Uses of Class
org.joml.AxisAngle4f
Packages that use AxisAngle4f
-
Uses of AxisAngle4f in org.joml
Methods in org.joml that return AxisAngle4fModifier and TypeMethodDescriptionAxisAngle4d.get(AxisAngle4f dest) Set the givenAxisAngle4fto thisAxisAngle4d.AxisAngle4f.get(AxisAngle4f dest) Set the givenAxisAngle4fto thisAxisAngle4f.Quaterniond.get(AxisAngle4f dest) Quaterniondc.get(AxisAngle4f dest) Set the givenAxisAngle4fto represent the rotation ofthisquaternion.Quaternionf.get(AxisAngle4f dest) Quaternionfc.get(AxisAngle4f dest) Set the givenAxisAngle4fto represent the rotation ofthisquaternion.Matrix3d.getRotation(AxisAngle4f dest) Matrix3dc.getRotation(AxisAngle4f dest) Get the current values ofthismatrix and store the represented rotation into the givenAxisAngle4f.Matrix3f.getRotation(AxisAngle4f dest) Matrix3fc.getRotation(AxisAngle4f dest) Get the current values ofthismatrix and store the represented rotation into the givenAxisAngle4f.Matrix4f.getRotation(AxisAngle4f dest) Matrix4fc.getRotation(AxisAngle4f dest) Get the rotational component ofthismatrix and store the represented rotation into the givenAxisAngle4f.Matrix4x3f.getRotation(AxisAngle4f dest) Matrix4x3fc.getRotation(AxisAngle4f dest) Get the rotational component ofthismatrix and store the represented rotation into the givenAxisAngle4f.AxisAngle4f.normalize()Normalize the axis vector.AxisAngle4f.rotate(float ang) Increase the rotation angle by the given amount.AxisAngle4f.set(float angle, float x, float y, float z) Set thisAxisAngle4fto the given values.Set thisAxisAngle4fto the given values.AxisAngle4f.set(AxisAngle4d a) Set thisAxisAngle4fto the values ofa.AxisAngle4f.set(AxisAngle4f a) Set thisAxisAngle4fto the values ofa.Set thisAxisAngle4fto be equivalent to the rotation of the givenMatrix3dc.Set thisAxisAngle4fto be equivalent to the rotation of the givenMatrix3fc.Set thisAxisAngle4fto be equivalent to the rotational component of the givenMatrix4dc.Set thisAxisAngle4fto be equivalent to the rotational component of the givenMatrix4fc.AxisAngle4f.set(Matrix4x3fc m) Set thisAxisAngle4fto be equivalent to the rotational component of the givenMatrix4x3fc.AxisAngle4f.set(Quaterniondc q) Set thisAxisAngle4fto be equivalent to the givenQuaterniondc.AxisAngle4f.set(Quaternionfc q) Set thisAxisAngle4fto be equivalent to the givenQuaternionfc.Methods in org.joml with parameters of type AxisAngle4fModifier and TypeMethodDescriptionAxisAngle4d.get(AxisAngle4f dest) Set the givenAxisAngle4fto thisAxisAngle4d.AxisAngle4f.get(AxisAngle4f dest) Set the givenAxisAngle4fto thisAxisAngle4f.Quaterniond.get(AxisAngle4f dest) Quaterniondc.get(AxisAngle4f dest) Set the givenAxisAngle4fto represent the rotation ofthisquaternion.Quaternionf.get(AxisAngle4f dest) Quaternionfc.get(AxisAngle4f dest) Set the givenAxisAngle4fto represent the rotation ofthisquaternion.Matrix3d.getRotation(AxisAngle4f dest) Matrix3dc.getRotation(AxisAngle4f dest) Get the current values ofthismatrix and store the represented rotation into the givenAxisAngle4f.Matrix3f.getRotation(AxisAngle4f dest) Matrix3fc.getRotation(AxisAngle4f dest) Get the current values ofthismatrix and store the represented rotation into the givenAxisAngle4f.Matrix4f.getRotation(AxisAngle4f dest) Matrix4fc.getRotation(AxisAngle4f dest) Get the rotational component ofthismatrix and store the represented rotation into the givenAxisAngle4f.Matrix4x3f.getRotation(AxisAngle4f dest) Matrix4x3fc.getRotation(AxisAngle4f dest) Get the rotational component ofthismatrix and store the represented rotation into the givenAxisAngle4f.Matrix3d.rotate(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f, to this matrix.Matrix3d.rotate(AxisAngle4f axisAngle, Matrix3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix3dc.rotate(AxisAngle4f axisAngle, Matrix3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix3f.rotate(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f, to this matrix.Matrix3f.rotate(AxisAngle4f axisAngle, Matrix3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix3fc.rotate(AxisAngle4f axisAngle, Matrix3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4d.rotate(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f, to this matrix.Matrix4d.rotate(AxisAngle4f axisAngle, Matrix4d dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4dc.rotate(AxisAngle4f axisAngle, Matrix4d dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4f.rotate(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f, to this matrix.Matrix4f.rotate(AxisAngle4f axisAngle, Matrix4f dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4fc.rotate(AxisAngle4f axisAngle, Matrix4f dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4x3d.rotate(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f, to this matrix.Matrix4x3d.rotate(AxisAngle4f axisAngle, Matrix4x3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4x3dc.rotate(AxisAngle4f axisAngle, Matrix4x3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4x3f.rotate(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f, to this matrix.Matrix4x3f.rotate(AxisAngle4f axisAngle, Matrix4x3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix4x3fc.rotate(AxisAngle4f axisAngle, Matrix4x3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4fand store the result indest.Matrix3d.rotation(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f.Matrix3f.rotation(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f.Matrix4d.rotation(AxisAngle4f angleAxis) Set this matrix to a rotation transformation using the givenAxisAngle4f.Matrix4f.rotation(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f.Matrix4x3d.rotation(AxisAngle4f angleAxis) Set this matrix to a rotation transformation using the givenAxisAngle4f.Matrix4x3f.rotation(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f.Quaterniond.rotationAxis(AxisAngle4f axisAngle) Set thisQuaterniondto a rotation of the given angle in radians about the supplied axis, all of which are specified via theAxisAngle4f.Quaternionf.rotationAxis(AxisAngle4f axisAngle) Set thisQuaternionfto a rotation of the given angle in radians about the supplied axis, all of which are specified via theAxisAngle4f.AxisAngle4d.set(AxisAngle4f a) Set thisAxisAngle4dto the values ofa.AxisAngle4f.set(AxisAngle4f a) Set thisAxisAngle4fto the values ofa.Matrix3d.set(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f.Matrix3f.set(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f.Matrix4d.set(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f.Matrix4f.set(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f.Matrix4x3d.set(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f.Matrix4x3f.set(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f.Quaterniond.set(AxisAngle4f axisAngle) Set thisQuaterniondto be equivalent to the givenAxisAngle4f.Quaternionf.set(AxisAngle4f axisAngle) Set this quaternion to a rotation equivalent to the givenAxisAngle4f.Constructors in org.joml with parameters of type AxisAngle4fModifierConstructorDescriptionCreate a newAxisAngle4dwith the same values ofa.Create a newAxisAngle4fwith the same values ofa.Quaterniond(AxisAngle4f axisAngle) Create a newQuaterniondand initialize it to represent the same rotation as the givenAxisAngle4f.Quaternionf(AxisAngle4f axisAngle) Create a newQuaternionfwhich represents the rotation of the givenAxisAngle4f.