Package org.joml

Interface Vector4dc

All Known Implementing Classes:
Vector4d

public interface Vector4dc
Interface to a read-only view of a 4-dimensional vector of double-precision floats.
Author:
Kai Burjack
  • Method Summary

    Modifier and Type
    Method
    Description
    Compute the absolute of each of this vector's components and store the result into dest.
    add(double x, double y, double z, double w, Vector4d dest)
    Add (x, y, z, w) to this and store the result in dest.
    Add the supplied vector to this one and store the result in dest.
    Add the supplied vector to this one and store the result in dest.
    double
    Return the angle between this vector and the supplied vector.
    double
    Return the cosine of the angle between this vector and the supplied vector.
    ceil(Vector4d dest)
    Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
    double
    distance(double x, double y, double z, double w)
    Return the distance between this vector and (x, y, z, w).
    double
    Return the distance between this Vector and v.
    double
    distanceSquared(double x, double y, double z, double w)
    Return the square of the distance between this vector and (x, y, z, w).
    double
    Return the square of the distance between this vector and v.
    div(double scalar, Vector4d dest)
    Divide this Vector4d by the given scalar value and store the result in dest.
    Divide this Vector4d component-wise by the given Vector4dc and store the result in dest.
    double
    dot(double x, double y, double z, double w)
    Compute the dot product (inner product) of this vector and (x, y, z, w).
    double
    Compute the dot product (inner product) of this vector and v.
    boolean
    equals(double x, double y, double z, double w)
    Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
    boolean
    equals(Vector4dc v, double delta)
    Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.
    Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
    fma(double a, Vector4dc b, Vector4d dest)
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    Add the component-wise multiplication of a * b to this vector and store the result in dest.
    double
    get(int component)
    Get the value of the specified component of this vector.
    get(int index, ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
    get(int index, DoubleBuffer buffer)
    Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.
    get(int index, FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.
    get(int mode, Vector4i dest)
    Set the components of the given vector dest to those of this vector using the given RoundingMode.
    get(ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer at the current buffer position.
    get(DoubleBuffer buffer)
    Store this vector into the supplied DoubleBuffer at the current buffer position.
    get(FloatBuffer buffer)
    Store this vector into the supplied FloatBuffer at the current buffer position.
    get(Vector4d dest)
    Set the components of the given vector dest to those of this vector.
    get(Vector4f dest)
    Set the components of the given vector dest to those of this vector.
    getf(int index, ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
    getf(ByteBuffer buffer)
    Store this vector into the supplied ByteBuffer at the current buffer position.
    getToAddress(long address)
    Store this vector at the given off-heap memory address.
    hermite(Vector4dc t0, Vector4dc v1, Vector4dc t1, double t, Vector4d dest)
    Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
    boolean
    Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
    double
    Return the length of this vector.
    double
    Return the length squared of this vector.
    lerp(Vector4dc other, double t, Vector4d dest)
    Linearly interpolate this and other using the given interpolation factor t and store the result in dest.
    Set the components of dest to be the component-wise maximum of this and the other vector.
    int
    Determine the component with the biggest absolute value.
    Set the components of dest to be the component-wise minimum of this and the other vector.
    int
    Determine the component with the smallest (towards zero) absolute value.
    mul(double scalar, Vector4d dest)
    Multiply this Vector4d by the given scalar value and store the result in dest.
    mul(Matrix4dc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    mul(Matrix4fc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    mul(Matrix4x3dc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    mul(Matrix4x3fc mat, Vector4d dest)
    Multiply the given matrix mat with this Vector4d and store the result in dest.
    Multiply this Vector4d component-wise by the given Vector4dc and store the result in dest.
    Multiply this Vector4d component-wise by the given Vector4fc and store the result in dest.
    mulAdd(double a, Vector4dc b, Vector4d dest)
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Add the component-wise multiplication of this * a to b and store the result in dest.
    Multiply the given affine matrix mat with this Vector4d and store the result in dest.
    Multiply the transpose of the given affine matrix mat with this Vector4d and store the result in dest.
    Multiply the given matrix mat with this Vector4d, perform perspective division and store the (x, y, z) result in dest.
    Multiply the given matrix mat with this Vector4d, perform perspective division and store the result in dest.
    Multiply the transpose of the given matrix mat with this Vector4d and store the result in dest.
    Negate this vector and store the result in dest.
    normalize(double length, Vector4d dest)
    Scale this vector to have the given length and store the result in dest.
    Normalizes this vector and store the result in dest.
    Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
    Transform this vector by the given quaternion quat and store the result in dest.
    rotateAxis(double angle, double aX, double aY, double aZ, Vector4d dest)
    Rotate this vector the specified radians around the given rotation axis and store the result into dest.
    rotateX(double angle, Vector4d dest)
    Rotate this vector the specified radians around the X axis and store the result into dest.
    rotateY(double angle, Vector4d dest)
    Rotate this vector the specified radians around the Y axis and store the result into dest.
    rotateZ(double angle, Vector4d dest)
    Rotate this vector the specified radians around the Z axis and store the result into dest.
    Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
    smoothStep(Vector4dc v, double t, Vector4d dest)
    Compute a smooth-step (i.e.
    sub(double x, double y, double z, double w, Vector4d dest)
    Subtract (x, y, z, w) from this and store the result in dest.
    Subtract the supplied vector from this one and store the result in dest.
    Subtract the supplied vector from this one and store the result in dest.
    double
    w()
     
    double
    x()
     
    double
    y()
     
    double
    z()
     
  • Method Details

    • x

      double x()
      Returns:
      the value of the x component
    • y

      double y()
      Returns:
      the value of the y component
    • z

      double z()
      Returns:
      the value of the z component
    • w

      double w()
      Returns:
      the value of the w component
    • get

      ByteBuffer get(ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is stored, use get(int, ByteBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      ByteBuffer get(int index, ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • get

      Store this vector into the supplied DoubleBuffer at the current buffer position.

      This method will not increment the position of the given DoubleBuffer.

      In order to specify the offset into the DoubleBuffer at which the vector is stored, use get(int, DoubleBuffer), taking the absolute position as parameter.

      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      DoubleBuffer get(int index, DoubleBuffer buffer)
      Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given DoubleBuffer.

      Parameters:
      index - the absolute position into the DoubleBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • get

      FloatBuffer get(FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer at the current buffer position.

      This method will not increment the position of the given FloatBuffer.

      In order to specify the offset into the FloatBuffer at which the vector is stored, use get(int, FloatBuffer), taking the absolute position as parameter.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • get

      FloatBuffer get(int index, FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given FloatBuffer.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

      Parameters:
      index - the absolute position into the FloatBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • getf

      ByteBuffer getf(ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer at the current buffer position.

      This method will not increment the position of the given ByteBuffer.

      In order to specify the offset into the ByteBuffer at which the vector is stored, use get(int, ByteBuffer), taking the absolute position as parameter.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

      Parameters:
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
      See Also:
    • getf

      ByteBuffer getf(int index, ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

      This method will not increment the position of the given ByteBuffer.

      Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

      Parameters:
      index - the absolute position into the ByteBuffer
      buffer - will receive the values of this vector in x, y, z, w order
      Returns:
      the passed in buffer
    • getToAddress

      Vector4dc getToAddress(long address)
      Store this vector at the given off-heap memory address.

      This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

      This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

      Parameters:
      address - the off-heap address where to store this vector
      Returns:
      this
    • sub

      Vector4d sub(Vector4dc v, Vector4d dest)
      Subtract the supplied vector from this one and store the result in dest.
      Parameters:
      v - the vector to subtract
      dest - will hold the result
      Returns:
      dest
    • sub

      Vector4d sub(Vector4fc v, Vector4d dest)
      Subtract the supplied vector from this one and store the result in dest.
      Parameters:
      v - the vector to subtract
      dest - will hold the result
      Returns:
      dest
    • sub

      Vector4d sub(double x, double y, double z, double w, Vector4d dest)
      Subtract (x, y, z, w) from this and store the result in dest.
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      w - the w component to subtract
      dest - will hold the result
      Returns:
      dest
    • add

      Vector4d add(Vector4dc v, Vector4d dest)
      Add the supplied vector to this one and store the result in dest.
      Parameters:
      v - the vector to add
      dest - will hold the result
      Returns:
      dest
    • add

      Vector4d add(Vector4fc v, Vector4d dest)
      Add the supplied vector to this one and store the result in dest.
      Parameters:
      v - the vector to add
      dest - will hold the result
      Returns:
      dest
    • add

      Vector4d add(double x, double y, double z, double w, Vector4d dest)
      Add (x, y, z, w) to this and store the result in dest.
      Parameters:
      x - the x component to subtract
      y - the y component to subtract
      z - the z component to subtract
      w - the w component to subtract
      dest - will hold the result
      Returns:
      dest
    • fma

      Vector4d fma(Vector4dc a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • fma

      Vector4d fma(double a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Parameters:
      a - the first multiplicand
      b - the second multiplicand
      dest - will hold the result
      Returns:
      dest
    • mul

      Vector4d mul(Vector4dc v, Vector4d dest)
      Multiply this Vector4d component-wise by the given Vector4dc and store the result in dest.
      Parameters:
      v - the vector to multiply this by
      dest - will hold the result
      Returns:
      dest
    • mul

      Vector4d mul(Vector4fc v, Vector4d dest)
      Multiply this Vector4d component-wise by the given Vector4fc and store the result in dest.
      Parameters:
      v - the vector to multiply this by
      dest - will hold the result
      Returns:
      dest
    • div

      Vector4d div(Vector4dc v, Vector4d dest)
      Divide this Vector4d component-wise by the given Vector4dc and store the result in dest.
      Parameters:
      v - the vector to divide this by
      dest - will hold the result
      Returns:
      dest
    • mul

      Vector4d mul(Matrix4dc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Parameters:
      mat - the matrix to multiply this by
      dest - will hold the result
      Returns:
      dest
    • mul

      Vector4d mul(Matrix4x3dc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Parameters:
      mat - the matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mul

      Vector4d mul(Matrix4x3fc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Parameters:
      mat - the matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mul

      Vector4d mul(Matrix4fc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Parameters:
      mat - the matrix to multiply this by
      dest - will hold the result
      Returns:
      dest
    • mulTranspose

      Vector4d mulTranspose(Matrix4dc mat, Vector4d dest)
      Multiply the transpose of the given matrix mat with this Vector4d and store the result in dest.
      Parameters:
      mat - the matrix whose transpose to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulAffine

      Vector4d mulAffine(Matrix4dc mat, Vector4d dest)
      Multiply the given affine matrix mat with this Vector4d and store the result in dest.
      Parameters:
      mat - the affine matrix to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulAffineTranspose

      Vector4d mulAffineTranspose(Matrix4dc mat, Vector4d dest)
      Multiply the transpose of the given affine matrix mat with this Vector4d and store the result in dest.
      Parameters:
      mat - the affine matrix whose transpose to multiply the vector with
      dest - the destination vector to hold the result
      Returns:
      dest
    • mulProject

      Vector4d mulProject(Matrix4dc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d, perform perspective division and store the result in dest.
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulProject

      Vector3d mulProject(Matrix4dc mat, Vector3d dest)
      Multiply the given matrix mat with this Vector4d, perform perspective division and store the (x, y, z) result in dest.
      Parameters:
      mat - the matrix to multiply this vector by
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      Vector4d mulAdd(Vector4dc a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mulAdd

      Vector4d mulAdd(double a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Parameters:
      a - the multiplicand
      b - the addend
      dest - will hold the result
      Returns:
      dest
    • mul

      Vector4d mul(double scalar, Vector4d dest)
      Multiply this Vector4d by the given scalar value and store the result in dest.
      Parameters:
      scalar - the factor to multiply by
      dest - will hold the result
      Returns:
      dest
    • div

      Vector4d div(double scalar, Vector4d dest)
      Divide this Vector4d by the given scalar value and store the result in dest.
      Parameters:
      scalar - the factor to divide by
      dest - will hold the result
      Returns:
      dest
    • rotate

      Vector4d rotate(Quaterniondc quat, Vector4d dest)
      Transform this vector by the given quaternion quat and store the result in dest.
      Parameters:
      quat - the quaternion to transform this vector
      dest - will hold the result
      Returns:
      dest
      See Also:
    • rotateAxis

      Vector4d rotateAxis(double angle, double aX, double aY, double aZ, Vector4d dest)
      Rotate this vector the specified radians around the given rotation axis and store the result into dest.
      Parameters:
      angle - the angle in radians
      aX - the x component of the rotation axis
      aY - the y component of the rotation axis
      aZ - the z component of the rotation axis
      dest - will hold the result
      Returns:
      dest
    • rotateX

      Vector4d rotateX(double angle, Vector4d dest)
      Rotate this vector the specified radians around the X axis and store the result into dest.
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateY

      Vector4d rotateY(double angle, Vector4d dest)
      Rotate this vector the specified radians around the Y axis and store the result into dest.
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • rotateZ

      Vector4d rotateZ(double angle, Vector4d dest)
      Rotate this vector the specified radians around the Z axis and store the result into dest.
      Parameters:
      angle - the angle in radians
      dest - will hold the result
      Returns:
      dest
    • lengthSquared

      double lengthSquared()
      Return the length squared of this vector.
      Returns:
      the length squared
    • length

      double length()
      Return the length of this vector.
      Returns:
      the length
    • normalize

      Vector4d normalize(Vector4d dest)
      Normalizes this vector and store the result in dest.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • normalize

      Vector4d normalize(double length, Vector4d dest)
      Scale this vector to have the given length and store the result in dest.
      Parameters:
      length - the desired length
      dest - will hold the result
      Returns:
      dest
    • normalize3

      Vector4d normalize3(Vector4d dest)
      Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • distance

      double distance(Vector4dc v)
      Return the distance between this Vector and v.
      Parameters:
      v - the other vector
      Returns:
      the distance
    • distance

      double distance(double x, double y, double z, double w)
      Return the distance between this vector and (x, y, z, w).
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the euclidean distance
    • distanceSquared

      double distanceSquared(Vector4dc v)
      Return the square of the distance between this vector and v.
      Parameters:
      v - the other vector
      Returns:
      the squared of the distance
    • distanceSquared

      double distanceSquared(double x, double y, double z, double w)
      Return the square of the distance between this vector and (x, y, z, w).
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the square of the distance
    • dot

      double dot(Vector4dc v)
      Compute the dot product (inner product) of this vector and v.
      Parameters:
      v - the other vector
      Returns:
      the dot product
    • dot

      double dot(double x, double y, double z, double w)
      Compute the dot product (inner product) of this vector and (x, y, z, w).
      Parameters:
      x - the x component of the other vector
      y - the y component of the other vector
      z - the z component of the other vector
      w - the w component of the other vector
      Returns:
      the dot product
    • angleCos

      double angleCos(Vector4dc v)
      Return the cosine of the angle between this vector and the supplied vector.

      Use this instead of Math.cos(angle(v)).

      Parameters:
      v - the other vector
      Returns:
      the cosine of the angle
      See Also:
    • angle

      double angle(Vector4dc v)
      Return the angle between this vector and the supplied vector.
      Parameters:
      v - the other vector
      Returns:
      the angle, in radians
      See Also:
    • negate

      Vector4d negate(Vector4d dest)
      Negate this vector and store the result in dest.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • min

      Vector4d min(Vector4dc v, Vector4d dest)
      Set the components of dest to be the component-wise minimum of this and the other vector.
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • max

      Vector4d max(Vector4dc v, Vector4d dest)
      Set the components of dest to be the component-wise maximum of this and the other vector.
      Parameters:
      v - the other vector
      dest - will hold the result
      Returns:
      dest
    • smoothStep

      Vector4d smoothStep(Vector4dc v, double t, Vector4d dest)
      Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
      Parameters:
      v - the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • hermite

      Vector4d hermite(Vector4dc t0, Vector4dc v1, Vector4dc t1, double t, Vector4d dest)
      Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
      Parameters:
      t0 - the tangent of this vector
      v1 - the other vector
      t1 - the tangent of the other vector
      t - the interpolation factor, within [0..1]
      dest - will hold the result
      Returns:
      dest
    • lerp

      Vector4d lerp(Vector4dc other, double t, Vector4d dest)
      Linearly interpolate this and other using the given interpolation factor t and store the result in dest.

      If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

      Parameters:
      other - the other vector
      t - the interpolation factor between 0.0 and 1.0
      dest - will hold the result
      Returns:
      dest
    • get

      double get(int component) throws IllegalArgumentException
      Get the value of the specified component of this vector.
      Parameters:
      component - the component, within [0..3]
      Returns:
      the value
      Throws:
      IllegalArgumentException - if component is not within [0..3]
    • get

      Vector4i get(int mode, Vector4i dest)
      Set the components of the given vector dest to those of this vector using the given RoundingMode.
      Parameters:
      mode - the RoundingMode to use
      dest - will hold the result
      Returns:
      dest
    • get

      Vector4f get(Vector4f dest)
      Set the components of the given vector dest to those of this vector.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • get

      Vector4d get(Vector4d dest)
      Set the components of the given vector dest to those of this vector.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • maxComponent

      int maxComponent()
      Determine the component with the biggest absolute value.
      Returns:
      the component index, within [0..3]
    • minComponent

      int minComponent()
      Determine the component with the smallest (towards zero) absolute value.
      Returns:
      the component index, within [0..3]
    • floor

      Vector4d floor(Vector4d dest)
      Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • ceil

      Vector4d ceil(Vector4d dest)
      Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • round

      Vector4d round(Vector4d dest)
      Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • isFinite

      boolean isFinite()
      Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
      Returns:
      true if all components are finite floating-point values; false otherwise
    • absolute

      Vector4d absolute(Vector4d dest)
      Compute the absolute of each of this vector's components and store the result into dest.
      Parameters:
      dest - will hold the result
      Returns:
      dest
    • equals

      boolean equals(Vector4dc v, double delta)
      Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.

      Please note that this method is not used by any data structure such as ArrayList HashSet or HashMap and their operations, such as ArrayList.contains(Object) or HashSet.remove(Object), since those data structures only use the Object.equals(Object) and Object.hashCode() methods.

      Parameters:
      v - the other vector
      delta - the allowed maximum difference
      Returns:
      true whether all of the vector components are equal; false otherwise
    • equals

      boolean equals(double x, double y, double z, double w)
      Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
      Parameters:
      x - the x component to compare to
      y - the y component to compare to
      z - the z component to compare to
      w - the w component to compare to
      Returns:
      true if all the vector components are equal