Uses of Class
org.joml.AxisAngle4d
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Uses of AxisAngle4d in org.joml
Modifier and TypeMethodDescriptionAxisAngle4d.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to thisAxisAngle4d
.AxisAngle4f.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to thisAxisAngle4f
.Quaterniond.get
(AxisAngle4d dest) Quaterniondc.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to represent the rotation ofthis
quaternion.Quaternionf.get
(AxisAngle4d dest) Quaternionfc.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to represent the rotation ofthis
quaternion.Matrix4f.getRotation
(AxisAngle4d dest) Matrix4fc.getRotation
(AxisAngle4d dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4d
.Matrix4x3f.getRotation
(AxisAngle4d dest) Matrix4x3fc.getRotation
(AxisAngle4d dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4d
.AxisAngle4d.normalize()
Normalize the axis vector.AxisAngle4d.rotate
(double ang) Increase the rotation angle by the given amount.AxisAngle4d.set
(double angle, double x, double y, double z) Set thisAxisAngle4d
to the given values.Set thisAxisAngle4d
to the given values.Set thisAxisAngle4d
to the given values.AxisAngle4d.set
(AxisAngle4d a) Set thisAxisAngle4d
to the values ofa
.AxisAngle4d.set
(AxisAngle4f a) Set thisAxisAngle4d
to the values ofa
.Set thisAxisAngle4d
to be equivalent to the rotation of the givenMatrix3dc
.Set thisAxisAngle4d
to be equivalent to the rotation of the givenMatrix3fc
.Set thisAxisAngle4d
to be equivalent to the rotational component of the givenMatrix4dc
.Set thisAxisAngle4d
to be equivalent to the rotational component of the givenMatrix4fc
.AxisAngle4d.set
(Matrix4x3fc m) Set thisAxisAngle4d
to be equivalent to the rotational component of the givenMatrix4x3fc
.AxisAngle4d.set
(Quaterniondc q) Set thisAxisAngle4d
to be equivalent to the givenQuaterniondc
.AxisAngle4d.set
(Quaternionfc q) Set thisAxisAngle4d
to be equivalent to the givenQuaternionfc
.Modifier and TypeMethodDescriptionAxisAngle4d.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to thisAxisAngle4d
.AxisAngle4f.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to thisAxisAngle4f
.Quaterniond.get
(AxisAngle4d dest) Quaterniondc.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to represent the rotation ofthis
quaternion.Quaternionf.get
(AxisAngle4d dest) Quaternionfc.get
(AxisAngle4d dest) Set the givenAxisAngle4d
to represent the rotation ofthis
quaternion.Matrix4f.getRotation
(AxisAngle4d dest) Matrix4fc.getRotation
(AxisAngle4d dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4d
.Matrix4x3f.getRotation
(AxisAngle4d dest) Matrix4x3fc.getRotation
(AxisAngle4d dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4d
.Matrix3d.rotate
(AxisAngle4d axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4d
, to this matrix.Matrix3d.rotate
(AxisAngle4d axisAngle, Matrix3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4d
and store the result indest
.Matrix3dc.rotate
(AxisAngle4d axisAngle, Matrix3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4d
and store the result indest
.Matrix4d.rotate
(AxisAngle4d axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4d
, to this matrix.Matrix4d.rotate
(AxisAngle4d axisAngle, Matrix4d dest) Apply a rotation transformation, rotating about the givenAxisAngle4d
and store the result indest
.Matrix4dc.rotate
(AxisAngle4d axisAngle, Matrix4d dest) Apply a rotation transformation, rotating about the givenAxisAngle4d
and store the result indest
.Matrix4x3d.rotate
(AxisAngle4d axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4d
, to this matrix.Matrix4x3d.rotate
(AxisAngle4d axisAngle, Matrix4x3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4d
and store the result indest
.Matrix4x3dc.rotate
(AxisAngle4d axisAngle, Matrix4x3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4d
and store the result indest
.Matrix3d.rotation
(AxisAngle4d axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4d
.Matrix4d.rotation
(AxisAngle4d angleAxis) Set this matrix to a rotation transformation using the givenAxisAngle4d
.Matrix4x3d.rotation
(AxisAngle4d angleAxis) Set this matrix to a rotation transformation using the givenAxisAngle4d
.AxisAngle4d.set
(AxisAngle4d a) Set thisAxisAngle4d
to the values ofa
.AxisAngle4f.set
(AxisAngle4d a) Set thisAxisAngle4f
to the values ofa
.Matrix3d.set
(AxisAngle4d axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4d
.Matrix3f.set
(AxisAngle4d axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4d
.Matrix4d.set
(AxisAngle4d axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4d
.Matrix4f.set
(AxisAngle4d axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4d
.Matrix4x3d.set
(AxisAngle4d axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4d
.Matrix4x3f.set
(AxisAngle4d axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4d
.Quaterniond.set
(AxisAngle4d axisAngle) Set thisQuaterniond
to be equivalent to the givenAxisAngle4d
.Quaternionf.set
(AxisAngle4d axisAngle) Set this quaternion to a rotation equivalent to the givenAxisAngle4d
.ModifierConstructorDescriptionCreate a newAxisAngle4d
with the same values ofa
.Quaterniond
(AxisAngle4d axisAngle) Create a newQuaterniond
and initialize it to represent the same rotation as the givenAxisAngle4d
.Quaternionf
(AxisAngle4d axisAngle) Create a newQuaterniond
which represents the rotation of the givenAxisAngle4d
.