Uses of Class
org.joml.AxisAngle4f
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Uses of AxisAngle4f in org.joml
Modifier and TypeMethodDescriptionAxisAngle4d.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to thisAxisAngle4d
.AxisAngle4f.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to thisAxisAngle4f
.Quaterniond.get
(AxisAngle4f dest) Quaterniondc.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to represent the rotation ofthis
quaternion.Quaternionf.get
(AxisAngle4f dest) Quaternionfc.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to represent the rotation ofthis
quaternion.Matrix3d.getRotation
(AxisAngle4f dest) Matrix3dc.getRotation
(AxisAngle4f dest) Get the current values ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.Matrix3f.getRotation
(AxisAngle4f dest) Matrix3fc.getRotation
(AxisAngle4f dest) Get the current values ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.Matrix4f.getRotation
(AxisAngle4f dest) Matrix4fc.getRotation
(AxisAngle4f dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.Matrix4x3f.getRotation
(AxisAngle4f dest) Matrix4x3fc.getRotation
(AxisAngle4f dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.AxisAngle4f.normalize()
Normalize the axis vector.AxisAngle4f.rotate
(float ang) Increase the rotation angle by the given amount.AxisAngle4f.set
(float angle, float x, float y, float z) Set thisAxisAngle4f
to the given values.Set thisAxisAngle4f
to the given values.AxisAngle4f.set
(AxisAngle4d a) Set thisAxisAngle4f
to the values ofa
.AxisAngle4f.set
(AxisAngle4f a) Set thisAxisAngle4f
to the values ofa
.Set thisAxisAngle4f
to be equivalent to the rotation of the givenMatrix3dc
.Set thisAxisAngle4f
to be equivalent to the rotation of the givenMatrix3fc
.Set thisAxisAngle4f
to be equivalent to the rotational component of the givenMatrix4dc
.Set thisAxisAngle4f
to be equivalent to the rotational component of the givenMatrix4fc
.AxisAngle4f.set
(Matrix4x3fc m) Set thisAxisAngle4f
to be equivalent to the rotational component of the givenMatrix4x3fc
.AxisAngle4f.set
(Quaterniondc q) Set thisAxisAngle4f
to be equivalent to the givenQuaterniondc
.AxisAngle4f.set
(Quaternionfc q) Set thisAxisAngle4f
to be equivalent to the givenQuaternionfc
.Modifier and TypeMethodDescriptionAxisAngle4d.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to thisAxisAngle4d
.AxisAngle4f.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to thisAxisAngle4f
.Quaterniond.get
(AxisAngle4f dest) Quaterniondc.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to represent the rotation ofthis
quaternion.Quaternionf.get
(AxisAngle4f dest) Quaternionfc.get
(AxisAngle4f dest) Set the givenAxisAngle4f
to represent the rotation ofthis
quaternion.Matrix3d.getRotation
(AxisAngle4f dest) Matrix3dc.getRotation
(AxisAngle4f dest) Get the current values ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.Matrix3f.getRotation
(AxisAngle4f dest) Matrix3fc.getRotation
(AxisAngle4f dest) Get the current values ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.Matrix4f.getRotation
(AxisAngle4f dest) Matrix4fc.getRotation
(AxisAngle4f dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.Matrix4x3f.getRotation
(AxisAngle4f dest) Matrix4x3fc.getRotation
(AxisAngle4f dest) Get the rotational component ofthis
matrix and store the represented rotation into the givenAxisAngle4f
.Matrix3d.rotate
(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f
, to this matrix.Matrix3d.rotate
(AxisAngle4f axisAngle, Matrix3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix3dc.rotate
(AxisAngle4f axisAngle, Matrix3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix3f.rotate
(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f
, to this matrix.Matrix3f.rotate
(AxisAngle4f axisAngle, Matrix3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix3fc.rotate
(AxisAngle4f axisAngle, Matrix3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4d.rotate
(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f
, to this matrix.Matrix4d.rotate
(AxisAngle4f axisAngle, Matrix4d dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4dc.rotate
(AxisAngle4f axisAngle, Matrix4d dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4f.rotate
(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f
, to this matrix.Matrix4f.rotate
(AxisAngle4f axisAngle, Matrix4f dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4fc.rotate
(AxisAngle4f axisAngle, Matrix4f dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4x3d.rotate
(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f
, to this matrix.Matrix4x3d.rotate
(AxisAngle4f axisAngle, Matrix4x3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4x3dc.rotate
(AxisAngle4f axisAngle, Matrix4x3d dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4x3f.rotate
(AxisAngle4f axisAngle) Apply a rotation transformation, rotating about the givenAxisAngle4f
, to this matrix.Matrix4x3f.rotate
(AxisAngle4f axisAngle, Matrix4x3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix4x3fc.rotate
(AxisAngle4f axisAngle, Matrix4x3f dest) Apply a rotation transformation, rotating about the givenAxisAngle4f
and store the result indest
.Matrix3d.rotation
(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f
.Matrix3f.rotation
(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f
.Matrix4d.rotation
(AxisAngle4f angleAxis) Set this matrix to a rotation transformation using the givenAxisAngle4f
.Matrix4f.rotation
(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f
.Matrix4x3d.rotation
(AxisAngle4f angleAxis) Set this matrix to a rotation transformation using the givenAxisAngle4f
.Matrix4x3f.rotation
(AxisAngle4f axisAngle) Set this matrix to a rotation transformation using the givenAxisAngle4f
.Quaterniond.rotationAxis
(AxisAngle4f axisAngle) Set thisQuaterniond
to a rotation of the given angle in radians about the supplied axis, all of which are specified via theAxisAngle4f
.Quaternionf.rotationAxis
(AxisAngle4f axisAngle) Set thisQuaternionf
to a rotation of the given angle in radians about the supplied axis, all of which are specified via theAxisAngle4f
.AxisAngle4d.set
(AxisAngle4f a) Set thisAxisAngle4d
to the values ofa
.AxisAngle4f.set
(AxisAngle4f a) Set thisAxisAngle4f
to the values ofa
.Matrix3d.set
(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f
.Matrix3f.set
(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f
.Matrix4d.set
(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f
.Matrix4f.set
(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f
.Matrix4x3d.set
(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f
.Matrix4x3f.set
(AxisAngle4f axisAngle) Set this matrix to be equivalent to the rotation specified by the givenAxisAngle4f
.Quaterniond.set
(AxisAngle4f axisAngle) Set thisQuaterniond
to be equivalent to the givenAxisAngle4f
.Quaternionf.set
(AxisAngle4f axisAngle) Set this quaternion to a rotation equivalent to the givenAxisAngle4f
.ModifierConstructorDescriptionCreate a newAxisAngle4d
with the same values ofa
.Create a newAxisAngle4f
with the same values ofa
.Quaterniond
(AxisAngle4f axisAngle) Create a newQuaterniond
and initialize it to represent the same rotation as the givenAxisAngle4f
.Quaternionf
(AxisAngle4f axisAngle) Create a newQuaternionf
which represents the rotation of the givenAxisAngle4f
.