subtract (x, y, z) from this vector.
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      Returns:
      this
    • sub

      public Vector3d sub(double x, double y, double z, Vector3d dest)
      Description copied from interface: Vector3dc
      Subtract (x, y, z) from this vector and store the result in dest.
      Specified by:
      sub in interface Vector3dc
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector3d add(Vector3dc v)
      Add the supplied vector to this one.
      Parameters:
      v - the vector to add
      Returns:
      this
    • add

      public Vector3d add(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the supplied vector to this one and store the result in dest.
      Specified by:
      add in interface Vector3dc
      Parameters:
      v - the vector to add
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector3d add(Vector3fc v)
      Add the supplied vector to this one.
      Parameters:
      v - the vector to add
      Returns:
      this
    • add

      public Vector3d add(Vector3fc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the supplied vector to this one and store the result in dest.
      Specified by:
      add in interface Vector3dc
      Parameters:
      v - the vector to add
      dest - will hold the result
      Returns:
      dest
    • add

      public Vector3d add(double x, double y, double z)
      Increment the components of this vector by the given values.
      Parameters:
      x - the x component to add
      y - the y component to add
      z - the z component to add
      Returns:
      this
    • add

      public Vector3d add(double x, double y, double z, Vector3d dest)
      Description copied from interface: Vector3dc
      Increment the components of this vector by the given values and store the result in dest.
      Specified by:
      add in interface Vector3dc
      Parameters:
      x - the x component to add
      y - the y component to add
      z - the z component to add
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector3d fma(Vector3dc a, Vector3dc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector3d fma(double a, Vector3dc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector3d fma(Vector3fc a, Vector3fc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector3d fma(Vector3fc a, Vector3fc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector3dc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector3d fma(double a, Vector3fc b)
      Add the component-wise multiplication of a * b to this vector.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      Returns:
      this
    • fma

      public Vector3d fma(Vector3dc a, Vector3dc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector3dc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector3d fma(double a, Vector3dc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector3dc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector3d fma(Vector3dc a, Vector3fc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector3dc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • fma

      public Vector3d fma(double a, Vector3fc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Specified by:
      fma in interface Vector3dc
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      public Vector3d mulAdd(Vector3dc a, Vector3dc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Parameters:
      a - the multiplicand
      b - the addend
      Returns:
      this
    • mulAdd

      public Vector3d mulAdd(double a, Vector3dc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Parameters:
      a - the multiplicand
      b - the addend
      Returns:
      this
    • mulAdd

      public Vector3d mulAdd(Vector3dc a, Vector3dc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Specified by:
      mulAdd in interface Vector3dc
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      public Vector3d mulAdd(double a, Vector3dc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Specified by:
      mulAdd in interface Vector3dc
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      public Vector3d mulAdd(Vector3fc a, Vector3dc b, Vector3d dest)
      Description copied from interface: Vector3dc
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Specified by:
      mulAdd in interface Vector3dc
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3d mul(Vector3dc v)
      Multiply this Vector3d component-wise by another Vector3dc.
      Parameters:
      v - the vector to multiply by
      Returns:
      this
    • mul

      public Vector3d mul(Vector3fc v)
      Multiply this Vector3d component-wise by another Vector3fc.
      Parameters:
      v - the vector to multiply by
      Returns:
      this
    • mul

      public Vector3d mul(Vector3fc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply this Vector3d component-wise by another Vector3f and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      v - the vector to multiply by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3d mul(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply this by v component-wise and store the result into dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      v - the vector to multiply by
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector3d div(Vector3d v)
      Divide this Vector3d component-wise by another Vector3dc.
      Parameters:
      v - the vector to divide by
      Returns:
      this
    • div

      public Vector3d div(Vector3fc v)
      Divide this Vector3d component-wise by another Vector3fc.
      Parameters:
      v - the vector to divide by
      Returns:
      this
    • div

      public Vector3d div(Vector3fc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Divide this Vector3d component-wise by another Vector3f and store the result in dest.
      Specified by:
      div in interface Vector3dc
      Parameters:
      v - the vector to divide by
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector3d div(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Divide this by v component-wise and store the result into dest.
      Specified by:
      div in interface Vector3dc
      Parameters:
      v - the vector to divide by
      dest - will hold the result
      Returns:
      dest
    • mulProject

      public Vector3d mulProject(Matrix4dc mat, double w, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this Vector3d, perform perspective division and store the result in dest.

      This method uses the given w as the fourth vector component.

      Specified by:
      mulProject in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      w - the w component to use
      dest - will hold the result
      Returns:
      dest
    • mulProject

      public Vector3d mulProject(Matrix4dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this Vector3d, perform perspective division and store the result in dest.

      This method uses w=1.0 as the fourth vector component.

      Specified by:
      mulProject in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulProject

      public Vector3d mulProject(Matrix4dc mat)
      Multiply the given matrix mat this Vector3d, perform perspective division.

      This method uses w=1.0 as the fourth vector component.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulProject

      public Vector3d mulProject(Matrix4fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this Vector3d, perform perspective division and store the result in dest.

      This method uses w=1.0 as the fourth vector component.

      Specified by:
      mulProject in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulProject

      public Vector3d mulProject(Matrix4fc mat)
      Multiply the given matrix mat with this Vector3d, perform perspective division.

      This method uses w=1.0 as the fourth vector component.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mul

      public Vector3d mul(Matrix3fc mat)
      Multiply the given matrix mat with this Vector3d.
      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mul

      public Vector3d mul(Matrix3dc mat)
      Multiply the given matrix mat with this Vector3d.
      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mul

      public Vector3d mul(Matrix3dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3f mul(Matrix3dc mat, Vector3f dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3d mul(Matrix3fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3d mul(Matrix3x2dc mat)
      Multiply the given matrix with this Vector3d by assuming a third row in the matrix of (0, 0, 1) and store the result in this.
      Parameters:
      mat - the matrix
      Returns:
      this
    • mul

      public Vector3d mul(Matrix3x2dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this by assuming a third row in the matrix of (0, 0, 1) and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3d mul(Matrix3x2fc mat)
      Multiply the given matrix with this Vector3d by assuming a third row in the matrix of (0, 0, 1) and store the result in this.
      Parameters:
      mat - the matrix
      Returns:
      this
    • mul

      public Vector3d mul(Matrix3x2fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given matrix mat with this by assuming a third row in the matrix of (0, 0, 1) and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulTranspose

      public Vector3d mulTranspose(Matrix3dc mat)
      Multiply the transpose of the given matrix with this Vector3d and store the result in this.
      Parameters:
      mat - the matrix
      Returns:
      this
    • mulTranspose

      public Vector3d mulTranspose(Matrix3dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the transpose of the given matrix with this Vector3f and store the result in dest.
      Specified by:
      mulTranspose in interface Vector3dc
      Parameters:
      mat - the matrix
      dest - will hold the result
      Returns:
      dest
    • mulTranspose

      public Vector3d mulTranspose(Matrix3fc mat)
      Multiply the transpose of the given matrix with this Vector3d and store the result in this.
      Parameters:
      mat - the matrix
      Returns:
      this
    • mulTranspose

      public Vector3d mulTranspose(Matrix3fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the transpose of the given matrix with this Vector3f and store the result in dest.
      Specified by:
      mulTranspose in interface Vector3dc
      Parameters:
      mat - the matrix
      dest - will hold the result
      Returns:
      dest
    • mulPosition

      public Vector3d mulPosition(Matrix4fc mat)
      Multiply the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulPosition

      public Vector3d mulPosition(Matrix4dc mat)
      Multiply the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulPosition

      public Vector3d mulPosition(Matrix4x3dc mat)
      Multiply the given 4x3 matrix mat with this.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulPosition

      public Vector3d mulPosition(Matrix4x3fc mat)
      Multiply the given 4x3 matrix mat with this.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulPosition

      public Vector3d mulPosition(Matrix4dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulPosition in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulPosition

      public Vector3d mulPosition(Matrix4fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulPosition in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulPosition

      public Vector3d mulPosition(Matrix4x3dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x3 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulPosition in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulPosition

      public Vector3d mulPosition(Matrix4x3fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x3 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulPosition in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulTransposePosition

      public Vector3d mulTransposePosition(Matrix4dc mat)
      Multiply the transpose of the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      Returns:
      this
    • mulTransposePosition

      public Vector3d mulTransposePosition(Matrix4dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulTransposePosition in interface Vector3dc
      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulTransposePosition

      public Vector3d mulTransposePosition(Matrix4fc mat)
      Multiply the transpose of the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      Returns:
      this
    • mulTransposePosition

      public Vector3d mulTransposePosition(Matrix4fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulTransposePosition in interface Vector3dc
      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulPositionW

      public double mulPositionW(Matrix4fc mat)
      Multiply the given 4x4 matrix mat with this and return the w component of the resulting 4D vector.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      the w component of the resulting 4D vector after multiplication
    • mulPositionW

      public double mulPositionW(Matrix4fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x4 matrix mat with this, store the result in dest and return the w component of the resulting 4D vector.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulPositionW in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the (x, y, z) components of the resulting vector
      Returns:
      the w component of the resulting 4D vector after multiplication
    • mulPositionW

      public double mulPositionW(Matrix4dc mat)
      Multiply the given 4x4 matrix mat with this and return the w component of the resulting 4D vector.

      This method assumes the w component of this to be 1.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      the w component of the resulting 4D vector after multiplication
    • mulPositionW

      public double mulPositionW(Matrix4dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x4 matrix mat with this, store the result in dest and return the w component of the resulting 4D vector.

      This method assumes the w component of this to be 1.0.

      Specified by:
      mulPositionW in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the (x, y, z) components of the resulting vector
      Returns:
      the w component of the resulting 4D vector after multiplication
    • mulDirection

      public Vector3d mulDirection(Matrix4fc mat)
      Multiply the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 0.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulDirection

      public Vector3d mulDirection(Matrix4dc mat)
      Multiply the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 0.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulDirection

      public Vector3d mulDirection(Matrix4x3dc mat)
      Multiply the given 4x3 matrix mat with this.

      This method assumes the w component of this to be 0.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulDirection

      public Vector3d mulDirection(Matrix4x3fc mat)
      Multiply the given 4x3 matrix mat with this.

      This method assumes the w component of this to be 0.0.

      Parameters:
      mat - the matrix to multiply this vector by
      Returns:
      this
    • mulDirection

      public Vector3d mulDirection(Matrix4dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 0.0.

      Specified by:
      mulDirection in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulDirection

      public Vector3d mulDirection(Matrix4fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 0.0.

      Specified by:
      mulDirection in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulDirection

      public Vector3d mulDirection(Matrix4x3dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x3 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 0.0.

      Specified by:
      mulDirection in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulDirection

      public Vector3d mulDirection(Matrix4x3fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the given 4x3 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 0.0.

      Specified by:
      mulDirection in interface Vector3dc
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulTransposeDirection

      public Vector3d mulTransposeDirection(Matrix4dc mat)
      Multiply the transpose of the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 0.0.

      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      Returns:
      this
    • mulTransposeDirection

      public Vector3d mulTransposeDirection(Matrix4dc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 0.0.

      Specified by:
      mulTransposeDirection in interface Vector3dc
      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulTransposeDirection

      public Vector3d mulTransposeDirection(Matrix4fc mat)
      Multiply the transpose of the given 4x4 matrix mat with this.

      This method assumes the w component of this to be 0.0.

      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      Returns:
      this
    • mulTransposeDirection

      public Vector3d mulTransposeDirection(Matrix4fc mat, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the transpose of the given 4x4 matrix mat with this and store the result in dest.

      This method assumes the w component of this to be 0.0.

      Specified by:
      mulTransposeDirection in interface Vector3dc
      Parameters:
      mat - the matrix whose transpose to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3d mul(double scalar)
      Multiply this Vector3d by the given scalar value.
      Parameters:
      scalar - the scalar to multiply this vector by
      Returns:
      this
    • mul

      public Vector3d mul(double scalar, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply this Vector3d by the given scalar value and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      scalar - the scalar factor
      dest - will hold the result
      Returns:
      dest
    • mul

      public Vector3d mul(double x, double y, double z)
      Multiply the components of this Vector3d by the given scalar values and store the result in this.
      Parameters:
      x - the x component to multiply this vector by
      y - the y component to multiply this vector by
      z - the z component to multiply this vector by
      Returns:
      this
    • mul

      public Vector3d mul(double x, double y, double z, Vector3d dest)
      Description copied from interface: Vector3dc
      Multiply the components of this Vector3f by the given scalar values and store the result in dest.
      Specified by:
      mul in interface Vector3dc
      Parameters:
      x - the x component to multiply this vector by
      y - the y component to multiply this vector by
      z - the z component to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • rotate

      public Vector3d rotate(Quaterniondc quat)
      Rotate this vector by the given quaternion quat and store the result in this.
      Parameters:
      quat - the quaternion to rotate this vector
      Returns:
      this
      See Also:
      Quaterniond.transform(Vector3d)
    • rotate

      public Vector3d rotate(Quaterniondc quat, Vector3d dest)
      Description copied from interface: Vector3dc
      Rotate this vector by the given quaternion quat and store the result in dest.
      Specified by:
      rotate in interface Vector3dc
      Parameters:
      quat - the quaternion to rotate this vector
      dest - will hold the result
      Returns:
      dest
      See Also:
      Quaterniond.transform(Vector3d)
    • rotationTo

      public Quaterniond rotationTo(Vector3dc toDir, Quaterniond dest)
      Description copied from interface: Vector3dc
      Compute the quaternion representing a rotation of this vector to point along toDir and store the result in dest.

      Because there can be multiple possible rotations, this method chooses the one with the shortest arc.

      Specified by:
      rotationTo in interface Vector3dc
      Parameters:
      toDir - the destination direction
      dest - will hold the result
      Returns:
      dest
      See Also:
      Quaterniond.rotationTo(Vector3dc, Vector3dc)
    • rotationTo

      public Quaterniond rotationTo(double toDirX, double toDirY, double toDirZ, Quaterniond dest)
      Description copied from interface: Vector3dc
      Compute the quaternion representing a rotation of this vector to point along (toDirX, toDirY, toDirZ) and store the result in dest.

      Because there can be multiple possible rotations, this method chooses the one with the shortest arc.

      Specified by:
      rotationTo in interface Vector3dc
      Parameters:
      toDirX - the x coordinate of the destination direction
      toDirY - the y coordinate of the destination direction
      toDirZ - the z coordinate of the destination direction
      dest - will hold the result
      Returns:
      dest
      See Also:
      Quaterniond.rotationTo(double, double, double, double, double, double)
    • rotateAxis

      public Vector3d rotateAxis(double angle, double x, double y, double z)
      Rotate this vector the specified radians around the given rotation axis.
      Parameters:
      angle - the angle in radians
      x - the x component of the rotation axis
      y - the y component of the rotation axis
      z - the z component of the rotation axis
      Returns:
      this
    • rotateAxis

      public Vector3d rotateAxis(double angle, double aX, double aY, double aZ, Vector3d dest)
      Description copied from interface: Vector3dc
      Rotate this vector the specified radians around the given rotation axis and store the result into dest.
      Specified by:
      rotateAxis in interface Vector3dc
      Parameters:
      angle - the angle in radians
      aX - the x component of the rotation axis
      aY - the y component of the rotation axis
      aZ - the z component of the rotation axis
      dest - will hold the result
      Returns:
      dest
    • rotateX

      public Vector3d rotateX(double angle)
      Rotate this vector the specified radians around the X axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateX

      public Vector3d rotateX(double angle, Vector3d dest)
      Description copied from interface: Vector3dc
      Rotate this vector the specified radians around the X axis and store the result into dest.
      Specified by:
      rotateX in interface Vector3dc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateY

      public Vector3d rotateY(double angle)
      Rotate this vector the specified radians around the Y axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateY

      public Vector3d rotateY(double angle, Vector3d dest)
      Description copied from interface: Vector3dc
      Rotate this vector the specified radians around the Y axis and store the result into dest.
      Specified by:
      rotateY in interface Vector3dc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateZ

      public Vector3d rotateZ(double angle)
      Rotate this vector the specified radians around the Z axis.
      Parameters:
      angle - the angle in radians
      Returns:
      this
    • rotateZ

      public Vector3d rotateZ(double angle, Vector3d dest)
      Description copied from interface: Vector3dc
      Rotate this vector the specified radians around the Z axis and store the result into dest.
      Specified by:
      rotateZ in interface Vector3dc
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector3d div(double scalar)
      Divide this Vector3d by the given scalar value.
      Parameters:
      scalar - the scalar to divide this vector by
      Returns:
      this
    • div

      public Vector3d div(double scalar, Vector3d dest)
      Description copied from interface: Vector3dc
      Divide this Vector3d by the given scalar value and store the result in dest.
      Specified by:
      div in interface Vector3dc
      Parameters:
      scalar - the scalar to divide this vector by
      dest - will hold the result
      Returns:
      dest
    • div

      public Vector3d div(double x, double y, double z)
      Divide the components of this Vector3d by the given scalar values and store the result in this.
      Parameters:
      x - the x component to divide this vector by
      y - the y component to divide this vector by
      z - the z component to divide this vector by
      Returns:
      this
    • div

      public Vector3d div(double x, double y, double z, Vector3d dest)
      Description copied from interface: Vector3dc
      Divide the components of this Vector3f by the given scalar values and store the result in dest.
      Specified by:
      div in interface Vector3dc
      Parameters:
      x - the x component to divide this vector by
      y - the y component to divide this vector by
      z - the z component to divide this vector by
      dest - will hold the result
      Returns:
      dest
    • lengthSquared

      public double lengthSquared()
      Description copied from interface: Vector3dc
      Return the length squared of this vector.
      Specified by:
      lengthSquared in interface Vector3dc
      Returns:
      the length squared
    • lengthSquared

      public static double lengthSquared(double x, double y, double z)
      Get the length squared of a 3-dimensional double-precision vector.
      Parameters:
      x - The vector's x component
      y - The vector's y component
      z - The vector's z component
      Returns:
      the length squared of the given vector
    • length

      public double length()
      Description copied from interface: Vector3dc
      Return the length of this vector.
      Specified by:
      length in interface Vector3dc
      Returns:
      the length
    • length

      public static double length(double x, double y, double z)
      Get the length of a 3-dimensional double-precision vector.
      Parameters:
      x - The vector's x component
      y - The vector's y component
      z - The vector's z component
      Returns:
      the length of the given vector
    • normalize

      public Vector3d normalize()
      Normalize this vector.
      Returns:
      this
    • normalize

      public Vector3d normalize(Vector3d dest)
      Description copied from interface: Vector3dc
      Normalize this vector and store the result in dest.
      Specified by:
      normalize in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • normalize

      public Vector3d normalize(double length)
      Scale this vector to have the given length.
      Parameters:
      length - the desired length
      Returns:
      this
    • normalize

      public Vector3d normalize(double length, Vector3d dest)
      Description copied from interface: Vector3dc
      Scale this vector to have the given length and store the result in dest.
      Specified by:
      normalize in interface Vector3dc
      Parameters:
      length - the desired length
      dest - will hold the result
      Returns:
      dest
    • cross

      public Vector3d cross(Vector3dc v)
      Set this vector to be the cross product of this and v2.
      Parameters:
      v - the other vector
      Returns:
      this
    • cross

      public Vector3d cross(double x, double y, double z)
      Set this vector to be the cross product of itself and (x, y, z).
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      Returns:
      this
    • cross

      public Vector3d cross(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Calculate the cross product of this and v2 and store the result in dest.
      Specified by:
      cross in interface Vector3dc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • cross

      public Vector3d cross(double x, double y, double z, Vector3d dest)
      Description copied from interface: Vector3dc
      Compute the cross product of this vector and (x, y, z) and store the result in dest.
      Specified by:
      cross in interface Vector3dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      dest - will hold the result
      Returns:
      dest
    • distance

      public double distance(Vector3dc v)
      Description copied from interface: Vector3dc
      Return the distance between this vector and v.
      Specified by:
      distance in interface Vector3dc
      Parameters:
      v - the other vector
      Returns:
      the distance
    • distance

      public double distance(double x, double y, double z)
      Description copied from interface: Vector3dc
      Return the distance between this vector and (x, y, z).
      Specified by:
      distance in interface Vector3dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      Returns:
      the euclidean distance
    • distanceSquared

      public double distanceSquared(Vector3dc v)
      Description copied from interface: Vector3dc
      Return the square of the distance between this vector and v.
      Specified by:
      distanceSquared in interface Vector3dc
      Parameters:
      v - the other vector
      Returns:
      the squared of the distance
    • distanceSquared

      public double distanceSquared(double x, double y, double z)
      Description copied from interface: Vector3dc
      Return the square of the distance between this vector and (x, y, z).
      Specified by:
      distanceSquared in interface Vector3dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      Returns:
      the square of the distance
    • distance

      public static double distance(double x1, double y1, double z1, double x2, double y2, double z2)
      Return the distance between (x1, y1, z1) and (x2, y2, z2).
      Parameters:
      x1 - the x component of the first vector
      y1 - the y component of the first vector
      z1 - the z component of the first vector
      x2 - the x component of the second vector
      y2 - the y component of the second vector
      z2 - the z component of the second vector
      Returns:
      the euclidean distance
    • distanceSquared

      public static double distanceSquared(double x1, double y1, double z1, double x2, double y2, double z2)
      Return the squared distance between (x1, y1, z1) and (x2, y2, z2).
      Parameters:
      x1 - the x component of the first vector
      y1 - the y component of the first vector
      z1 - the z component of the first vector
      x2 - the x component of the second vector
      y2 - the y component of the second vector
      z2 - the z component of the second vector
      Returns:
      the euclidean distance squared
    • dot

      public double dot(Vector3dc v)
      Description copied from interface: Vector3dc
      Return the dot product of this vector and the supplied vector.
      Specified by:
      dot in interface Vector3dc
      Parameters:
      v - the other vector
      Returns:
      the dot product
    • dot

      public double dot(double x, double y, double z)
      Description copied from interface: Vector3dc
      Return the dot product of this vector and the vector (x, y, z).
      Specified by:
      dot in interface Vector3dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      Returns:
      the dot product
    • angleCos

      public double angleCos(Vector3dc v)
      Description copied from interface: Vector3dc
      Return the cosine of the angle between this vector and the supplied vector. Use this instead of Math.cos(angle(v)).
      Specified by:
      angleCos in interface Vector3dc
      Parameters:
      v - the other vector
      Returns:
      the cosine of the angle
      See Also:
      Vector3dc.angle(Vector3dc)
    • angle

      public double angle(Vector3dc v)
      Description copied from interface: Vector3dc
      Return the angle between this vector and the supplied vector.
      Specified by:
      angle in interface Vector3dc
      Parameters:
      v - the other vector
      Returns:
      the angle, in radians
      See Also:
      Vector3dc.angleCos(Vector3dc)
    • angleSigned

      public double angleSigned(Vector3dc v, Vector3dc n)
      Description copied from interface: Vector3dc
      Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector n.
      Specified by:
      angleSigned in interface Vector3dc
      Parameters:
      v - the other vector
      n - the plane's normal vector
      Returns:
      the angle, in radians
      See Also:
      Vector3dc.angleCos(Vector3dc)
    • angleSigned

      public double angleSigned(double x, double y, double z, double nx, double ny, double nz)
      Description copied from interface: Vector3dc
      Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector (nx, ny, nz).
      Specified by:
      angleSigned in interface Vector3dc
      Parameters:
      x - the x coordinate of the other vector
      y - the y coordinate of the other vector
      z - the z coordinate of the other vector
      nx - the x coordinate of the plane's normal vector
      ny - the y coordinate of the plane's normal vector
      nz - the z coordinate of the plane's normal vector
      Returns:
      the angle, in radians
    • min

      public Vector3d min(Vector3dc v)
      Set the components of this vector to be the component-wise minimum of this and the other vector.
      Parameters:
      v - the other vector
      Returns:
      this
    • min

      public Vector3d min(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Set the components of dest to be the component-wise minimum of this and the other vector.
      Specified by:
      min in interface Vector3dc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • max

      public Vector3d max(Vector3dc v)
      Set the components of this vector to be the component-wise maximum of this and the other vector.
      Parameters:
      v - the other vector
      Returns:
      this
    • max

      public Vector3d max(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Set the components of dest to be the component-wise maximum of this and the other vector.
      Specified by:
      max in interface Vector3dc
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • zero

      public Vector3d zero()
      Set all components to zero.
      Returns:
      this
    • toString

      public String toString()
      Return a string representation of this vector.

      This method creates a new DecimalFormat on every invocation with the format string "0.000E0;-".

      Overrides:
      toString in class Object
      Returns:
      the string representation
    • toString

      public String toString(NumberFormat formatter)
      Return a string representation of this vector by formatting the vector components with the given NumberFormat.
      Parameters:
      formatter - the NumberFormat used to format the vector components with
      Returns:
      the string representation
    • writeExternal

      public void writeExternal(ObjectOutput out) throws IOException
      Specified by:
      writeExternal in interface Externalizable
      Throws:
      IOException
    • readExternal

      public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException
      Specified by:
      readExternal in interface Externalizable
      Throws:
      IOException
      ClassNotFoundException
    • negate

      public Vector3d negate()
      Negate this vector.
      Returns:
      this
    • negate

      public Vector3d negate(Vector3d dest)
      Description copied from interface: Vector3dc
      Negate this vector and store the result in dest.
      Specified by:
      negate in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • absolute

      public Vector3d absolute()
      Set this vector's components to their respective absolute values.
      Returns:
      this
    • absolute

      public Vector3d absolute(Vector3d dest)
      Description copied from interface: Vector3dc
      Compute the absolute values of the individual components of this and store the result in dest.
      Specified by:
      absolute in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equals

      public boolean equals(Vector3dc v, double delta)
      Description copied from interface: Vector3dc
      Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.

      Please note that this method is not used by any data structure such as ArrayList HashSet or HashMap and their operations, such as ArrayList.contains(Object) or HashSet.remove(Object), since those data structures only use the Object.equals(Object) and Object.hashCode() methods.

      Specified by:
      equals in interface Vector3dc
      Parameters:
      v - the other vector
      delta - the allowed maximum difference
      Returns:
      true whether all of the vector components are equal; false otherwise
    • equals

      public boolean equals(double x, double y, double z)
      Description copied from interface: Vector3dc
      Compare the vector components of this vector with the given (x, y, z) and return whether all of them are equal.
      Specified by:
      equals in interface Vector3dc
      Parameters:
      x - the x component to compare to
      y - the y component to compare to
      z - the z component to compare to
      Returns:
      true if all the vector components are equal
    • reflect

      public Vector3d reflect(Vector3dc normal)
      Reflect this vector about the given normal vector.
      Parameters:
      normal - the vector to reflect about
      Returns:
      this
    • reflect

      public Vector3d reflect(double x, double y, double z)
      Reflect this vector about the given normal vector.
      Parameters:
      x - the x component of the normal
      y - the y component of the normal
      z - the z component of the normal
      Returns:
      this
    • reflect

      public Vector3d reflect(Vector3dc normal, Vector3d dest)
      Description copied from interface: Vector3dc
      Reflect this vector about the given normal vector and store the result in dest.
      Specified by:
      reflect in interface Vector3dc
      Parameters:
      normal - the vector to reflect about
      dest - will hold the result
      Returns:
      dest
    • reflect

      public Vector3d reflect(double x, double y, double z, Vector3d dest)
      Description copied from interface: Vector3dc
      Reflect this vector about the given normal vector and store the result in dest.
      Specified by:
      reflect in interface Vector3dc
      Parameters:
      x - the x component of the normal
      y - the y component of the normal
      z - the z component of the normal
      dest - will hold the result
      Returns:
      dest
    • half

      public Vector3d half(Vector3dc other)
      Compute the half vector between this and the other vector.
      Parameters:
      other - the other vector
      Returns:
      this
    • half

      public Vector3d half(double x, double y, double z)
      Compute the half vector between this and the vector (x, y, z).
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      Returns:
      this
    • half

      public Vector3d half(Vector3dc other, Vector3d dest)
      Description copied from interface: Vector3dc
      Compute the half vector between this and the other vector and store the result in dest.
      Specified by:
      half in interface Vector3dc
      Parameters:
      other - the other vector
      dest - will hold the result
      Returns:
      dest
    • half

      public Vector3d half(double x, double y, double z, Vector3d dest)
      Description copied from interface: Vector3dc
      Compute the half vector between this and the vector (x, y, z) and store the result in dest.
      Specified by:
      half in interface Vector3dc
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      dest - will hold the result
      Returns:
      dest
    • smoothStep

      public Vector3d smoothStep(Vector3dc v, double t, Vector3d dest)
      Description copied from interface: Vector3dc
      Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
      Specified by:
      smoothStep in interface Vector3dc
      Parameters:
      v - the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • hermite

      public Vector3d hermite(Vector3dc t0, Vector3dc v1, Vector3dc t1, double t, Vector3d dest)
      Description copied from interface: Vector3dc
      Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
      Specified by:
      hermite in interface Vector3dc
      Parameters:
      t0 - the tangent of this vector
      v1 - the other vector
      t1 - the tangent of the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • lerp

      public Vector3d lerp(Vector3dc other, double t)
      Linearly interpolate this and other using the given interpolation factor t and store the result in this.

      If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

      Parameters:
      other - the other vector
      t - the interpolation factor between 0.0 and 1.0
      Returns:
      this
    • lerp

      public Vector3d lerp(Vector3dc other, double t, Vector3d dest)
      Description copied from interface: Vector3dc
      Linearly interpolate this and other using the given interpolation factor t and store the result in dest.

      If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

      Specified by:
      lerp in interface Vector3dc
      Parameters:
      other - the other vector
      t - the interpolation factor between 0.0 and 1.0
      dest - will hold the result
      Returns:
      dest
    • get

      public double get(int component) throws IllegalArgumentException
      Description copied from interface: Vector3dc
      Get the value of the specified component of this vector.
      Specified by:
      get in interface Vector3dc
      Parameters:
      component - the component, within [0..2]
      Returns:
      the value
      Throws:
      IllegalArgumentException - if component is not within [0..2]
    • get

      public Vector3i get(int mode, Vector3i dest)
      Description copied from interface: Vector3dc
      Set the components of the given vector dest to those of this vector using the given RoundingMode.
      Specified by:
      get in interface Vector3dc
      Parameters:
      mode - the RoundingMode to use
      dest - will hold the result
      Returns:
      dest
    • get

      public Vector3f get(Vector3f dest)
      Description copied from interface: Vector3dc
      Set the components of the given vector dest to those of this vector.
      Specified by:
      get in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • get

      public Vector3d get(Vector3d dest)
      Description copied from interface: Vector3dc
      Set the components of the given vector dest to those of this vector.
      Specified by:
      get in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • maxComponent

      public int maxComponent()
      Description copied from interface: Vector3dc
      Determine the component with the biggest absolute value.
      Specified by:
      maxComponent in interface Vector3dc
      Returns:
      the component index, within [0..2]
    • minComponent

      public int minComponent()
      Description copied from interface: Vector3dc
      Determine the component with the smallest (towards zero) absolute value.
      Specified by:
      minComponent in interface Vector3dc
      Returns:
      the component index, within [0..2]
    • orthogonalize

      public Vector3d orthogonalize(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Transform this vector so that it is orthogonal to the given vector v, normalize the result and store it into dest.

      Reference: Gram–Schmidt process

      Specified by:
      orthogonalize in interface Vector3dc
      Parameters:
      v - the reference vector which the result should be orthogonal to
      dest - will hold the result
      Returns:
      dest
    • orthogonalize

      public Vector3d orthogonalize(Vector3dc v)
      Transform this vector so that it is orthogonal to the given vector v and normalize the result.

      Reference: Gram–Schmidt process

      Parameters:
      v - the reference vector which the result should be orthogonal to
      Returns:
      this
    • orthogonalizeUnit

      public Vector3d orthogonalizeUnit(Vector3dc v, Vector3d dest)
      Description copied from interface: Vector3dc
      Transform this vector so that it is orthogonal to the given unit vector v, normalize the result and store it into dest.

      The vector v is assumed to be a unit vector.

      Reference: Gram–Schmidt process

      Specified by:
      orthogonalizeUnit in interface Vector3dc
      Parameters:
      v - the reference unit vector which the result should be orthogonal to
      dest - will hold the result
      Returns:
      dest
    • orthogonalizeUnit

      public Vector3d orthogonalizeUnit(Vector3dc v)
      Transform this vector so that it is orthogonal to the given unit vector v and normalize the result.

      The vector v is assumed to be a unit vector.

      Reference: Gram–Schmidt process

      Parameters:
      v - the reference unit vector which the result should be orthogonal to
      Returns:
      this
    • floor

      public Vector3d floor()
      Set each component of this vector to the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer.
      Returns:
      this
    • floor

      public Vector3d floor(Vector3d dest)
      Description copied from interface: Vector3dc
      Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Specified by:
      floor in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • ceil

      public Vector3d ceil()
      Set each component of this vector to the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer.
      Returns:
      this
    • ceil

      public Vector3d ceil(Vector3d dest)
      Description copied from interface: Vector3dc
      Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Specified by:
      ceil in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • round

      public Vector3d round()
      Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.
      Returns:
      this
    • round

      public Vector3d round(Vector3d dest)
      Description copied from interface: Vector3dc
      Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
      Specified by:
      round in interface Vector3dc
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • isFinite

      public boolean isFinite()
      Description copied from interface: Vector3dc
      Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
      Specified by:
      isFinite in interface Vector3dc
      Returns:
      true if all components are finite floating-point values; false otherwise
    • clone

      public Object clone() throws CloneNotSupportedException
      Overrides:
      clone in class Object
      Throws:
      CloneNotSupportedException